/*<summary>
         * Draws the deployment screen showing the field and the ships
         * that the player can deploy.
         *</summary>
         */
        public static void DrawDeployment()
        {
            int textWidth  = SwinGame.TextWidth(GameResources.GameFont("Menu"), "XXX");
            int textHeight = SwinGame.TextHeight(GameResources.GameFont("Menu"), "XXX");

            UtilityFunctions.DrawField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer, true);
            // Draw the Left/Right and Up/Down buttons
            if ((_currentDirection == Direction.LeftRight))
            {
                SwinGame.DrawBitmap(GameResources.GameImage("LeftRightButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
                SwinGame.DrawText("U/D", Color.Gray, GameResources.GameFont("Menu"), UP_DOWN_BUTTON_LEFT + (textWidth / 2), TOP_BUTTONS_TOP - textHeight);
                SwinGame.DrawText("L/R", Color.White, GameResources.GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT + (textWidth / 2), TOP_BUTTONS_TOP - textHeight);
            }
            else
            {
                SwinGame.DrawBitmap(GameResources.GameImage("UpDownButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
                SwinGame.DrawText("U/D", Color.White, GameResources.GameFont("Menu"), UP_DOWN_BUTTON_LEFT + (textWidth / 2), TOP_BUTTONS_TOP - textHeight);
                SwinGame.DrawText("L/R", Color.Gray, GameResources.GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT + (textWidth / 2), TOP_BUTTONS_TOP - textHeight);
            }

            // DrawShips
            foreach (ShipName sn in Enum.GetValues(typeof(ShipName)))
            {
                int i = 0;
                i = (int)sn - 1;
                if ((i >= 0))
                {
                    if ((sn == _selectedShip))
                    {
                        SwinGame.DrawBitmap(GameResources.GameImage("SelectedShip"), SHIPS_LEFT, (SHIPS_TOP + (i * SHIPS_HEIGHT)));
                        //SwinGame.FillRectangle(Color.LightBlue, SHIPS_LEFT, (SHIPS_TOP + (i * SHIPS_HEIGHT)), SHIPS_WIDTH, SHIPS_HEIGHT);
                    }
                    //else
                    //{
                    //SwinGame.FillRectangle(Color.Gray, SHIPS_LEFT, (SHIPS_TOP + (i * SHIPS_HEIGHT)), SHIPS_WIDTH, SHIPS_HEIGHT);
                    //}

                    //SwinGame.DrawRectangle(Color.Black, SHIPS_LEFT, (SHIPS_TOP+ (i * SHIPS_HEIGHT)), SHIPS_WIDTH, SHIPS_HEIGHT);
                    //SwinGame.DrawText(sn.ToString(), Color.Black, GameResources.GameFont("Courier"), (SHIPS_LEFT + TEXT_OFFSET), (SHIPS_TOP + (i * SHIPS_HEIGHT)));
                }
            }

            if (GameController.HumanPlayer.ReadyToDeploy)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("PlayButton"), PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.FillRectangle(Color.LightBlue, PLAY_BUTTON_LEFT, PLAY_BUTTON_TOP, PLAY_BUTTON_WIDTH, PLAY_BUTTON_HEIGHT);
                //SwinGame.DrawText("PLAY", Color.Black, GameResources.GameFont("Courier"), (PLAY_BUTTON_LEFT + TEXT_OFFSET), PLAY_BUTTON_TOP);
            }

            SwinGame.DrawBitmap(GameResources.GameImage("RandomButton"), RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP);
            SwinGame.DrawText("RND", Color.White, GameResources.GameFont("Menu"), RANDOM_BUTTON_LEFT + (textWidth / 2), TOP_BUTTONS_TOP - textHeight);
            UtilityFunctions.DrawMessage();
        }
Beispiel #2
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        /// <summary>
        /// Draws the deployment screen showing the field and the ships
        /// that the player can deploy.
        /// </summary>
        public static void DrawDeployment()
        {
            UtilityFunctions.DrawField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer, true);

            //Draw the Left/Right and Up/Down buttons
            if (_currentDirection == Direction.LeftRight)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("LeftRightButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.DrawText("U/D", Color.Gray, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
                //SwinGame.DrawText("L/R", Color.White, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
            }
            if (_currentDirection == Direction.UpDown)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("UpDownButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.DrawText("U/D", Color.White, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
                //SwinGame.DrawText("L/R", Color.Gray, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
            }
            // new feature drawing the button
            SwinGame.DrawBitmap(GameResources.GameImage("BackButton"), LEFT_RIGHT_BUTTON_LEFT - 200, TOP_BUTTONS_TOP);
            //DrawShips
            foreach (ShipName sn in Enum.GetValues(typeof(ShipName)))
            {
                int i = 0;
                i = ((int)sn) - 1;
                if (i >= 0)
                {
                    if (sn == _selectedShip)
                    {
                        SwinGame.DrawBitmap(GameResources.GameImage("SelectedShip"), SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT);
                        //    SwinGame.FillRectangle(Color.LightBlue, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                        //Else
                        //    SwinGame.FillRectangle(Color.Gray, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                    }
                }
            }
            if (GameController.HumanPlayer.ReadyToDeploy)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("PlayButton"), PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.FillRectangle(Color.LightBlue, PLAY_BUTTON_LEFT, PLAY_BUTTON_TOP, PLAY_BUTTON_WIDTH, PLAY_BUTTON_HEIGHT)
                //SwinGame.DrawText("PLAY", Color.Black, GameFont("Courier"), PLAY_BUTTON_LEFT + TEXT_OFFSET, PLAY_BUTTON_TOP)
            }

            SwinGame.DrawBitmap(GameResources.GameImage("RandomButton"), RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP);

            UtilityFunctions.DrawMessage();
        }
        /*<summary>
         * Draws the game during the attack phase
         *</summary>
         */
        public static void DrawDiscovery()
        {
            const int SCORES_LEFT = 172;
            const int SHOTS_TOP   = 157;
            const int HITS_TOP    = 206;
            const int SPLASH_TOP  = 256;

            if ((SwinGame.KeyDown(KeyCode.vk_LSHIFT) | SwinGame.KeyDown(KeyCode.vk_RSHIFT)) & SwinGame.KeyDown(KeyCode.vk_c))
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true);
            }
            else
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, false);
            }

            UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer);
            UtilityFunctions.DrawMessage();

            SwinGame.DrawText(GameController.HumanPlayer.Shots.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Hits.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, HITS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Missed.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP);
        }