Beispiel #1
0
        private void _ReadMapFromFile()
        {
            int topDownModifier = HEIGHT - 1;
            string[] layerPaths = new string[]{
                @"Content\Map0.txt",
                @"Content\Map1.txt",
                @"Content\Map2.txt",
                @"Content\Map3.txt"
            };

            for (int i = 0; i < LAYER_COUNT; i++)
            {
                using (StreamReader reader = new StreamReader(layerPaths[i]))
                {
                    List<float> mapTileList = new List<float>();
                    while (!reader.EndOfStream)
                    {
                        var tmpArray = reader.ReadLine().Split(',');
                        for (int j = 0; j < tmpArray.Length; j++)
                        {
                            if (!tmpArray[j].Equals("\r\n"))
                            {
                                mapTileList.Add(Convert.ToSingle(tmpArray[j]));
                            }
                        }
                    }

                    for (int col = 0; col < HEIGHT; col++)
                    {
                        for (int row = 0; row < WIDTH; row++)
                        {
                            tiles[row + (col * WIDTH) + (i * WIDTH * HEIGHT)] = new Tile(row, topDownModifier - col, mapTileList[row + (col * WIDTH)]);
                        }
                    }
                }
            }
        }
Beispiel #2
0
        private void _ReadMapFromFile()
        {
            using (StreamReader reader = new StreamReader(@"Content\Map.txt"))
            {
                List<float> tileArray = new List<float>();
                while (!reader.EndOfStream)
                {
                    var tmpArray = reader.ReadLine().Split(',');
                    for (int i = 0; i < tmpArray.Length; i++)
                    {
                        if (!tmpArray[i].Equals("\r\n"))
                        {
                            tileArray.Add(Convert.ToSingle(tmpArray[i]));
                        }
                    }
                }
                tileArray.Reverse();
                for (int col = 0; col < HEIGHT; col++)
                {
                    for (int row = 0; row < WIDTH; row++)
                    {
                        tiles[row + col * WIDTH] = new Tile(row, col, tileArray[row + col * WIDTH]);
                    }
                }

            }
        }