public virtual void UpdatePlacing(Camera cam) { if (PlayerInput.SecondaryMouseButtonClicked()) { selected = null; return; } Vector2 placeSize = Submarine.GridSize; if (placePosition == Vector2.Zero) { Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); if (PlayerInput.PrimaryMouseButtonHeld()) { placePosition = position; } } else { Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); if (ResizeHorizontal) { placeSize.X = position.X - placePosition.X; } if (ResizeVertical) { placeSize.Y = placePosition.Y - position.Y; } Rectangle newRect = Submarine.AbsRect(placePosition, placeSize); newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X); newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y); if (Submarine.MainSub != null) { newRect.Location -= MathUtils.ToPoint(Submarine.MainSub.Position); } if (PlayerInput.PrimaryMouseButtonReleased()) { CreateInstance(newRect); placePosition = Vector2.Zero; if (!PlayerInput.IsShiftDown()) { selected = null; } } newRect.Y = -newRect.Y; } }
public static Item GetPotentialContainer(Vector2 position, List <MapEntity> entities = null) { Item targetContainer = null; bool isShiftDown = PlayerInput.IsShiftDown(); if (!isShiftDown) { return(null); } foreach (MapEntity e in mapEntityList) { if (!e.SelectableInEditor || !(e is Item potentialContainer)) { continue; } if (e.IsMouseOn(position)) { if (entities == null) { if (potentialContainer.OwnInventory != null && potentialContainer.ParentInventory == null && !potentialContainer.OwnInventory.IsFull()) { targetContainer = potentialContainer; break; } } else { foreach (MapEntity selectedEntity in entities) { if (!(selectedEntity is Item selectedItem)) { continue; } if (potentialContainer.OwnInventory != null && potentialContainer.ParentInventory == null && potentialContainer != selectedItem && potentialContainer.OwnInventory.CanBePut(selectedItem)) { targetContainer = potentialContainer; break; } } } } if (targetContainer != null) { break; } } return(targetContainer); }
public override void UpdatePlacing(Camera cam) { Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); if (PlayerInput.SecondaryMouseButtonClicked()) { selected = null; return; } var potentialContainer = MapEntity.GetPotentialContainer(position); if (!ResizeHorizontal && !ResizeVertical) { if (PlayerInput.PrimaryMouseButtonClicked()) { var item = new Item(new Rectangle((int)position.X, (int)position.Y, (int)(sprite.size.X * Scale), (int)(sprite.size.Y * Scale)), this, Submarine.MainSub) { Submarine = Submarine.MainSub }; item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f); item.FindHull(); item.Submarine = Submarine.MainSub; if (PlayerInput.IsShiftDown()) { if (potentialContainer?.OwnInventory?.TryPutItem(item, Character.Controlled) ?? false) { SoundPlayer.PlayUISound(GUISoundType.PickItem); } } SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List <MapEntity> { item }, false)); placePosition = Vector2.Zero; return; } } else { Vector2 placeSize = size * Scale; if (placePosition == Vector2.Zero) { if (PlayerInput.PrimaryMouseButtonHeld()) { placePosition = position; } } else { if (ResizeHorizontal) { placeSize.X = Math.Max(position.X - placePosition.X, size.X); } if (ResizeVertical) { placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y); } if (PlayerInput.PrimaryMouseButtonReleased()) { var item = new Item(new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y), this, Submarine.MainSub); placePosition = Vector2.Zero; item.Submarine = Submarine.MainSub; item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f); item.FindHull(); //selected = null; return; } position = placePosition; } } if (potentialContainer != null) { potentialContainer.IsHighlighted = true; } //if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null; }
/// <summary> /// Draw the "selection rectangle" and outlines of entities that are being dragged (if any) /// </summary> public static void DrawSelecting(SpriteBatch spriteBatch, Camera cam) { if (GUI.MouseOn != null) { return; } Vector2 position = PlayerInput.MousePosition; position = cam.ScreenToWorld(position); if (startMovingPos != Vector2.Zero) { Vector2 moveAmount = position - startMovingPos; moveAmount.Y = -moveAmount.Y; bool isShiftDown = PlayerInput.IsShiftDown(); if (!isShiftDown) { moveAmount.X = (float)(moveAmount.X > 0.0f ? Math.Floor(moveAmount.X / Submarine.GridSize.X) : Math.Ceiling(moveAmount.X / Submarine.GridSize.X)) * Submarine.GridSize.X; moveAmount.Y = (float)(moveAmount.Y > 0.0f ? Math.Floor(moveAmount.Y / Submarine.GridSize.Y) : Math.Ceiling(moveAmount.Y / Submarine.GridSize.Y)) * Submarine.GridSize.Y; } //started moving the selected entities if (Math.Abs(moveAmount.X) >= Submarine.GridSize.X || Math.Abs(moveAmount.Y) >= Submarine.GridSize.Y || isShiftDown) { foreach (MapEntity e in selectedList) { SpriteEffects spriteEffects = SpriteEffects.None; switch (e) { case Item item: { if (item.FlippedX && item.Prefab.CanSpriteFlipX) { spriteEffects ^= SpriteEffects.FlipHorizontally; } if (item.flippedY && item.Prefab.CanSpriteFlipY) { spriteEffects ^= SpriteEffects.FlipVertically; } break; } case Structure structure: { if (structure.FlippedX && structure.Prefab.CanSpriteFlipX) { spriteEffects ^= SpriteEffects.FlipHorizontally; } if (structure.flippedY && structure.Prefab.CanSpriteFlipY) { spriteEffects ^= SpriteEffects.FlipVertically; } break; } case WayPoint wayPoint: { Vector2 drawPos = e.WorldPosition; drawPos.Y = -drawPos.Y; drawPos += moveAmount; wayPoint.Draw(spriteBatch, drawPos); continue; } case LinkedSubmarine linkedSub: { var ma = moveAmount; ma.Y = -ma.Y; Vector2 lPos = linkedSub.Position; lPos += ma; linkedSub.Draw(spriteBatch, lPos, alpha: 0.5f); break; } } e.prefab?.DrawPlacing(spriteBatch, new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size), e.Scale, spriteEffects); GUI.DrawRectangle(spriteBatch, new Vector2(e.WorldRect.X, -e.WorldRect.Y) + moveAmount, new Vector2(e.rect.Width, e.rect.Height), Color.White, false, 0, (int)Math.Max(3.0f / GameScreen.Selected.Cam.Zoom, 2.0f)); } //stop dragging the "selection rectangle" selectionPos = Vector2.Zero; } } if (selectionPos != null && selectionPos != Vector2.Zero) { GUI.DrawRectangle(spriteBatch, new Vector2(selectionPos.X, -selectionPos.Y), selectionSize, Color.DarkRed, false, 0, (int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f)); } }
/// <summary> /// Update the selection logic in submarine editor /// </summary> public static void UpdateSelecting(Camera cam) { if (resizing) { if (selectedList.Count == 0) { resizing = false; } return; } foreach (MapEntity e in mapEntityList) { e.isHighlighted = false; } if (DisableSelect) { DisableSelect = false; return; } if (GUI.MouseOn != null || !PlayerInput.MouseInsideWindow) { if (highlightedListBox == null || (GUI.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUI.MouseOn))) { UpdateHighlightedListBox(null, false); return; } } if (MapEntityPrefab.Selected != null) { selectionPos = Vector2.Zero; selectedList.Clear(); return; } if (GUI.KeyboardDispatcher.Subscriber == null) { if (PlayerInput.KeyDown(Keys.Delete)) { selectedList.ForEach(e => { //orphaned wires may already have been removed if (!e.Removed) { e.Remove(); } }); selectedList.Clear(); } if (PlayerInput.IsCtrlDown()) { if (PlayerInput.KeyHit(Keys.C)) { Copy(selectedList); } else if (PlayerInput.KeyHit(Keys.X)) { Cut(selectedList); } else if (PlayerInput.KeyHit(Keys.V)) { Paste(cam.WorldViewCenter); } else if (PlayerInput.KeyHit(Keys.G)) { if (selectedList.Any()) { if (SelectionGroups.ContainsKey(selectedList.Last())) { // Ungroup all selected selectedList.ForEach(e => SelectionGroups.Remove(e)); } else { foreach (var entity in selectedList) { // Remove the old group, if any SelectionGroups.Remove(entity); // Create a group that can be accessed with any member SelectionGroups.Add(entity, selectedList); } } } } else if (PlayerInput.KeyHit(Keys.Z)) { SetPreviousRects(e => e.rectMemento.Undo()); } else if (PlayerInput.KeyHit(Keys.R)) { SetPreviousRects(e => e.rectMemento.Redo()); } void SetPreviousRects(Func <MapEntity, Rectangle> memoryMethod) { foreach (var e in SelectedList) { if (e.rectMemento != null) { Point diff = memoryMethod(e).Location - e.Rect.Location; // We have to call the move method, because there's a lot more than just storing the rect (in some cases) // We also have to reassign the rect, because the move method does not set the width and height. They might have changed too. // The Rect property is virtual and it's overridden for structs. Setting the rect via the property should automatically recreate the sections for resizable structures. e.Move(diff.ToVector2()); e.Rect = e.rectMemento.Current; } } } } } Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition); MapEntity highLightedEntity = null; if (startMovingPos == Vector2.Zero) { List <MapEntity> highlightedEntities = new List <MapEntity>(); if (highlightedListBox != null && highlightedListBox.IsParentOf(GUI.MouseOn)) { highLightedEntity = GUI.MouseOn.UserData as MapEntity; } else { foreach (MapEntity e in mapEntityList) { if (!e.SelectableInEditor) { continue; } if (e.IsMouseOn(position)) { int i = 0; while (i < highlightedEntities.Count && e.Sprite != null && (highlightedEntities[i].Sprite == null || highlightedEntities[i].SpriteDepth < e.SpriteDepth)) { i++; } highlightedEntities.Insert(i, e); if (i == 0) { highLightedEntity = e; } } } UpdateHighlighting(highlightedEntities); } if (highLightedEntity != null) { highLightedEntity.isHighlighted = true; } } if (GUI.KeyboardDispatcher.Subscriber == null) { int up = PlayerInput.KeyDown(Keys.Up) ? 1 : 0, down = PlayerInput.KeyDown(Keys.Down) ? -1 : 0, left = PlayerInput.KeyDown(Keys.Left) ? -1 : 0, right = PlayerInput.KeyDown(Keys.Right) ? 