Beispiel #1
0
        static async System.Threading.Tasks.Task Main(string[] args)
        {
            BattleMaster battleMaster  = null;
            IGuiDisplay  gui           = new ConsoleGui();
            string       outputFile    = null;
            bool         displayBattle = false;

            Parser.Default.ParseArguments <Options>(args)
            .WithParsed(o =>
            {
                var com = new ServerCommunication();
                if (o.ListBots)
                {
                    var enemies = com.GetEnemiesFromServer().Result;
                    gui.ListEnemyBots(enemies);
                    return;
                }

                var startProcess = new FileInfo(o.StartProcess);
                if (startProcess.Exists)
                {
                    outputFile = o.OutputFile;
                    gui.Initialize(o.EnemyBot, o.MapName);
                    var botProcess = new BotProcess(startProcess, o.Arguments);
                    gui.GetTokenFromServer();
                    var gameToken = com.StartBattleOnServer(o.EnemyBot, o.MapName).Result;
                    gui.GotToken(gameToken);
                    battleMaster  = new BattleMaster(botProcess, com, gameToken, gui);
                    displayBattle = o.showresults;
                }
                else
                {
                    throw new ArgumentException($"Not possible to locate file: {startProcess.FullName}");
                }
            });

            if (battleMaster != null)
            {
                await battleMaster.Start();

                if (outputFile != null)
                {
                    File.WriteAllLines(outputFile, battleMaster.GetHistory());
                    gui.SaveBattle(outputFile);
                }
                gui.BattleDone();
            }

            if (displayBattle)
            {
            }
        }
Beispiel #2
0
        public BattleMaster(BotProcess botProcess, ServerCommunication com, TokenDto gameToken, IGuiDisplay guiDisplayer)
        {
            this.botProcess = botProcess;
            gui             = guiDisplayer;

            this.botProcess.BotReady += () =>
            {
                gui.UserBotReady();
                GetNewGameState(com, gameToken).Wait();
            };

            this.botProcess.GotMessage += (message) =>
            {
                if (string.IsNullOrEmpty(message) == false)
                {
                    gui.GotMessageFromUserBot(message);
                    gui.SendFleet(message);
                    com.SendFleetToServer(gameToken, message).Wait();
                    GetNewGameState(com, gameToken).Wait();
                }
            };
        }