Beispiel #1
0
 void OrganizeEnters()
 {
     Entrance[] all_enter   = GameObject.FindObjectsOfType <Entrance>();
     Entrance[] order_enter = new Entrance[all_enter.Length];
     foreach (Entrance runner in all_enter)
     {
         order_enter[runner.num_ent] = runner;
     }
     entries.Clear();
     foreach (Entrance runner in order_enter)
     {
         AddEnt(runner);
     }
 }
Beispiel #2
0
        public void AddEnt(Entrance new_en)
        {
            LinkedListNode <Connection> runner;

            RemoveEnt();
            runner = exits.First;
            while (runner != null)
            {
                if (runner.Value.SamePortal(new_en))
                {
                    return;
                }
                runner = runner.Next;
            }
            new_en.num_ent    = entries.Count;
            new_en.connect_to = entries.Last.Value;
            entries.AddLast(new Connection(new_en, entries.Count));
        }