Beispiel #1
0
        public void PlayGame()
        {
            bool gameOver = false;

            //welcome message
            ConsoleOutput.Welcome();

            while (gameOver == false)
            {
                string[] playerlist     = ConsoleInput.GetPlayerNames();
                int      startingPlayer = DetermineWhoStarts();
                string   currentPlayer  = playerlist[startingPlayer];

                //run game setup
                SetupWorkflow gameBoard = new SetupWorkflow();
                Board         player1Board;
                Board         player2Board;

                if (currentPlayer == playerlist[0])
                {
                    ConsoleOutput.PlayerStartPrompt(playerlist[0]);
                    player1Board = gameBoard.GameSetUp();
                    ConsoleOutput.PlayerStartPrompt(playerlist[1]);
                    player2Board = gameBoard.GameSetUp();
                }
                else
                {
                    ConsoleOutput.PlayerStartPrompt(playerlist[1]);
                    player2Board = gameBoard.GameSetUp();
                    ConsoleOutput.PlayerStartPrompt(playerlist[0]);
                    player1Board = gameBoard.GameSetUp();
                }

                bool winnerFound = false;
                while (winnerFound == false)
                {
                    /*Show a grid with marks from the their board's shot history. Place a yellow M in a coordinate if a shot has been fired and missed at that location or a red H if a shot has been fired that has hit.*/
                    if (currentPlayer == playerlist[0])
                    {
                        ShowGrid(player1Board.GetShotHistory());
                    }
                    else
                    {
                        ShowGrid(player2Board.GetShotHistory());
                    }

                    //Prompt the user for a coordinate entry (ex: B10). Validate the entry; if valid, create a coordinate object, convert the letter to a number, and call the opponent board's FireShot() method.
                    Coordinate       shot = GetShotCoordinates(currentPlayer);
                    FireShotResponse response;

                    if (currentPlayer == playerlist[0])
                    {
                        response = player2Board.FireShot(shot);
                    }
                    else
                    {
                        response = player1Board.FireShot(shot);
                    }

                    //Retrieve the response from the FireShot method and display an appropriate message to the user.
                    ConsoleOutput.DisplayShotResult(response);

                    if (response.ShotStatus == ShotStatus.Victory)
                    {
                        winnerFound = true;
                    }

                    //if the shot is not invalid and not a duplicate switch players
                    if (response.ShotStatus != ShotStatus.Invalid && response.ShotStatus != ShotStatus.Duplicate)
                    {
                        Console.Clear();
                        currentPlayer = SwitchPlayer(currentPlayer, playerlist);
                    }
                }
                //ask if they would like to play again
                //reset boards if they do
                //exit if they dont
                bool playAgain = ConsoleInput.PlayAgain(currentPlayer);
                if (playAgain == false)
                {
                    gameOver = true;
                }
            }
            //Ending message
            ConsoleOutput.GameOver();
        }
        public static void StartGame(Player p1, Player p2)
        {
            Random rng = new Random();

            int              whoseTurn = rng.Next(1, 3);
            bool             isValid   = true;
            Coordinate       xy;
            bool             Victory  = false;
            FireShotResponse response = new FireShotResponse();

            if (whoseTurn == 1)
            {
                Console.WriteLine("Ok, let's get started!");
                Console.ReadLine();
                Console.Clear();
                Console.WriteLine($"{p1.Name}, you have been randomly chosen to go first.");
                Console.ReadLine();
                Console.Clear();
            }
            else
            {
                Console.Clear();
                Console.WriteLine("Ok, let's get started!");
                Console.ReadLine();
                Console.Clear();
                Console.WriteLine($"{p2.Name}, you have been randomly chose to go first.");
            }
            while (Victory == false)
            {
                if (whoseTurn == 1)
                {
                    VisualBoard.HitBoard(p2);
                    //Getting cords to fire
                    Console.WriteLine($"{p1.Name} enter a coordinate to fire at");

                    string cord = Console.ReadLine();

