Beispiel #1
0
        public void StartRound(Level level)
        {
            if (isClient)
            {
                return;
            }

            pendingEventSets.Clear();
            selectedEvents.Clear();
            activeEvents.Clear();

            pathFinder      = new PathFinder(WayPoint.WayPointList, indoorsSteering: false);
            totalPathLength = 0.0f;
            if (level != null)
            {
                var steeringPath = pathFinder.FindPath(ConvertUnits.ToSimUnits(Level.Loaded.StartPosition), ConvertUnits.ToSimUnits(Level.Loaded.EndPosition));
                totalPathLength = steeringPath.TotalLength;
            }

            this.level = level;
            SelectSettings();

            var initialEventSet = SelectRandomEvents(EventSet.List);

            if (initialEventSet != null)
            {
                pendingEventSets.Add(initialEventSet);
                int seed = ToolBox.StringToInt(level.Seed);
                foreach (var previousEvent in level.LevelData.EventHistory)
                {
                    seed ^= ToolBox.StringToInt(previousEvent.Identifier);
                }
                MTRandom rand = new MTRandom(seed);
                CreateEvents(initialEventSet, rand);
            }

            if (level?.LevelData?.Type == LevelData.LevelType.Outpost)
            {
                level.LevelData.EventHistory.AddRange(selectedEvents.Values.SelectMany(v => v).Select(e => e.Prefab).Where(e => !level.LevelData.EventHistory.Contains(e)));
                if (level.LevelData.EventHistory.Count > MaxEventHistory)
                {
                    level.LevelData.EventHistory.RemoveRange(0, level.LevelData.EventHistory.Count - MaxEventHistory);
                }
                AddChildEvents(initialEventSet);
                void AddChildEvents(EventSet eventSet)
                {
                    if (eventSet == null)
                    {
                        return;
                    }
                    foreach (EventPrefab ep in eventSet.EventPrefabs.Select(e => e.First))
                    {
                        if (!level.LevelData.NonRepeatableEvents.Contains(ep))
                        {
                            level.LevelData.NonRepeatableEvents.Add(ep);
                        }
                    }
                    foreach (EventSet childSet in eventSet.ChildSets)
                    {
                        AddChildEvents(childSet);
                    }
                }
            }

            PreloadContent(GetFilesToPreload());

            roundDuration        = 0.0f;
            intensityUpdateTimer = 0.0f;
            CalculateCurrentIntensity(0.0f);
            currentIntensity = targetIntensity;
            eventCoolDown    = 0.0f;
        }