Beispiel #1
0
        private void GetClosestThreat()
        {
            float closest          = -1;
            var   previousTarget   = m_target;
            bool  isNewTargetFound = false;

            for (int i = 0; i < m_threatList.Count; i++)
            {
                float currentDist = StaticUtil.FastDistance(this.transform.position, m_threatList[i].transform.position);
                if (currentDist > closest)
                {
                    closest = currentDist;
                    if (m_target != m_threatList[i] && !m_threatList[i].isDead)
                    {
                        m_target = m_threatList[i];

                        if (m_target != previousTarget)
                        {
                            m_attackRangeModifier = m_target.GetComponent <AgentAttackRangeModifier>();
                        }

                        isNewTargetFound = true;
                    }
                }
            }

            if (m_target.isDead && !isNewTargetFound)
            {
                m_target = m_treeOfLife;
            }
        }
Beispiel #2
0
        private void ScanForThreats()
        {
            for (int i = 0; i < vThirdPersonControllerRepository.Players.Count; i++)
            {
                if (StaticUtil.FastDistance(this.transform.position, vThirdPersonControllerRepository.Players[i].transform.position) < SightRange)
                {
                    if (m_threatList.Contains(vThirdPersonControllerRepository.Players[i]) == false && !vThirdPersonControllerRepository.Players[i].isDead)
                    {
                        m_threatList.Add(vThirdPersonControllerRepository.Players[i]);
                    }
                }
            }

            m_lastScan = Time.time;
        }
Beispiel #3
0
        private void Attack()
        {
            var distance = StaticUtil.FastDistance(m_target.transform.position, this.transform.position);

            if (!m_target.isDead && ((m_attackRangeModifier && distance <= m_attackRangeModifier.AgentAttackRange) || distance < AttackRange))
            {
                m_animator.SetTrigger("IsAttacking");
                m_animator.SetFloat("MoveSpeed", 0);
                RotateTowardsTarget();
                m_mood = Mood.Attack;
            }
            else
            {
                m_mood = Mood.Chase;
            }
        }
Beispiel #4
0
        private void Chase()
        {
            GetClosestThreat();

            if (m_target)
            {
                m_agent.SetDestination(m_target.transform.position);
                m_animator.SetBool("IsMoving", true);
                var distance = StaticUtil.FastDistance(m_target.transform.position, this.transform.position);
                if ((m_attackRangeModifier && distance <= m_attackRangeModifier.AgentAttackRange) || distance < AttackRange)
                {
                    m_mood = Mood.Attack;
                    RotateTowardsTarget();
                    Attack();
                }
            }

            if (m_target.isDead)
            {
                m_mood = Mood.Wander;
            }
        }