                    xy = ConsoleInput.ConvertToCord(cord);
                    //setting fireshot response
                    response = p2.pBoard.FireShot(xy);
                    if (response.ShotStatus == ShotStatus.Duplicate)
                    {
                        ConsoleOutput.DisplayDuplicate();
                    }
                    else if (response.ShotStatus == ShotStatus.Hit)
                    {
                        ConsoleOutput.DisplayHit();
                    }
                    else if (response.ShotStatus == ShotStatus.HitAndSunk)
                    {
                        ConsoleOutput.DisplayHitAndSunk();
                    }
                    else if (response.ShotStatus == ShotStatus.Invalid)
                    {
                        ConsoleOutput.DisplayInvalid();
                    }
                    else if (response.ShotStatus == ShotStatus.Miss)
                    {
                        ConsoleOutput.DisplayMiss();
                    }
                    else
                    {
                        ConsoleOutput.DisplayVictory();
                        Victory = true;
                    }
                    if (response.ShotStatus == ShotStatus.Duplicate)
                    {
                        whoseTurn = 1;
                    }
                    else if (response.ShotStatus == ShotStatus.Invalid)
                    {
                        whoseTurn = 1;
                    }
                    else
                    {
                        whoseTurn = 2;
                    }
                }
                else
                {
                    VisualBoard.HitBoard(p1);
                    Console.WriteLine($"{p2.Name} enter a coordinate to fire at");

                    string cord = Console.ReadLine();

                    xy = ConsoleInput.ConvertToCord(cord);

                    response = p1.pBoard.FireShot(xy);
                    if (response.ShotStatus == ShotStatus.Duplicate)
                    {
                        ConsoleOutput.DisplayDuplicate();
                    }
                    else if (response.ShotStatus == ShotStatus.Hit)
                    {
                        ConsoleOutput.DisplayHit();
                    }
                    else if (response.ShotStatus == ShotStatus.HitAndSunk)
                    {
                        ConsoleOutput.DisplayHitAndSunk();
                    }
                    else if (response.ShotStatus == ShotStatus.Invalid)
                    {
                        ConsoleOutput.DisplayInvalid();
                    }
                    else if (response.ShotStatus == ShotStatus.Miss)
                    {
                        ConsoleOutput.DisplayMiss();
                    }
                    else
                    {
                        ConsoleOutput.DisplayVictory();
                        Victory = true;
                    }
                    if (response.ShotStatus == ShotStatus.Duplicate)
                    {
                        whoseTurn = 2;
                    }
                    else if (response.ShotStatus == ShotStatus.Invalid)
                    {
                        whoseTurn = 2;
                    }
                    else
                    {
                        whoseTurn = 1;
                    }
                }
            }
        }
Beispiel #3
0
        internal static void GoPlay(GameState state)
        {
            Player attackingPlayer = null;
            Player defendingPlayer = null;

            Player activePlayer = null;

            bool isVictory = false;

            while (!isVictory)
            {
                if (state.IsPlayerAsTurn)
                {
                    attackingPlayer = state.Player1;
                    defendingPlayer = state.Player2;
                }
                else
                {
                    attackingPlayer = state.Player2;
                    defendingPlayer = state.Player1;
                }

                if (state.IsPlayerAsTurn)
                {
                    activePlayer = state.Player1;
                }
                else
                {
                    activePlayer = state.Player2;
                }

                var ShotCoord = ConsoleInput.FireCoord(state);
                ConsoleOutput.DrawBoard(defendingPlayer.PlayerBoard);


                FireShotResponse response = defendingPlayer.PlayerBoard.FireShot(ShotCoord);

                switch (response.ShotStatus)
                {
                case ShotStatus.Hit:
                    ConsoleOutput.ShipHit(state);
                    state.IsPlayerAsTurn = !state.IsPlayerAsTurn;
                    break;

                case ShotStatus.Miss:
                    ConsoleOutput.ShotMiss(state);
                    state.IsPlayerAsTurn = !state.IsPlayerAsTurn;
                    break;

                case ShotStatus.Duplicate:
                    ConsoleOutput.ShotDuplicate(state);
                    state.IsPlayerAsTurn = true;
                    break;

                case ShotStatus.Invalid:
                    ConsoleOutput.InvalidShot(state);
                    state.IsPlayerAsTurn = true;
                    break;

                case ShotStatus.HitAndSunk:
                    ConsoleOutput.HitandSunk(state);
                    state.IsPlayerAsTurn = !state.IsPlayerAsTurn;
                    break;

                case ShotStatus.Victory:
                    ConsoleOutput.Victory(state);
                    isVictory = true;
                    break;
                }
            }
        }
Beispiel #4
0
        public static void Start(GameState state)
        {
            Player attackingPlayer = null;
            Player defendingPlayer = null;
            bool   isGameOver      = false;

            while (!isGameOver)
            {
                if (state.IsPlayerOneTurn)
                {
                    attackingPlayer = state.P1;
                    defendingPlayer = state.P2;
                }
                else
                {
                    attackingPlayer = state.P2;
                    defendingPlayer = state.P1;
                }