1 : 0; int xKeysDown = (left + right); int yKeysDown = (up + down); if (xKeysDown != 0 || yKeysDown != 0) { keyDelay += (float)Timing.Step; } else { keyDelay = 0; } Vector2 nudgeAmount = Vector2.Zero; if (keyDelay >= 0.5f) { nudgeAmount.Y = yKeysDown; nudgeAmount.X = xKeysDown; } if (PlayerInput.KeyHit(Keys.Up)) { nudgeAmount.Y = 1f; } if (PlayerInput.KeyHit(Keys.Down)) { nudgeAmount.Y = -1f; } if (PlayerInput.KeyHit(Keys.Left)) { nudgeAmount.X = -1f; } if (PlayerInput.KeyHit(Keys.Right)) { nudgeAmount.X = 1f; } if (nudgeAmount != Vector2.Zero) { foreach (MapEntity entityToNudge in selectedList) { entityToNudge.Move(nudgeAmount); } } } else { keyDelay = 0; } bool isShiftDown = PlayerInput.IsShiftDown(); //started moving selected entities if (startMovingPos != Vector2.Zero) { Item targetContainer = GetPotentialContainer(position, selectedList); if (targetContainer != null) { targetContainer.IsHighlighted = true; } if (PlayerInput.PrimaryMouseButtonReleased()) { //mouse released -> move the entities to the new position of the mouse Vector2 moveAmount = position - startMovingPos; if (!isShiftDown) { moveAmount.X = (float)(moveAmount.X > 0.0f ? Math.Floor(moveAmount.X / Submarine.GridSize.X) : Math.Ceiling(moveAmount.X / Submarine.GridSize.X)) * Submarine.GridSize.X; moveAmount.Y = (float)(moveAmount.Y > 0.0f ? Math.Floor(moveAmount.Y / Submarine.GridSize.Y) : Math.Ceiling(moveAmount.Y / Submarine.GridSize.Y)) * Submarine.GridSize.Y; } if (Math.Abs(moveAmount.X) >= Submarine.GridSize.X || Math.Abs(moveAmount.Y) >= Submarine.GridSize.Y || isShiftDown) { if (!isShiftDown) { moveAmount = Submarine.VectorToWorldGrid(moveAmount); } //clone if (PlayerInput.IsCtrlDown()) { var clones = Clone(selectedList); selectedList = clones; selectedList.ForEach(c => c.Move(moveAmount)); } else // move { List <MapEntity> deposited = new List <MapEntity>(); foreach (MapEntity e in selectedList) { if (e.rectMemento == null) { e.rectMemento = new Memento <Rectangle>(); e.rectMemento.Store(e.Rect); } e.Move(moveAmount); if (isShiftDown && e is Item item && targetContainer != null) { if (targetContainer.OwnInventory.TryPutItem(item, Character.Controlled)) { GUI.PlayUISound(GUISoundType.DropItem); deposited.Add(item); } else { GUI.PlayUISound(GUISoundType.PickItemFail); } } e.rectMemento.Store(e.Rect); } deposited.ForEach(entity => { selectedList.Remove(entity); }); } } startMovingPos = Vector2.Zero; } } //started dragging a "selection rectangle" else if (selectionPos != Vector2.Zero) { selectionSize.X = position.X - selectionPos.X; selectionSize.Y = selectionPos.Y - position.Y; List <MapEntity> newSelection = new List <MapEntity>();// FindSelectedEntities(selectionPos, selectionSize); if (Math.Abs(selectionSize.X) > Submarine.GridSize.X || Math.Abs(selectionSize.Y) > Submarine.GridSize.Y) { newSelection = FindSelectedEntities(selectionPos, selectionSize); } else { if (highLightedEntity != null) { if (SelectionGroups.TryGetValue(highLightedEntity, out List <MapEntity> group)) { newSelection.AddRange(group); } else { newSelection.Add(highLightedEntity); } } } if (PlayerInput.PrimaryMouseButtonReleased()) { if (PlayerInput.IsCtrlDown()) { foreach (MapEntity e in newSelection) { if (selectedList.Contains(e)) { RemoveSelection(e); } else { AddSelection(e); } } } else { selectedList = new List <MapEntity>(newSelection); //selectedList.Clear(); //newSelection.ForEach(e => AddSelection(e)); foreach (var entity in newSelection) { HandleDoorGapLinks(entity, onGapFound: (door, gap) => { door.RefreshLinkedGap(); if (!selectedList.Contains(gap)) { selectedList.Add(gap); } }, onDoorFound: (door, gap) => { if (!selectedList.Contains(door.Item)) { selectedList.Add(door.Item); } }); } } //select wire if both items it's connected to are selected var selectedItems = selectedList.Where(e => e is Item).Cast <Item>().ToList(); foreach (Item item in selectedItems) { if (item.Connections == null) { continue; } foreach (Connection c in item.Connections) { foreach (Wire w in c.Wires) { if (w == null || selectedList.Contains(w.Item)) { continue; } if (w.OtherConnection(c) != null && selectedList.Contains(w.OtherConnection(c).Item)) { selectedList.Add(w.Item); } } } } selectionPos = Vector2.Zero; selectionSize = Vector2.Zero; } } //default, not doing anything specific yet else { if (PlayerInput.PrimaryMouseButtonHeld() && PlayerInput.KeyUp(Keys.Space) && (highlightedListBox == null || (GUI.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUI.MouseOn)))) { //if clicking a selected entity, start moving it foreach (MapEntity e in selectedList) { if (e.IsMouseOn(position)) { startMovingPos = position; } } selectionPos = position; //stop camera movement to prevent accidental dragging or rect selection Screen.Selected.Cam.StopMovement(); } } }
