public void MoveToPos(Vector2 pos, float force, bool pullFromCenter = false) { Vector2 pullPos = body.SimPosition; if (!pullFromCenter) { pullPos = pullJoint.WorldAnchorA; } AnimTargetPos = pos; body.MoveToPos(pos, force, pullPos); }
public void MoveToPos(Vector2 pos, float force, bool pullFromCenter = false) { Vector2 pullPos = body.SimPosition; if (!pullFromCenter) { pullPos = pullJoint.WorldAnchorA; } AnimTargetPos = pos; body.MoveToPos(pos, force, pullPos); }