                ConsoleOutput.DrawBoard(defendingPlayer.Board);

                Coordinate attack = ConsoleInput.GetCoord(attackingPlayer.Name);

                FireShotResponse ShotFireStatus = defendingPlayer.Board.FireShot(attack);

                switch (ShotFireStatus.ShotStatus)
                {
                case ShotStatus.Hit:
                    Console.WriteLine("Hit confirmed! Next players turn.");
                    Console.ReadLine();
                    Console.Clear();
                    state.IsPlayerOneTurn = !state.IsPlayerOneTurn;
                    break;

                case ShotStatus.Miss:
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("Welp! You tried but that shot was a miss. Next players turn.");
                    Console.ReadLine();
                    Console.Clear();
                    state.IsPlayerOneTurn = !state.IsPlayerOneTurn;
                    break;

                case ShotStatus.Invalid:
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("...can't shoot there, coordinates must be inside of the grid, try again.");
                    Console.ReadLine();
                    break;

                case ShotStatus.Duplicate:
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("Whoops! Didn't look at your board? Already shot there, try again.");
                    Console.ReadLine();
                    break;

                case ShotStatus.HitAndSunk:
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("Yahtzee! You sunk a ship.");
                    Console.ReadLine();
                    Console.Clear();
                    state.IsPlayerOneTurn = !state.IsPlayerOneTurn;
                    break;

                case ShotStatus.Victory:
                    isGameOver = true;
                    ConsoleOutput.GameOver();
                    Console.Clear();
                    break;
                }
            }
            ConsoleOutput.GameOver();
        }
Beispiel #5
0
        public void Start()
        {
            Player playerOne = new Player();
            Player playerTwo = new Player();

            //shows start menu & displays header
            ConsoleOutput.DisplayTitle();

            //get players names
            playerOne.Name = ConsoleInput.GetPlayerName(1);
            playerTwo.Name = ConsoleInput.GetPlayerName(2);
            Console.WriteLine("Press enter to start...");
            Console.ReadKey();

            //the player's boards: their boards with ships & their guess board
            playerOne.PlayerBoard = ConsoleInput.PlayerBoard();
            playerOne.GuessBoard  = ConsoleInput.PlayerBoard();
            playerTwo.PlayerBoard = ConsoleInput.PlayerBoard();
            playerTwo.GuessBoard  = ConsoleInput.PlayerBoard();

            //for loop to place their 5 ships for player 1
            for (int i = 0; i < 5; i++)
            {
                GameManager.PlaceShips(playerOne, i);
            }
            Console.Clear();
            Console.WriteLine($"{playerTwo.Name}, it's your turn to fill your board. Press enter if you are ready...");
            Console.ReadKey();

            //for loop to place their 5 ships for player 2
            for (int i = 0; i < 5; i++)
            {
                GameManager.PlaceShips(playerTwo, i);
            }

            //randomly chooses who goes first & playing the game
            //randomly find's out who's going first
            Console.Clear();
            int StartingPlayer = GameManager.WhoGoesFirst();

            if (StartingPlayer == 1)
            {
                playerOne.WhoseTurn = true;
                playerTwo.WhoseTurn = false;
            }
            else
            {
                playerOne.WhoseTurn = false;
                playerTwo.WhoseTurn = true;
            }

            //bool checkVictory;

            //playing the game
            bool isVictory = false;

            do
            {
                if (playerOne.WhoseTurn == true)
                {
                    Console.WriteLine($"\n\n\n   {playerOne.Name}, it is your turn.");
                    Console.ReadKey();
                    isVictory = GameManager.Game(playerTwo.PlayerBoard, playerOne, playerTwo);
                    GameManager.WhoseTurn(playerOne, playerTwo);
                }

                else
                {
                    Console.WriteLine($"\n\n\n   {playerTwo.Name}, it is your turn.");
                    Console.ReadKey();
                    isVictory = GameManager.Game(playerOne.PlayerBoard, playerTwo, playerOne);
                    GameManager.WhoseTurn(playerOne, playerTwo);
                }
            } while (isVictory == false);

