Beispiel #1
0
        private void attack_Click(object sender, EventArgs e)
        {
            var move = new Random().Next(3);

            if (compHero.currentHealth < 2)
            {
                move = new Random().Next(1, 3);
            }
            if (move == 0)
            {
                compHero.Run(false);
                playerHero.Attack(compHero);
                player_move.Text = $@"{playerHero.name} атакует";
                comp_move.Text   = $@"{compHero.name} убегает";
            }

            if (move == 1)
            {
                playerHero.Attack(compHero);
                player_move.Text = $@"{playerHero.name} атакует";
                comp_move.Text   = $@"{compHero.name} защищается";
            }

            if (move == 2)
            {
                var i = 0;
                if (Math.Abs(playerHero.currentHealth - compHero.currentHealth) < 0.1)
                {
                    i = new Random().Next(-1, 2);
                }
                if (playerHero.currentHealth + i > compHero.currentHealth)
                {
                    playerHero.Attack(compHero);
                    player_move.Text = $@"{playerHero.name} атакует";
                    comp_move.Text   = $@"{compHero.name} защищается, так как у него меньше очков";
                }
                else
                {
                    compHero.Attack(playerHero);
                    player_move.Text = $@"{playerHero.name} защищается так как у него меньше очков";
                    comp_move.Text   = $@"{compHero.name} атакует";
                }
            }
            UpdateLabels();
            CheckEndGame();
        }
Beispiel #2
0
        private void defend_Click(object sender, EventArgs e)
        {
            var move = new Random().Next(3);

            if (move == 1)
            {
                player_move.Text = $@"{playerHero.name} защищается";
                comp_move.Text   = $@"{compHero.name} защищается";
                return;
            }

            if (move == 0)
            {
                compHero.Run(true);
                player_move.Text = $@"{playerHero.name} защищается";
                comp_move.Text   = $@"{compHero.name} убегает";
                return;
            }
            compHero.Attack(playerHero);
            player_move.Text = $@"{playerHero.name} защищается";
            comp_move.Text   = $@"{compHero.name} атакует";
            UpdateLabels();
            CheckEndGame();
        }