連合艦隊-機動部隊
Inheritance: ICommonBattleMembers, IBattleFormationInfo, ICommonFirstBattleMembers
 public void Update(combined_battle_battle data)
 {
     this.provider.UpdateEnemyData(
         data.api_ship_ke,
         data.api_formation,
         data.api_eSlot,
         data.api_eKyouka,
         data.api_eParam,
         data.api_ship_lv,
         data.api_maxhps);
     this.provider.UpdateBattleTypes(data);
 }
        public void Update(combined_battle_battle data)
        {
            this.Name = "連合艦隊 - 機動部隊 - 昼戦";

            this.UpdateFleets(data.api_deck_id, data.api_ship_ke, data.api_formation);
            this.UpdateMaxHP(data.api_maxhps, data.api_maxhps_combined);
            this.UpdateNowHP(data.api_nowhps, data.api_nowhps_combined);

            this.FirstFleet.CalcDamages(
                data.api_kouku.GetFirstFleetDamages(),
                data.api_hougeki2.GetFriendDamages(),
                data.api_hougeki3.GetFriendDamages()
                );

            this.SecondFleet.CalcDamages(
                data.api_kouku.GetSecondFleetDamages(),
                data.api_opening_atack.GetFriendDamages(),
                data.api_hougeki1.GetFriendDamages(),
                data.api_raigeki.GetFriendDamages()
                );

            this.Enemies.CalcDamages(
                data.api_support_info.GetEnemyDamages(),
                data.api_kouku.GetEnemyDamages(),
                data.api_opening_atack.GetEnemyDamages(),
                data.api_hougeki1.GetEnemyDamages(),
                data.api_raigeki.GetEnemyDamages(),
                data.api_hougeki2.GetEnemyDamages(),
                data.api_hougeki3.GetEnemyDamages()
                );

            this.FriendAirSupremacy = data.api_kouku.GetAirSupremacy();
        }