Beispiel #1
0
 private void btnHeal_Click(object sender, EventArgs e)
 {
     if (!String.IsNullOrEmpty(txtBoxHealth.Text))
     {
         int        heal   = Int32.Parse(txtBoxHealth.Text);
         Combatants target = (Combatants)dataGridCombat.CurrentRow.DataBoundItem;
         if ((target.currentHealth + heal) >= target.maxHealth)
         {
             target.currentHealth = target.maxHealth;
             DataRefresh();
         }
         else
         {
             target.currentHealth += heal;
         }
         DataRefresh();
     }
 }
Beispiel #2
0
 private void btnDamage_Click(object sender, EventArgs e)
 {
     if (!String.IsNullOrEmpty(txtBoxHealth.Text))
     {
         int        dmg    = Int32.Parse(txtBoxHealth.Text);
         Combatants target = (Combatants)dataGridCombat.CurrentRow.DataBoundItem;
         if ((target.currentHealth - dmg >= 0))
         {
             target.currentHealth -= dmg;
             DataRefresh();
         }
         else
         {
             target.currentHealth = 0;
             DataRefresh();
         }
     }
 }
Beispiel #3
0
        protected void LoadCreatures(List <string> list)
        {
            foreach (string i in list)
            {
                if (monlist.Any(p => p.name == i))
                {
                    var    select   = monlist.Where(j => j.name == i).FirstOrDefault();
                    string ACString = select.ac[0].ToString();
                    string match    = Regex.Match(ACString, @"\d+").Value;

                    Combatants comb = new Combatants();
                    comb.Name          = select.name;
                    comb.AC            = Int32.Parse(match);
                    comb.maxHealth     = select.hp.average;
                    comb.currentHealth = select.hp.average;
                    comb.DexMod        = (select.dex - 10) % 2;
                    comb.Initiative    = InitiativeRoll(comb.DexMod);

                    combatants.Add(comb);
                }
                if (playerlist.Any(p => p.name == i))
                {
                    var select = playerlist.Where(j => j.name == i).FirstOrDefault();

                    Combatants comb = new Combatants();
                    int        ac2  = select.ac;
                    comb.Name          = select.name;
                    comb.AC            = select.ac;
                    comb.maxHealth     = select.hp;
                    comb.currentHealth = select.hp;
                    comb.DexMod        = (select.dex - 10) % 2;
                    comb.Initiative    = InitiativeRoll(comb.DexMod);

                    combatants.Add(comb);
                }
                DataRefresh();
            }
        }