private void UpdateResizing(Camera cam) { isHighlighted = true; int startX = ResizeHorizontal ? -1 : 0; int StartY = ResizeVertical ? -1 : 0; for (int x = startX; x < 2; x += 2) { for (int y = StartY; y < 2; y += 2) { Vector2 handlePos = cam.WorldToScreen(Position + new Vector2(x * (rect.Width * 0.5f + 5), y * (rect.Height * 0.5f + 5))); bool highlighted = Vector2.Distance(PlayerInput.MousePosition, handlePos) < 5.0f; if (highlighted && PlayerInput.PrimaryMouseButtonDown()) { selectionPos = Vector2.Zero; resizeDirX = x; resizeDirY = y; resizing = true; startMovingPos = Vector2.Zero; } } } if (resizing) { if (rectMemento == null) { rectMemento = new Memento <Rectangle>(); rectMemento.Store(Rect); } Vector2 placePosition = new Vector2(rect.X, rect.Y); Vector2 placeSize = new Vector2(rect.Width, rect.Height); Vector2 mousePos = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); if (PlayerInput.IsShiftDown()) { mousePos = cam.ScreenToWorld(PlayerInput.MousePosition); } if (resizeDirX > 0) { mousePos.X = Math.Max(mousePos.X, rect.X + Submarine.GridSize.X); placeSize.X = mousePos.X - placePosition.X; } else if (resizeDirX < 0) { mousePos.X = Math.Min(mousePos.X, rect.Right - Submarine.GridSize.X); placeSize.X = (placePosition.X + placeSize.X) - mousePos.X; placePosition.X = mousePos.X; } if (resizeDirY < 0) { mousePos.Y = Math.Min(mousePos.Y, rect.Y - Submarine.GridSize.Y); placeSize.Y = placePosition.Y - mousePos.Y; } else if (resizeDirY > 0) { mousePos.Y = Math.Max(mousePos.Y, rect.Y - rect.Height + Submarine.GridSize.X); placeSize.Y = mousePos.Y - (rect.Y - rect.Height); placePosition.Y = mousePos.Y; } if ((int)placePosition.X != rect.X || (int)placePosition.Y != rect.Y || (int)placeSize.X != rect.Width || (int)placeSize.Y != rect.Height) { Rect = new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y); } if (!PlayerInput.PrimaryMouseButtonHeld()) { rectMemento.Store(Rect); resizing = false; Resized?.Invoke(rect); } } }
private void DrawWidgets(SpriteBatch spriteBatch) { float widgetSize = Image == null ? 100f : Math.Max(Image.Width, Image.Height) / 2f; int width = 3; int size = 32; if (DrawTarget == DrawTargetType.World) { width = Math.Max(width, (int)(width / Screen.Selected.Cam.Zoom)); } Widget currentWidget = GetWidget("transform", size, width, widget => { widget.MouseDown += () => { widget.color = GUI.Style.Green; prevAngle = Rotation; disableMove = true; }; widget.Deselected += () => { widget.color = Color.Yellow; disableMove = false; }; widget.MouseHeld += (deltaTime) => { Rotation = GetRotationAngle(Position) + (float)Math.PI / 2f; float distance = Vector2.Distance(Position, GetMousePos()); Scale = Math.Abs(distance) / widgetSize; if (PlayerInput.IsShiftDown()) { const float rotationStep = (float)(Math.PI / 4f); Rotation = (float)Math.Round(Rotation / rotationStep) * rotationStep; } if (PlayerInput.IsCtrlDown()) { const float scaleStep = 0.1f; Scale = (float)Math.Round(Scale / scaleStep) * scaleStep; } UpdateRectangle(); }; widget.PreUpdate += (deltaTime) => { if (DrawTarget != DrawTargetType.World) { return; } widget.DrawPos = new Vector2(widget.DrawPos.X, -widget.DrawPos.Y); widget.DrawPos = Screen.Selected.Cam.WorldToScreen(widget.DrawPos); }; widget.PostUpdate += (deltaTime) => { if (DrawTarget != DrawTargetType.World) { return; } widget.DrawPos = Screen.Selected.Cam.ScreenToWorld(widget.DrawPos); widget.DrawPos = new Vector2(widget.DrawPos.X, -widget.DrawPos.Y); }; widget.PreDraw += (sprtBtch, deltaTime) => { widget.tooltip = $"Scale: {Math.Round(Scale, 2)}\n" + $"Rotation: {(int) MathHelper.ToDegrees(Rotation)}"; float rotation = Rotation - (float)Math.PI / 2f; widget.DrawPos = Position + new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * (Scale * widgetSize); widget.Update(deltaTime); }; }); currentWidget.Draw(spriteBatch, (float)Timing.Step); GUI.DrawLine(spriteBatch, Position, currentWidget.DrawPos, GUI.Style.Green, width: width); }
public void Update(float deltaTime) { if (!EditorMode) { return; } foreach (EditorImage image in Images) { image.Update(deltaTime); } if (PlayerInput.PrimaryMouseButtonDown()) { EditorImage?hover = Images.FirstOrDefault(img => img.IsMouseOn()); if (hover != null) { foreach (EditorImage image in Images) { image.Selected = false; } hover.Selected = true; } } if (PlayerInput.KeyHit(Keys.Delete) || (PlayerInput.IsCtrlDown() && PlayerInput.KeyHit(Keys.D))) { Images.RemoveAll(img => img.Selected); UpdateImageCategories(); } if (PlayerInput.KeyHit(Keys.Space)) { foreach (EditorImage image in Images) { if (image.Selected) { if (image.DrawTarget == EditorImage.DrawTargetType.World) { Vector2 pos = image.Position; pos.Y = -pos.Y; pos = Screen.Selected.Cam.WorldToScreen(pos); if (PlayerInput.IsShiftDown()) { pos = new Vector2(GameMain.GraphicsWidth / 2f, GameMain.GraphicsHeight / 2f); } image.Position = pos; image.DrawTarget = EditorImage.DrawTargetType.Camera; image.Scale *= Screen.Selected.Cam.Zoom; image.UpdateRectangle(); } else { Vector2 pos = Screen.Selected.Cam.ScreenToWorld(image.Position); pos.Y = -pos.Y; image.Position = pos; image.DrawTarget = EditorImage.DrawTargetType.World; image.Scale /= Screen.Selected.Cam.Zoom; image.UpdateRectangle(); } } } UpdateImageCategories(); } MapEntity.DisableSelect = true; }