            //do
            //{
            //	if (playerOne.WhoseTurn)
            //	{
            //		ConsoleOutput.ShowBoard(playerOne.GuessBoard.DisplayBoard);
            //		Console.WriteLine($"{playerOne.Name}, enter a coordinate to fire a shot at enemy ships: (Ex. A2) ");
            //		Coordinate shot = ConsoleInput.GetCoordinate();
            //		FireShotResponse fireShotResponse = playerTwo.PlayerBoard.FireShot(shot);
            //		GameManager.HitOrMiss(shot, fireShotResponse, playerOne);
            //		if (fireShotResponse.ShotStatus == ShotStatus.Invalid || fireShotResponse.ShotStatus == ShotStatus.Duplicate)
            //		{
            //			Console.WriteLine($"{fireShotResponse.ShotStatus} entry! Press enter to try again.");
            //			Console.ReadKey();
            //			playerOne.WhoseTurn = false;
            //		}
            //		else
            //		{
            //			Console.WriteLine($"{fireShotResponse.ShotStatus} {fireShotResponse.ShipImpacted}! Press enter to end your turn.");
            //			Console.ReadKey();
            //			playerOne.WhoseTurn = false;
            //		}
            //		//GameManager.Game(playerTwo.PlayerBoard, playerOne);
            //		checkVictory = GameManager.Win(fireShotResponse);
            //		Console.Clear();
            //	}
            //	else
            //	{
            //		ConsoleOutput.ShowBoard(playerTwo.GuessBoard.DisplayBoard);
            //		Console.WriteLine($"{playerTwo.Name}, enter a coordinate to fire a shot at enemy ships: (Ex. A2) ");
            //		Coordinate shot = ConsoleInput.GetCoordinate();
            //		FireShotResponse fireShotResponse = playerOne.PlayerBoard.FireShot(shot);
            //		GameManager.HitOrMiss(shot, fireShotResponse, playerTwo);
            //		if (fireShotResponse.ShotStatus == ShotStatus.Invalid || fireShotResponse.ShotStatus == ShotStatus.Duplicate)
            //		{
            //			Console.WriteLine($"{fireShotResponse.ShotStatus} entry! Press enter to try again.");
            //			Console.ReadKey();
            //			playerTwo.WhoseTurn = false;
            //		}
            //		else
            //		{
            //			Console.WriteLine($"{fireShotResponse.ShotStatus} {fireShotResponse.ShipImpacted}! Press enter to end your turn.");
            //			Console.ReadKey();
            //			playerTwo.WhoseTurn = false;
            //		}
            //		checkVictory = GameManager.Win(fireShotResponse);
            //		Console.Clear();
            //	}

            //	GameManager.WhoseTurn(playerOne, playerTwo);

            //} while (checkVictory == false);  //keep game going until someone wins

            //to end the game or restart a new one
            if (isVictory == true && playerOne.WhoseTurn == false)
            {
                ConsoleOutput.WonTitle();
                Console.WriteLine($"                                                {playerOne.Name} wins! \n\nWould you like to play again?\nPress Y then enter for Yes or any key to quit.");
                string playOrQuit = Console.ReadLine().ToUpper();

                if (playOrQuit == "Y" || playOrQuit == "YES")
                {
                    Console.Clear();
                    Start();
                }
            }
            else if (isVictory == true && playerTwo.WhoseTurn == false)
            {
                ConsoleOutput.WonTitle();
                Console.WriteLine($"                                                {playerTwo.Name} wins! \n\nWould you like to play again?\nPress Y then enter for Yes or any key to quit.");
                string playOrQuit = Console.ReadLine().ToUpper();

                if (playOrQuit == "Y" || playOrQuit == "YES")
                {
                    Console.Clear();
                    Start();
                }
            }
        }
Beispiel #6
0
        public void Play()
        {
            bool stillPlaying = true;

            Console.WriteLine();
            Console.WriteLine("Hello! Player 1 setup your board. Player 2 will follow. First turn will be randomly chosen.");
            Console.WriteLine("Press anything to begin!");
            Console.ReadLine();

