Beispiel #1
0
        public void UpdateLoadMenu(IEnumerable <string> saveFiles = null)
        {
            prevSaveFiles?.Clear();
            prevSaveFiles = null;
            loadGameContainer.ClearChildren();

            if (saveFiles == null)
            {
                saveFiles = SaveUtil.GetSaveFiles(isMultiplayer ? SaveUtil.SaveType.Multiplayer : SaveUtil.SaveType.Singleplayer);
            }

            var leftColumn = new GUILayoutGroup(new RectTransform(isMultiplayer ? new Vector2(1.0f, 0.85f) : new Vector2(0.5f, 1.0f), loadGameContainer.RectTransform), childAnchor: Anchor.TopCenter)
            {
                Stretch         = true,
                RelativeSpacing = 0.03f
            };

            saveList = new GUIListBox(new RectTransform(Vector2.One, leftColumn.RectTransform))
            {
                OnSelected = SelectSaveFile
            };

            if (!isMultiplayer)
            {
                new GUIButton(new RectTransform(new Vector2(0.6f, 0.08f), leftColumn.RectTransform), TextManager.Get("showinfolder"))
                {
                    OnClicked = (btn, userdata) =>
                    {
                        try
                        {
                            ToolBox.OpenFileWithShell(SaveUtil.SaveFolder);
                        }
                        catch (Exception e)
                        {
                            new GUIMessageBox(
                                TextManager.Get("error"),
                                TextManager.GetWithVariables("showinfoldererror", new string[] { "[folder]", "[errormessage]" }, new string[] { SaveUtil.SaveFolder, e.Message }));
                        }
                        return(true);
                    }
                };
            }

            foreach (string saveFile in saveFiles)
            {
                string fileName          = saveFile;
                string subName           = "";
                string saveTime          = "";
                string contentPackageStr = "";
                var    saveFrame         = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), saveList.Content.RectTransform)
                {
                    MinSize = new Point(0, 45)
                }, style: "ListBoxElement")
                {
                    UserData = saveFile
                };

                var nameText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform), "")
                {
                    CanBeFocused = false
                };

                bool isCompatible = true;
                prevSaveFiles ??= new List <string>();
                if (!isMultiplayer)
                {
                    nameText.Text = Path.GetFileNameWithoutExtension(saveFile);
                    XDocument doc = SaveUtil.LoadGameSessionDoc(saveFile);

                    if (doc?.Root == null)
                    {
                        DebugConsole.ThrowError("Error loading save file \"" + saveFile + "\". The file may be corrupted.");
                        nameText.TextColor = GUI.Style.Red;
                        continue;
                    }
                    if (doc.Root.GetChildElement("multiplayercampaign") != null)
                    {
                        //multiplayer campaign save in the wrong folder -> don't show the save
                        saveList.Content.RemoveChild(saveFrame);
                        continue;
                    }
                    subName           = doc.Root.GetAttributeString("submarine", "");
                    saveTime          = doc.Root.GetAttributeString("savetime", "");
                    isCompatible      = SaveUtil.IsSaveFileCompatible(doc);
                    contentPackageStr = doc.Root.GetAttributeString("selectedcontentpackages", "");
                    prevSaveFiles?.Add(saveFile);
                }
                else
                {
                    prevSaveFiles?.Add(saveFile);
                    string[] splitSaveFile = saveFile.Split(';');
                    saveFrame.UserData = splitSaveFile[0];
                    fileName           = nameText.Text = Path.GetFileNameWithoutExtension(splitSaveFile[0]);
                    if (splitSaveFile.Length > 1)
                    {
                        subName = splitSaveFile[1];
                    }
                    if (splitSaveFile.Length > 2)
                    {
                        saveTime = splitSaveFile[2];
                    }
                    if (splitSaveFile.Length > 3)
                    {
                        contentPackageStr = splitSaveFile[3];
                    }
                }
                if (!string.IsNullOrEmpty(saveTime) && long.TryParse(saveTime, out long unixTime))
                {
                    DateTime time = ToolBox.Epoch.ToDateTime(unixTime);
                    saveTime = time.ToString();
                }
                if (!string.IsNullOrEmpty(contentPackageStr))
                {
                    List <string> contentPackagePaths = contentPackageStr.Split('|').ToList();
                    if (!GameSession.IsCompatibleWithEnabledContentPackages(contentPackagePaths, out string errorMsg))
                    {
                        nameText.TextColor = GUI.Style.Red;
                        saveFrame.ToolTip  = string.Join("\n", errorMsg, TextManager.Get("campaignmode.contentpackagemismatchwarning"));
                    }
                }
                if (!isCompatible)
                {
                    nameText.TextColor = GUI.Style.Red;
                    saveFrame.ToolTip  = TextManager.Get("campaignmode.incompatiblesave");
                }

                new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform, Anchor.BottomLeft),
                                 text: subName, font: GUI.SmallFont)
                {
                    CanBeFocused = false,
                    UserData     = fileName
                };

                new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), saveFrame.RectTransform),
                                 text: saveTime, textAlignment: Alignment.Right, font: GUI.SmallFont)
                {
                    CanBeFocused = false,
                    UserData     = fileName
                };
            }

            saveList.Content.RectTransform.SortChildren((c1, c2) =>
            {
                string file1            = c1.GUIComponent.UserData as string;
                string file2            = c2.GUIComponent.UserData as string;
                DateTime file1WriteTime = DateTime.MinValue;
                DateTime file2WriteTime = DateTime.MinValue;
                try
                {
                    file1WriteTime = File.GetLastWriteTime(file1);
                }
                catch
                {
                    //do nothing - DateTime.MinValue will be used and the element will get sorted at the bottom of the list
                };
                try
                {
                    file2WriteTime = File.GetLastWriteTime(file2);
                }
                catch
                {
                    //do nothing - DateTime.MinValue will be used and the element will get sorted at the bottom of the list
                };
                return(file2WriteTime.CompareTo(file1WriteTime));
            });

            loadGameButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.12f), loadGameContainer.RectTransform, Anchor.BottomRight), TextManager.Get("LoadButton"))
            {
                OnClicked = (btn, obj) =>
                {
                    if (string.IsNullOrWhiteSpace(saveList.SelectedData as string))
                    {
                        return(false);
                    }
                    LoadGame?.Invoke(saveList.SelectedData as string);
                    if (isMultiplayer)
                    {
                        CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup");
                    }
                    return(true);
                },
                Enabled = false
            };
            deleteMpSaveButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.12f), loadGameContainer.RectTransform, Anchor.BottomLeft),
                                               TextManager.Get("Delete"), style: "GUIButtonSmall")
            {
                OnClicked = DeleteSave,
                Visible   = false
            };
        }
Beispiel #2
0
 public TaskManager(GameSession session)
 {
     tasks = new List <Task>();
 }