public void DebugDrawHUD(SpriteBatch spriteBatch, int y) { foreach (ScriptedEvent scriptedEvent in activeEvents.Where(ev => !ev.IsFinished && ev is ScriptedEvent).Cast <ScriptedEvent>()) { DrawEventTargetTags(spriteBatch, scriptedEvent); } GUI.DrawString(spriteBatch, new Vector2(10, y), "EventManager", Color.White, Color.Black * 0.6f, 0, GUI.SmallFont); GUI.DrawString(spriteBatch, new Vector2(15, y + 20), "Event cooldown: " + (int)Math.Max(eventCoolDown, 0), Color.White, Color.Black * 0.6f, 0, GUI.SmallFont); GUI.DrawString(spriteBatch, new Vector2(15, y + 35), "Current intensity: " + (int)Math.Round(currentIntensity * 100), Color.Lerp(Color.White, GUI.Style.Red, currentIntensity), Color.Black * 0.6f, 0, GUI.SmallFont); GUI.DrawString(spriteBatch, new Vector2(15, y + 50), "Target intensity: " + (int)Math.Round(targetIntensity * 100), Color.Lerp(Color.White, GUI.Style.Red, targetIntensity), Color.Black * 0.6f, 0, GUI.SmallFont); GUI.DrawString(spriteBatch, new Vector2(15, y + 65), "AvgHealth: " + (int)Math.Round(avgCrewHealth * 100), Color.Lerp(GUI.Style.Red, GUI.Style.Green, avgCrewHealth), Color.Black * 0.6f, 0, GUI.SmallFont); GUI.DrawString(spriteBatch, new Vector2(15, y + 80), "AvgHullIntegrity: " + (int)Math.Round(avgHullIntegrity * 100), Color.Lerp(GUI.Style.Red, GUI.Style.Green, avgHullIntegrity), Color.Black * 0.6f, 0, GUI.SmallFont); GUI.DrawString(spriteBatch, new Vector2(15, y + 95), "FloodingAmount: " + (int)Math.Round(floodingAmount * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, floodingAmount), Color.Black * 0.6f, 0, GUI.SmallFont); GUI.DrawString(spriteBatch, new Vector2(15, y + 110), "FireAmount: " + (int)Math.Round(fireAmount * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, fireAmount), Color.Black * 0.6f, 0, GUI.SmallFont); GUI.DrawString(spriteBatch, new Vector2(15, y + 125), "EnemyDanger: " + (int)Math.Round(enemyDanger * 100), Color.Lerp(GUI.Style.Green, GUI.Style.Red, enemyDanger), Color.Black * 0.6f, 0, GUI.SmallFont); #if DEBUG if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.LeftAlt) && PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.T)) { eventCoolDown = 1.0f; } #endif if (intensityGraph == null) { intensityGraph = new Graph(); targetIntensityGraph = new Graph(); } intensityGraphUpdateInterval = 5.0f; if (Timing.TotalTime > lastIntensityUpdate + intensityGraphUpdateInterval) { intensityGraph.Update(currentIntensity); targetIntensityGraph.Update(targetIntensity); lastIntensityUpdate = (float)Timing.TotalTime; } Rectangle graphRect = new Rectangle(15, y + 150, 150, 50); GUI.DrawRectangle(spriteBatch, graphRect, Color.Black * 0.5f, true); intensityGraph.Draw(spriteBatch, graphRect, 1.0f, 0.0f, Color.Lerp(Color.White, GUI.Style.Red, currentIntensity)); targetIntensityGraph.Draw(spriteBatch, graphRect, 1.0f, 0.0f, Color.Lerp(Color.White, GUI.Style.Red, targetIntensity) * 0.5f); GUI.DrawLine(spriteBatch, new Vector2(graphRect.Right, graphRect.Y + graphRect.Height * (1.0f - eventThreshold)), new Vector2(graphRect.Right + 5, graphRect.Y + graphRect.Height * (1.0f - eventThreshold)), Color.Orange, 0, 1); y = graphRect.Bottom + 20; int x = graphRect.X; if (isCrewAway && crewAwayDuration < settings.FreezeDurationWhenCrewAway) { GUI.DrawString(spriteBatch, new Vector2(x, y), "Events frozen (crew away from sub): " + ToolBox.SecondsToReadableTime(settings.FreezeDurationWhenCrewAway - crewAwayDuration), Color.LightGreen * 0.8f, null, 0, GUI.SmallFont); y += 15; } else if (crewAwayResetTimer > 0.0f) { GUI.DrawString(spriteBatch, new Vector2(x, y), "Events frozen (crew just returned to the sub): " + ToolBox.SecondsToReadableTime(crewAwayResetTimer), Color.LightGreen * 0.8f, null, 0, GUI.SmallFont); y += 15; } else if (eventCoolDown > 0.0f) { GUI.DrawString(spriteBatch, new Vector2(x, y), "Event cooldown active: " + ToolBox.SecondsToReadableTime(eventCoolDown), Color.LightGreen * 0.8f, null, 0, GUI.SmallFont); y += 15; } else if (currentIntensity > eventThreshold) { GUI.DrawString(spriteBatch, new Vector2(x, y), "Intensity too high for new events: " + (int)(currentIntensity * 100) + "%/" + (int)(eventThreshold * 100) + "%", Color.LightGreen * 0.8f, null, 0, GUI.SmallFont); y += 15; } foreach (EventSet eventSet in pendingEventSets) { if (Submarine.MainSub == null) { break; } GUI.DrawString(spriteBatch, new Vector2(x, y), "New event (ID " + eventSet.DebugIdentifier + ") after: ", Color.Orange * 0.8f, null, 0, GUI.SmallFont); y += 12; if (eventSet.PerCave) { GUI.DrawString(spriteBatch, new