            Player P1 = Setup.CreatePlayer(1); //one more step to set up board, put that at the top of loop new loop,
            //Console.Clear();
            Player P2 = Setup.CreatePlayer(2);

            Console.Clear();

            //start here and
            while (stillPlaying)
            {
                P1.PlayerBoard = Setup.SetUpBoard(P1.Name);
                Console.Clear();

                P2.PlayerBoard = Setup.SetUpBoard(P2.Name);
                Console.Clear();



                //need to start new game from here

                string firstTurn = Setup.DecideFirstTurn(P1.Name, P2.Name); //return bool, set it to turn

                bool   isP1Turn    = true;
                bool   gameRunning = true;
                string winner      = "";
                string loser       = "";

                if (firstTurn == P1.Name)
                {
                    isP1Turn = true;
                }
                else if (firstTurn == P2.Name)
                {
                    isP1Turn = false;
                }
                //gameplay
                while (gameRunning)
                {
                    if (isP1Turn) //could definetly make this one time //if decides who is attacking who
                    {
                        ConsoleOutput.DrawBoard(P2.PlayerBoard);
                        Console.WriteLine($"{P1.Name} FIRE AWAY!");
                        Coordinate       c = ConsoleInput.EnterCoords();
                        FireShotResponse r = P2.PlayerBoard.FireShot(c);
                        Console.Clear();

                        while (r.ShotStatus == ShotStatus.Duplicate || r.ShotStatus == ShotStatus.Invalid) //added invalid
                        {
                            ConsoleOutput.DrawBoard(P2.PlayerBoard);
                            Console.WriteLine("Bad shot! Quit wasting ammo. Try again!");
                            Console.WriteLine($"{P1.Name} FIRE AWAY!");
                            c = ConsoleInput.EnterCoords();
                            r = P2.PlayerBoard.FireShot(c);
                            Console.Clear();
                        }

                        Console.Clear();
                        //draw shot
                        ConsoleOutput.DrawBoard(P2.PlayerBoard);
                        ConsoleOutput.ShotMessage(r, P1.Name, P2.Name);

                        if (r.ShotStatus == ShotStatus.Victory)
                        {
                            winner      = P1.Name;
                            loser       = P2.Name;
                            gameRunning = false;
                        }
                        isP1Turn = false;

                        Console.Clear();
                    }

                    else if (!isP1Turn)
                    {
                        Console.Clear();
                        ConsoleOutput.DrawBoard(P1.PlayerBoard);
                        Console.WriteLine($"{P2.Name} FIRE AWAY!");
                        Coordinate       c = ConsoleInput.EnterCoords();
                        FireShotResponse r = P1.PlayerBoard.FireShot(c);
                        Console.Clear();

                        //invalid shot
                        while (r.ShotStatus == ShotStatus.Duplicate || r.ShotStatus == ShotStatus.Invalid) //added
                        {
                            ConsoleOutput.DrawBoard(P1.PlayerBoard);
                            Console.WriteLine("Bad shot! Quit wasting ammo. Try again!");
                            Console.WriteLine($"{P2.Name} FIRE AWAY!");
                            c = ConsoleInput.EnterCoords();
                            r = P1.PlayerBoard.FireShot(c);
                            Console.Clear();
                        }

                        Console.Clear();
                        //draw shot
                        ConsoleOutput.DrawBoard(P1.PlayerBoard);
                        ConsoleOutput.ShotMessage(r, P1.Name, P2.Name);

                        if (r.ShotStatus == ShotStatus.Victory)
                        {
                            winner      = P2.Name;
                            loser       = P1.Name;
                            gameRunning = false;
                        }
                        isP1Turn = true;

                        Console.Clear();
                    }
                }
                Console.Clear();
                Console.WriteLine($"The game is over! {winner} is the winner! {loser} loses!");
                stillPlaying = ConsoleInput.PlayAgain();
            }
        }
Beispiel #7
0
 public static ConsoleKeyInfo ContinueOrQuit()
 {
     Console.Clear();
     ConsoleOutput.ContinueOrQuitMessage();
     return(Console.ReadKey());
 }
Beispiel #8
0
        public static void PlayerTurns(Player P1, Player P2, int firstTurn)
        {
            bool player1Victory = false;
            bool player2Victory = false;
            bool victory        = false;


            int whoseTurn = firstTurn;

            while (!victory)
            {
                if (whoseTurn == 1)
                {
                    //player 1 turn
                    //Display p2 board


