Beispiel #1
0
        public Field(GUIForm guiForm, Rectangle rect, GameForm gameForm) : base(guiForm, rect)
        {
            _gameForm      = gameForm;
            Obstacles      = new List <Obstacle>();
            PlayersManager = new PlayersManager(guiForm, this);
            CompsManager   = new CompsManager(guiForm, this);
            BonusManager   = new BonusManager(guiForm, this);
            Shells         = new List <Shell>();

            _showelDelayTimer          = new Timer();
            _showelDelayTimer.Interval = 20 * 1000;
            _showelDelayTimer.Tick    += OnShowelDelayTimerTick;

            _watchDelayTimer          = new Timer();
            _watchDelayTimer.Interval = 10 * 1000;
            _watchDelayTimer.Tick    += OnWatchDelayTimerTick;
        }
Beispiel #2
0
        public override void Unsubscribe()
        {
            GUIForm.Paint -= OnPaint;

            UnsubscribeObstacles(Obstacles);

            PlayersManager.Unsubscribe();
            PlayersManager.TankShot       -= OnShot;
            PlayersManager.TanksDestroyed -= OnPlayerTanksOrHQDestroyed;

            CompsManager.Unsubscribe();
            CompsManager.TankShot       -= OnShot;
            CompsManager.TanksDestroyed -= OnCompTanksDestroyed;

            BonusManager.Unsubscribe();
            BonusManager.PlayerTookBomb   -= OnPlayerTookBomb;
            BonusManager.CompTookBomb     -= OnCompTookBomb;
            BonusManager.PlayerTookWatch  -= OnPlayerTookWatch;
            BonusManager.CompTookWatch    -= OnCompTookWatch;
            BonusManager.PlayerTookShowel -= OnPlayerTookShowel;
            BonusManager.CompTookShowel   -= OnCompTookShowel;
        }
Beispiel #3
0
        public override void Subscribe()
        {
            GUIForm.Paint += OnPaint;

            SubscribeObstacles(Obstacles);

            PlayersManager.Subscribe();
            PlayersManager.TankShot       += OnShot;
            PlayersManager.TanksDestroyed += OnPlayerTanksOrHQDestroyed;

            CompsManager.Subscribe();
            CompsManager.TankShot       += OnShot;
            CompsManager.TanksDestroyed += OnCompTanksDestroyed;

            BonusManager.Subscribe();
            BonusManager.PlayerTookBomb   += OnPlayerTookBomb;
            BonusManager.CompTookBomb     += OnCompTookBomb;
            BonusManager.PlayerTookWatch  += OnPlayerTookWatch;
            BonusManager.CompTookWatch    += OnCompTookWatch;
            BonusManager.PlayerTookShowel += OnPlayerTookShowel;
            BonusManager.CompTookShowel   += OnCompTookShowel;
        }
Beispiel #4
0
        private void OnPlayerTanksOrHQDestroyed(object sender, EventArgs e)
        {
            int points1 = PlayersManager.P1Tank.Points;
            int points2 = PlayersManager.P2Tank.Points;

            if (points1 > 0)
            {
                _gameForm.FormsManager.Records.AddRecord(Properties.Settings.Default.P1Name, PlayersManager.P1Tank.Points);
            }
            if (points2 > 0)
            {
                _gameForm.FormsManager.Records.AddRecord(Properties.Settings.Default.P2Name, PlayersManager.P2Tank.Points);
            }

            //Очистка уровня
            foreach (var obstacle in Obstacles)
            {
                foreach (var playerTank in PlayersManager.Tanks)
                {
                    playerTank.CheckPosition -= obstacle.GetCheckPositionListener();
                }

                foreach (var compTank in CompsManager.Tanks)
                {
                    compTank.CheckPosition -= obstacle.GetCheckPositionListener();
                }
            }

            PlayersManager.Unsubscribe();
            CompsManager.Unsubscribe();

            Obstacles.Clear();
            _showelDelayTimer.Stop();
            _watchDelayTimer.Stop();

            GameOver?.Invoke(sender, e);
        }
Beispiel #5
0
 public void StartNewGame(int players)
 {
     _stage = 0;
     PlayersManager.SetNewGameTanksParameters(players);
     CompsManager.SetNewGameTanksParameters(players);
 }