Vector2(x, y), " submarine near cave", Color.Orange * 0.8f, null, 0, GUI.SmallFont); y += 12; } if (eventSet.PerWreck) { GUI.DrawString(spriteBatch, new Vector2(x, y), " submarine near the wreck", Color.Orange * 0.8f, null, 0, GUI.SmallFont); y += 12; } if (eventSet.PerRuin) { GUI.DrawString(spriteBatch, new Vector2(x, y), " submarine near the ruins", Color.Orange * 0.8f, null, 0, GUI.SmallFont); y += 12; } if (roundDuration < eventSet.MinMissionTime) { GUI.DrawString(spriteBatch, new Vector2(x, y), " " + (int)(eventSet.MinDistanceTraveled * 100.0f) + "% travelled (current: " + (int)(distanceTraveled * 100.0f) + " %)", ((Submarine.MainSub == null || distanceTraveled < eventSet.MinDistanceTraveled) ? Color.Lerp(GUI.Style.Yellow, GUI.Style.Red, eventSet.MinDistanceTraveled - distanceTraveled) : GUI.Style.Green) * 0.8f, null, 0, GUI.SmallFont); y += 12; } if (CurrentIntensity < eventSet.MinIntensity || CurrentIntensity > eventSet.MaxIntensity) { GUI.DrawString(spriteBatch, new Vector2(x, y), " intensity between " + ((int)eventSet.MinIntensity) + " and " + ((int)eventSet.MaxIntensity), Color.Orange * 0.8f, null, 0, GUI.SmallFont); y += 12; } if (roundDuration < eventSet.MinMissionTime) { GUI.DrawString(spriteBatch, new Vector2(x, y), " " + (int)(eventSet.MinMissionTime - roundDuration) + " s", Color.Lerp(GUI.Style.Yellow, GUI.Style.Red, (eventSet.MinMissionTime - roundDuration)), null, 0, GUI.SmallFont); } y += 15; if (y > GameMain.GraphicsHeight * 0.9f) { y = graphRect.Bottom + 35; x += 250; } } GUI.DrawString(spriteBatch, new Vector2(x, y), "Current events: ", Color.White * 0.9f, null, 0, GUI.SmallFont); y += 15; foreach (Event ev in activeEvents.Where(ev => !ev.IsFinished || PlayerInput.IsShiftDown())) { GUI.DrawString(spriteBatch, new Vector2(x + 5, y), ev.ToString(), (!ev.IsFinished ? Color.White : Color.Red) * 0.8f, null, 0, GUI.SmallFont); Rectangle rect = new Rectangle(new Point(x + 5, y), GUI.SmallFont.MeasureString(ev.ToString()).ToPoint()); Rectangle outlineRect = new Rectangle(rect.Location, rect.Size); outlineRect.Inflate(4, 4); if (PinnedEvent == ev) { GUI.DrawRectangle(spriteBatch, outlineRect, Color.White); } if (rect.Contains(PlayerInput.MousePosition)) { GUI.MouseCursor = CursorState.Hand; GUI.DrawRectangle(spriteBatch, outlineRect, Color.White); if (ev != PinnedEvent) { DrawEvent(spriteBatch, ev, rect); } else if (PlayerInput.SecondaryMouseButtonHeld() || PlayerInput.SecondaryMouseButtonDown()) { PinnedEvent = null; } if (PlayerInput.PrimaryMouseButtonHeld() || PlayerInput.PrimaryMouseButtonDown()) { PinnedEvent = ev; } } y += 18; if (y > GameMain.GraphicsHeight * 0.9f) { y = graphRect.Bottom + 35; x += 250; } } }
/// <summary> /// Update the selection logic in submarine editor /// </summary> public static void UpdateSelecting(Camera cam) { if (resizing) { if (selectedList.Count == 0) { resizing = false; } return; } foreach (MapEntity e in mapEntityList) { e.isHighlighted = false; } if (DisableSelect) { DisableSelect = false; return; } if (GUI.MouseOn != null || !PlayerInput.MouseInsideWindow) { if (highlightedListBox == null || (GUI.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUI.MouseOn))) { UpdateHighlightedListBox(null, false); return; } } if (MapEntityPrefab.Selected != null) { selectionPos = Vector2.Zero; selectedList.Clear(); return; } if (GUI.KeyboardDispatcher.Subscriber == null) { if (PlayerInput.KeyHit(Keys.Delete)) { if (selectedList.Any()) { SubEditorScreen.StoreCommand(new AddOrDeleteCommand(selectedList, true)); } selectedList.ForEach(e => { if (!e.Removed) { e.Remove(); } }); selectedList.Clear(); } if (PlayerInput.IsCtrlDown()) { #if DEBUG if (PlayerInput.KeyHit(Keys.D)) { bool terminate = false; foreach (MapEntity entity in selectedList) { if (entity is Item item && item.GetComponent <Planter>() is { } planter) { planter.Update(1.0f, cam); for (var i = 0; i < planter.GrowableSeeds.Length; i++) { Growable seed = planter.GrowableSeeds[i]; PlantSlot slot = planter.PlantSlots.ContainsKey(i) ? planter.PlantSlots[i] : Planter.NullSlot; if (seed == null) { continue; } seed.CreateDebugHUD(planter, slot); terminate = true; break; } } if (terminate) { break; } } } #endif if (PlayerInput.KeyHit(Keys.C)) { Copy(selectedList); } else if (PlayerInput.KeyHit(Keys.X)) { Cut(selectedList); } else if (PlayerInput.KeyHit(Keys.V)) { Paste(cam.WorldViewCenter); } else if (PlayerInput.KeyHit(Keys.G)) { if (selectedList.Any()) { if (SelectionGroups.ContainsKey(selectedList.Last())) { // Ungroup all selected selectedList.ForEach(e => SelectionGroups.Remove(e)); } else { foreach (var entity in selectedList) { // Remove the old group, if any SelectionGroups.Remove(entity); // Create a group that can be accessed with any member SelectionGroups.Add(entity, selectedList); } } } } } } Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition); MapEntity