                    //Fire shot
                    bool validShot = false;
                    while (!validShot)
                    {
                        ConsoleOutput.DisplayGameBoard(P2.PlayerGameBoard);
                        ConsoleOutput.WaveBorder(1);
                        ConsoleOutput.Player1Turn(P1.Name);
                        Coordinate c = ConsoleInput.GetPlayerCoordinate();

                        FireShotResponse response = P2.PlayerGameBoard.FireShot(c);
                        Console.Clear();

                        ConsoleOutput.DisplayGameBoard(P2.PlayerGameBoard);
                        ConsoleOutput.WaveBorder(1);
                        if (response.ShotStatus != ShotStatus.Duplicate && response.ShotStatus != ShotStatus.Invalid)
                        {
                            validShot = true;
                            whoseTurn = 2;
                        }
                        if (response.ShotStatus == ShotStatus.Victory)
                        {
                            validShot      = true;
                            victory        = true;
                            player1Victory = true;
                        }
                        ConsoleOutput.ShotMessage(response, P1.Name, P2.Name, P2, c);
                    }
                }
                else
                {
                    //player 2 turn
                    //Display p1 board


                    //Fire Shot
                    bool validShot = false;
                    while (!validShot)
                    {
                        ConsoleOutput.DisplayGameBoard(P1.PlayerGameBoard);
                        ConsoleOutput.WaveBorder(2);
                        ConsoleOutput.Player2Turn(P2.Name);
                        Coordinate c = ConsoleInput.GetPlayerCoordinate();

                        FireShotResponse response = P1.PlayerGameBoard.FireShot(c);
                        Console.Clear();

                        ConsoleOutput.DisplayGameBoard(P1.PlayerGameBoard);
                        ConsoleOutput.WaveBorder(2);

                        if (response.ShotStatus != ShotStatus.Duplicate && response.ShotStatus != ShotStatus.Invalid)
                        {
                            validShot = true;
                            whoseTurn = 1;
                        }
                        if (response.ShotStatus == ShotStatus.Victory)
                        {
                            validShot      = true;
                            victory        = true;
                            player2Victory = true;
                        }
                        ConsoleOutput.ShotMessage(response, P2.Name, P1.Name, P1, c);
                    }
                }
            }
            bool playAgain = false;

            playAgain = ConsoleOutput.EndGameMessage(player1Victory, player2Victory, P1.Name, P2.Name);

            if (playAgain)
            {
                //Create new game boards and go through the turns again
                Console.Clear();
                Board blank = new Board();
                ConsoleOutput.DisplayGameBoard(blank);
                ConsoleOutput.ShipKey();
                P1.PlayerGameBoard = ConsoleInput.PlaceShipLoop(P1.Name);

                Console.Clear();
                ConsoleOutput.DisplayGameBoard(blank);
                ConsoleOutput.ShipKey();
                P2.PlayerGameBoard = ConsoleInput.PlaceShipLoop(P2.Name);
                Console.Clear();
                GameWorkflow turn = new GameWorkflow();
                int          ft   = turn.WhoIsGoingFirst();
                PlayerTurns(P1, P2, ft);
            }

            ConsoleOutput.Credits();
        }
Beispiel #9
0
        //int _sunkCount;
        //ShotHistory p1currentShot;
        //ShotHistory p2currentShot;

        public void RunProg()
        {
            CreateGameManagerInstance();
            ConsoleOutput.DisplayTitle();
            Console.Clear();
            ConsoleKeyInfo keyPressed;
            //string player1Name;
            //string player2Name;
            FireShotResponse fireShotResponseP1 = new FireShotResponse();
            FireShotResponse fireShotResponseP2 = new FireShotResponse();
            ConsoleInput     input  = new ConsoleInput();
            ConsoleOutput    output = new ConsoleOutput();

            //ConsoleOutput.ContinueOrQuitMessage;

