private void Awake() { gameObject.SetActive(false); _boxCollider = GetComponent <BoxCollider2D>(); _movement = GetComponent <MovementEnemy>(); FieldController.Instance.AddEnemy(this); }
private void Awake() { gameObject.SetActive(false); _boxCollider = GetComponent<BoxCollider2D>(); _movement = GetComponent<MovementEnemy>(); FieldController.Instance.AddEnemy(this); }