highLightedEntity = null; if (startMovingPos == Vector2.Zero) { List <MapEntity> highlightedEntities = new List <MapEntity>(); if (highlightedListBox != null && highlightedListBox.IsParentOf(GUI.MouseOn)) { highLightedEntity = GUI.MouseOn.UserData as MapEntity; } else { foreach (MapEntity e in mapEntityList) { if (!e.SelectableInEditor) { continue; } if (e.IsMouseOn(position)) { int i = 0; while (i < highlightedEntities.Count && e.Sprite != null && (highlightedEntities[i].Sprite == null || highlightedEntities[i].SpriteDepth < e.SpriteDepth)) { i++; } highlightedEntities.Insert(i, e); if (i == 0) { highLightedEntity = e; } } } UpdateHighlighting(highlightedEntities); } if (highLightedEntity != null) { highLightedEntity.isHighlighted = true; } } if (GUI.KeyboardDispatcher.Subscriber == null) { int up = PlayerInput.KeyDown(Keys.Up) ? 1 : 0, down = PlayerInput.KeyDown(Keys.Down) ? -1 : 0, left = PlayerInput.KeyDown(Keys.Left) ? -1 : 0, right = PlayerInput.KeyDown(Keys.Right) ? 1 : 0; int xKeysDown = (left + right); int yKeysDown = (up + down); if (xKeysDown != 0 || yKeysDown != 0) { keyDelay += (float)Timing.Step; } else { keyDelay = 0; } Vector2 nudgeAmount = Vector2.Zero; if (keyDelay >= 0.5f) { nudgeAmount.Y = yKeysDown; nudgeAmount.X = xKeysDown; } if (PlayerInput.KeyHit(Keys.Up)) { nudgeAmount.Y = 1f; } if (PlayerInput.KeyHit(Keys.Down)) { nudgeAmount.Y = -1f; } if (PlayerInput.KeyHit(Keys.Left)) { nudgeAmount.X = -1f; } if (PlayerInput.KeyHit(Keys.Right)) { nudgeAmount.X = 1f; } if (nudgeAmount != Vector2.Zero) { foreach (MapEntity entityToNudge in selectedList) { entityToNudge.Move(nudgeAmount); } } } else { keyDelay = 0; } bool isShiftDown = PlayerInput.IsShiftDown(); //started moving selected entities if (startMovingPos != Vector2.Zero) { Item targetContainer = GetPotentialContainer(position, selectedList); if (targetContainer != null) { targetContainer.IsHighlighted = true; } if (PlayerInput.PrimaryMouseButtonReleased()) { //mouse released -> move the entities to the new position of the mouse Vector2 moveAmount = position - startMovingPos; if (!isShiftDown) { moveAmount.X = (float)(moveAmount.X > 0.0f ? Math.Floor(moveAmount.X / Submarine.GridSize.X) : Math.Ceiling(moveAmount.X / Submarine.GridSize.X)) * Submarine.GridSize.X; moveAmount.Y = (float)(moveAmount.Y > 0.0f ? Math.Floor(moveAmount.Y / Submarine.GridSize.Y) : Math.Ceiling(moveAmount.Y / Submarine.GridSize.Y)) * Submarine.GridSize.Y; } if (Math.Abs(moveAmount.X) >= Submarine.GridSize.X || Math.Abs(moveAmount.Y) >= Submarine.GridSize.Y || isShiftDown) { if (!isShiftDown) { moveAmount = Submarine.VectorToWorldGrid(moveAmount); } //clone if (PlayerInput.IsCtrlDown()) { var clones = Clone(selectedList).Where(c => c != null).ToList(); selectedList = clones; SubEditorScreen.StoreCommand(new AddOrDeleteCommand(clones, false)); selectedList.ForEach(c => c.Move(moveAmount)); } else // move { var oldRects = selectedList.Select(e => e.Rect).ToList(); List <MapEntity> deposited = new List <MapEntity>(); foreach (MapEntity e in selectedList) { e.Move(moveAmount); if (isShiftDown && e is Item item && targetContainer != null) { if (targetContainer.OwnInventory.TryPutItem(item, Character.Controlled)) { SoundPlayer.PlayUISound(GUISoundType.DropItem); deposited.Add(item); } else { SoundPlayer.PlayUISound(GUISoundType.PickItemFail); } } } SubEditorScreen.StoreCommand(new TransformCommand(new List <MapEntity>(selectedList), selectedList.Select(entity => entity.Rect).ToList(), oldRects, false)); if (deposited.Any() && deposited.Any(entity => entity is Item)) { var depositedItems = deposited.Where(entity => entity is Item).Cast <Item>().ToList(); SubEditorScreen.StoreCommand(new InventoryPlaceCommand(targetContainer.OwnInventory, depositedItems, false)); } deposited.ForEach(entity => { selectedList.Remove(entity); }); } } startMovingPos = Vector2.Zero; } } //started dragging a "selection rectangle" else if (selectionPos != Vector2.Zero) { selectionSize.X = position.X - selectionPos.X; selectionSize.Y = selectionPos.Y - position.Y; List <MapEntity> newSelection = new List <MapEntity>();// FindSelectedEntities(selectionPos, selectionSize); if (Math.Abs(selectionSize.X) > Submarine.GridSize.X || Math.Abs(selectionSize.Y) > Submarine.GridSize.Y) { newSelection = FindSelectedEntities(selectionPos, selectionSize); } else { if (highLightedEntity != null) { if (SelectionGroups.TryGetValue(highLightedEntity, out List <MapEntity> group)) { newSelection.AddRange(group); } else { newSelection.Add(highLightedEntity); } } } if (PlayerInput.PrimaryMouseButtonReleased()) { if (PlayerInput.IsCtrlDown()) { foreach (MapEntity e in newSelection) { if (selectedList.Contains(e)) { RemoveSelection(e); } else { AddSelection(e); } } } else { selectedList = new List <MapEntity>(newSelection); //selectedList.Clear(); //newSelection.ForEach(e => AddSelection(e)); foreach (var entity in newSelection) { HandleDoorGapLinks(entity, onGapFound: (door, gap) => { door.RefreshLinkedGap(); if (!selectedList.Contains(gap)) { selectedList.Add(gap); } }, onDoorFound: (door, gap) => { if (!selectedList.Contains(door.Item)) { selectedList.Add(door.Item); } }); } } //select wire if both items it's connected to are selected var selectedItems = selectedList.Where(e => e is Item).Cast <Item>().ToList(); foreach (Item item in selectedItems) { if (item.Connections == null) { continue; } foreach (Connection c in item.Connections) { foreach (Wire w in c.Wires) { if (w == null || selectedList.Contains(w.Item)) { continue; } if (w.OtherConnection(c) != null && selectedList.Contains(w.OtherConnection(c).Item)) { selectedList.Add(w.Item); } } } } selectionPos = Vector2.Zero; selectionSize = Vector2.Zero; } } //default, not doing anything specific yet else { if (PlayerInput.PrimaryMouseButtonHeld() && PlayerInput.KeyUp(Keys.Space) && (highlightedListBox == null || (GUI.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUI.MouseOn)))) { //if clicking a selected entity, start moving it foreach (MapEntity e in selectedList) { if (e.IsMouseOn(position)) { startMovingPos = position; } } selectionPos = position; //stop camera movement to prevent accidental dragging or rect selection Screen.Selected.Cam.StopMovement(); } } }
protected override void Update(float deltaTime) { if (!Visible) { return; } if (flashTimer > 0.0f) { flashTimer -= deltaTime; } if (!Enabled) { return; } if (skipUpdate) { skipUpdate = false; return; } if (MouseRect.Contains(PlayerInput.MousePosition) && (GUI.MouseOn == null || (!(GUI.MouseOn is GUIButton) && GUI.IsMouseOn(this)))) { State = ComponentState.Hover; if (PlayerInput.PrimaryMouseButtonDown()) { mouseHeldInside = true; Select(); } else { isSelecting = PlayerInput.PrimaryMouseButtonHeld(); } if (PlayerInput.DoubleClicked()) { SelectAll(); } if (isSelecting) { if (!MathUtils.NearlyEqual(PlayerInput.MouseSpeed.X, 0)) { CaretIndex = textBlock.GetCaretIndexFromScreenPos(PlayerInput.MousePosition); CalculateCaretPos(); CalculateSelection(); } } } else { if ((PlayerInput.LeftButtonClicked() || PlayerInput.RightButtonClicked()) && selected) { if (!mouseHeldInside) { Deselect(); } mouseHeldInside = false; } isSelecting = false; State = ComponentState.None; } if (!isSelecting) { isSelecting = PlayerInput.IsShiftDown(); } if (mouseHeldInside && !PlayerInput.PrimaryMouseButtonHeld()) { mouseHeldInside = false; } if (CaretEnabled) { if (textBlock.OverflowClipActive) { if (CaretScreenPos.X < textBlock.Rect.X + textBlock.Padding.X) { textBlock.TextPos = new Vector2(textBlock.TextPos.X + ((textBlock.Rect.X + textBlock.Padding.X) - CaretScreenPos.X), textBlock.TextPos.Y); CalculateCaretPos(); } else if (CaretScreenPos.X > textBlock.Rect.Right - textBlock.Padding.Z) { textBlock.TextPos = new Vector2(textBlock.TextPos.X - (CaretScreenPos.X - (textBlock.Rect.Right - textBlock.Padding.Z)), textBlock.TextPos.Y); CalculateCaretPos(); } } caretTimer += deltaTime; caretVisible = ((caretTimer * 1000.0f) % 1000) < 500; if (caretVisible && caretPosDirty) { CalculateCaretPos(); } } if (GUI.KeyboardDispatcher.Subscriber == this) { State = ComponentState.Selected; Character.DisableControls = true; if (OnEnterPressed != null && PlayerInput.KeyHit(Keys.Enter)) { OnEnterPressed(this, Text); } } else if (Selected) { Deselect(); } textBlock.State = State; }
public override void UpdatePlacing(Camera cam) { if (PlayerInput.SecondaryMouseButtonClicked()) { selected = null; return; } Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); Vector2 size = ScaledSize; Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y); if (placePosition == Vector2.Zero) { if (PlayerInput.PrimaryMouseButtonHeld()) { placePosition = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); } newRect.X = (int)position.X; newRect.Y = (int)position.Y; } else { Vector2 placeSize = size; if (ResizeHorizontal) { placeSize.X = position.X - placePosition.X; } if (ResizeVertical) { placeSize.Y = placePosition.Y - position.Y; } //don't allow resizing width/height to less than the grid size if (ResizeHorizontal && Math.Abs(placeSize.X) < Submarine.GridSize.X) { placeSize.X = Submarine.GridSize.X; } if (ResizeVertical && Math.Abs(placeSize.Y) < Submarine.GridSize.Y) { placeSize.Y = Submarine.GridSize.Y; } newRect = Submarine.AbsRect(placePosition, placeSize); if (PlayerInput.PrimaryMouseButtonReleased()) { newRect.Location -= MathUtils.ToPoint(Submarine.MainSub.Position); var structure = new Structure(newRect, this, Submarine.MainSub) { Submarine = Submarine.MainSub }; SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List <MapEntity> { structure }, false)); placePosition = Vector2.Zero; if (!PlayerInput.IsShiftDown()) { selected = null; } return; } } }