            CreateRandomTurn();
            Coordinate    coordinate;
            SetupWorkflow setup = new SetupWorkflow();

            do
            {
                //SetupWorkflow.SetupPlayers();
                //setup.SetupBoard();
                Console.Clear();
                _manager.player1.Name = input.GetPlayerName();
                _manager.player2.Name = input.GetPlayerName();
                Console.Clear();
                ConsoleOutput.PlayerTurnMessage(_manager.player1.Name);
                _manager.player1.Board = setup.SetupBoard(_manager.player1.Name);
                ConsoleOutput.PlayerTurnMessage(_manager.player2.Name);
                _manager.player2.Board      = setup.SetupBoard(_manager.player2.Name);
                _manager.player1.turnNumber = 0;
                _manager.player2.turnNumber = 1;
                //CreateRandomTurn();
                bool victory = false;
                do
                {
                    if (_manager.player1.turnNumber == _turn)
                    {
                        Console.Clear();
                        ConsoleOutput.PlayerTurnMessage(_manager.player1.Name);
                        ConsoleOutput.CurrentPlayerTurn(_manager.player1.Name);
                        Console.WriteLine();
                        output.DrawBoard(_manager.player2.Board);
                        Console.WriteLine();
                        Console.WriteLine("Lets try to hit an opponent's ship.");
                        Console.WriteLine();

                        do
                        {
                            coordinate         = input.GetCoordinates();
                            fireShotResponseP1 = _manager.player2.Board.FireShot(coordinate);
                            if (fireShotResponseP1.ShotStatus == ShotStatus.Duplicate)
                            {
                                output.DuplicateMessage();
                            }
                        } while (fireShotResponseP1.ShotStatus == ShotStatus.Duplicate);


                        if (fireShotResponseP1.ShotStatus == ShotStatus.HitAndSunk)
                        {
                            output.HitAndSunkMessage(fireShotResponseP1.ShipImpacted);

                            Console.ReadKey();
                        }
                        else
                        {
                            output.DisplayShotStatus(fireShotResponseP1.ShotStatus);
                        }


                        if (fireShotResponseP1.ShotStatus == ShotStatus.Victory)
                        {
                            victory = true;
                            string currentPlayerName = _manager.player1.Name;
                            ConsoleOutput.VictoryMessage(currentPlayerName);
                            Console.WriteLine("Press any key to continue.");
                            Console.ReadKey();
                            break;
                        }
                        //else
                        //{
                        //    ConsoleOutput.SwitchPlayerPrompt();
                        //}

                        //Console.ReadKey();
                        _turn = 1;
                    }

                    else
                    {
                        Console.Clear();
                        ConsoleOutput.PlayerTurnMessage(_manager.player2.Name);
                        ConsoleOutput.CurrentPlayerTurn(_manager.player2.Name);
                        Console.WriteLine();
                        output.DrawBoard(_manager.player1.Board);
                        Console.WriteLine();
                        Console.WriteLine("Lets try to hit an opponent's ship.");
                        Console.WriteLine();

                        do
                        {
                            coordinate         = input.GetCoordinates();
                            fireShotResponseP2 = _manager.player1.Board.FireShot(coordinate);
                            if (fireShotResponseP2.ShotStatus == ShotStatus.Duplicate)
                            {
                                output.DuplicateMessage();
                            }
                        } while (fireShotResponseP2.ShotStatus == ShotStatus.Duplicate);


                        if (fireShotResponseP2.ShotStatus == ShotStatus.HitAndSunk)
                        {
                            output.HitAndSunkMessage(fireShotResponseP2.ShipImpacted);

                            Console.ReadKey();
                        }
                        else
                        {
                            output.DisplayShotStatus(fireShotResponseP2.ShotStatus);
                        }


                        if (fireShotResponseP2.ShotStatus == ShotStatus.Victory)
                        {
                            victory = true;
                            string currentPlayerName = _manager.player2.Name;
                            ConsoleOutput.VictoryMessage(currentPlayerName);
                            Console.WriteLine("Press any key to continue.");
                            Console.ReadKey();
                        }
                        //else
                        //{
                        //    ConsoleOutput.SwitchPlayerPrompt();
                        //}
                        _turn = 0;
                    }
                } while (/*!(fireShotResponseP1.ShotStatus == ShotStatus.Victory) || (fireShotResponseP2.ShotStatus == ShotStatus.Victory)*/ !victory);



                keyPressed = ConsoleInput.ContinueOrQuit();
            } while (!(keyPressed.Key == ConsoleKey.Q));
        }