Beispiel #1
0
 public InputSourceEditor(BaseInputCollector inputCollector, int inputSourceIndex)
 {
     this.inputCollectorInstanceID = inputCollector.GetInstanceID();
     this.inputSourceIndex         = inputSourceIndex;
     this.baseInputSource          = inputCollector[inputSourceIndex];
     this.Show();
 }
        protected void Start()
        {
            if (InputCollectorManager.Instance != null)
            {
                InputCollector      = InputCollectorManager.Instance.GetInputCollector(_playerID);
                _currentinputSource = ConvertToInputSourceDefinition(InputCollector.CurrentInputSourceInstance);

                InputCollector.InputSourceChanged -= InputSourceChanged;
                InputCollector.InputSourceChanged += InputSourceChanged;
            }
        }
        public void AddInputCollector(GameObject inputCollectorPrefab, int playerID = -1)
        {
            BaseInputCollector inputCollector = Instantiate(inputCollectorPrefab, this.transform, false).GetComponent <BaseInputCollector>();

            inputCollector.transform.position   = Vector3.zero;
            inputCollector.transform.rotation   = Quaternion.identity;
            inputCollector.transform.localScale = Vector3.zero;

            inputCollector.PlayerNumber = playerID > -1 ? playerID : _inputCollectorsDictionary.Count;

            inputCollector.gameObject.name = string.Format("Player {0}", inputCollector.PlayerNumber);
            _inputCollectors.Add(inputCollector);
            _inputCollectorsDictionary.Add(inputCollector.PlayerNumber, inputCollector);
        }
        /// <summary>
        /// Returns InputCollector by it's PlayerNumber.
        /// If there are only one InputCollector instance method will return that one.
        /// </summary>
        /// <param name="playerNumber">PlayerNumber</param>
        /// <returns>InputCollector instance.</returns>
        public BaseInputCollector GetInputCollector(int playerNumber = 0)
        {
            BaseInputCollector _inputCollector = null;

            if (_inputCollectorsDictionary.Count == 1)
            {
                _inputCollectorsDictionary.TryGetValue(0, out _inputCollector);
            }
            else
            {
                _inputCollectorsDictionary.TryGetValue(playerNumber, out _inputCollector);
            }

            return(_inputCollector);
        }
Beispiel #5
0
        private void OnEnable()
        {
            inputCollector = target as BaseInputCollector;

            list = new ReorderableList(
                serializedObject,
                serializedObject.FindProperty("inputSources"),
                true, true, true, true);

            list.drawHeaderCallback  = DrawHeader;
            list.drawElementCallback = DrawListElement;
            list.onAddCallback       = AddElement;
            list.onRemoveCallback    = RemoveElement;

            _inputSourcesTypes = InputCollectorManager.GetDerivedTypes <BaseInputSource>();
            _inputSourcesMenu  = GenerateMenuFormTypes(_inputSourcesTypes, AddNewSource);
        }