public void Update(float deltaTime) { EventManager.Update(deltaTime); if (GUI.DisableHUD) { return; } //guiRoot.Update(deltaTime); infoButton.Update(deltaTime); if (GameMode != null) { GameMode.Update(deltaTime); } if (Mission != null) { Mission.Update(deltaTime); } if (infoFrame != null) { infoFrame.Update(deltaTime); if (CrewManager != null && CrewManager.CrewCommander != null && CrewManager.CrewCommander.IsOpen) { infoFrame = null; } } }
public void Update(float deltaTime) { guiFrame.Update(deltaTime); //TODO: implement AI commands in multiplayer? if (GameMain.NetworkMember == null && GameMain.Config.KeyBind(InputType.CrewOrders).IsHit()) { //deselect construction unless it's the ladders the character is climbing if (!commander.IsOpen && Character.Controlled != null && Character.Controlled.SelectedConstruction != null && Character.Controlled.SelectedConstruction.GetComponent <Items.Components.Ladder>() == null) { Character.Controlled.SelectedConstruction = null; } //only allow opening the command UI if there are AICharacters in the crew if (commander.IsOpen || characters.Any(c => c is AICharacter)) { commander.ToggleGUIFrame(); } } if (commander.Frame != null) { commander.Frame.Update(deltaTime); } }
public override void Update(double deltaTime) { //GameMain.TitleScreen.Update(); menu.Update((float)deltaTime); //GUI.Update((float)deltaTime); }
public static void Update(GameMain game, float deltaTime) { lock (queuedMessages) { while (queuedMessages.Count > 0) { AddMessage(queuedMessages.Dequeue()); } } if (activeQuestionText != null && (listBox.children.Count == 0 || listBox.children[listBox.children.Count - 1] != activeQuestionText)) { listBox.children.Remove(activeQuestionText); listBox.children.Add(activeQuestionText); } if (PlayerInput.KeyHit(Keys.F3)) { isOpen = !isOpen; if (isOpen) { textBox.Select(); AddToGUIUpdateList(); } else { GUIComponent.ForceMouseOn(null); textBox.Deselect(); } } if (isOpen) { frame.Update(deltaTime); Character.DisableControls = true; if (PlayerInput.KeyHit(Keys.Up)) { textBox.Text = SelectMessage(-1); } else if (PlayerInput.KeyHit(Keys.Down)) { textBox.Text = SelectMessage(1); } else if (PlayerInput.KeyHit(Keys.Tab)) { textBox.Text = AutoComplete(textBox.Text); } if (PlayerInput.KeyHit(Keys.Enter)) { ExecuteCommand(textBox.Text); textBox.Text = ""; } } }
public override void Update(double deltaTime) { buttonsTab.Update((float)deltaTime); if (selectedTab > 0) { menuTabs[(int)selectedTab].Update((float)deltaTime); } GameMain.TitleScreen.TitlePosition = Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2( GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f, GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f), 0.1f); }
public static void UpdateHud(Item item, Character character) { if (frame == null || frame.UserData != item) { CreateGUIFrame(item); } UpdateGUIFrame(item, character); if (frame == null) { return; } frame.Update((float)Timing.Step); }
public override void Update(double deltaTime) { base.Update(deltaTime); topPanel.Update((float)deltaTime); bottomPanel[selectedRightPanel].Update((float)deltaTime); mapZoom += PlayerInput.ScrollWheelSpeed / 1000.0f; mapZoom = MathHelper.Clamp(mapZoom, 1.0f, 4.0f); GameMain.GameSession.Map.Update((float)deltaTime, new Rectangle( bottomPanel[selectedRightPanel].Rect.X + 20, bottomPanel[selectedRightPanel].Rect.Y + 20, bottomPanel[selectedRightPanel].Rect.Width - 310, bottomPanel[selectedRightPanel].Rect.Height - 40), mapZoom); }
public void Update(float deltaTime) { EventManager.Update(deltaTime); if (GUI.DisableHUD) { return; } if (GameMain.Client != null) { if (GameMain.Client.HasPermission(Networking.ClientPermissions.Kick) || GameMain.Client.HasPermission(Networking.ClientPermissions.Ban)) { //ingameInfoButton.Visible = true; ingameInfoButton.Visible = false; } else { ingameInfoButton.Visible = false; } } //if (GameMain.Server == null) ingameInfoButton.Visible = false; //guiRoot.Update(deltaTime); infoButton.Update(deltaTime); ingameInfoButton.Update(deltaTime); if (GameMode != null) { GameMode.Update(deltaTime); } if (Mission != null) { Mission.Update(deltaTime); } if (infoFrame != null) { infoFrame.Update(deltaTime); if (CrewManager != null && CrewManager.CrewCommander != null && CrewManager.CrewCommander.IsOpen) { infoFrame = null; } } }
public static void Update(float deltaTime) { if (pauseMenuOpen) { pauseMenu.Update(deltaTime); } if (settingsMenuOpen) { GameMain.Config.SettingsFrame.Update(deltaTime); } if (GUIMessageBox.VisibleBox != null) { GUIMessageBox.VisibleBox.Update(deltaTime); } }
public static void Update(GameMain game, float deltaTime) { if (PlayerInput.KeyHit(Keys.F3)) { isOpen = !isOpen; if (isOpen) { textBox.Select(); AddToGUIUpdateList(); } else { GUIComponent.ForceMouseOn(null); textBox.Deselect(); } //keyboardDispatcher.Subscriber = (isOpen) ? textBox : null; } if (isOpen) { frame.Update(deltaTime); Character.DisableControls = true; if (PlayerInput.KeyHit(Keys.Up)) { SelectMessage(-1); } else if (PlayerInput.KeyHit(Keys.Down)) { SelectMessage(1); } //textBox.Update(deltaTime); if (PlayerInput.KeyDown(Keys.Enter) && textBox.Text != "") { ExecuteCommand(textBox.Text, game); textBox.Text = ""; //selectedIndex = messages.Count; } } }
public override void Update(double deltaTime) { menu.Update((float)deltaTime); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> public override void Update(double deltaTime) { if (tutorial != null) { tutorial.Update((float)deltaTime); } hullVolumeFrame.Visible = MapEntity.SelectedList.Any(s => s is Hull); cam.MoveCamera((float)deltaTime, true, GUIComponent.MouseOn == null); if (characterMode || wiringMode) { if (dummyCharacter == null || Entity.FindEntityByID(dummyCharacter.ID) != dummyCharacter) { ToggleCharacterMode(null, null); } else { foreach (MapEntity me in MapEntity.mapEntityList) { me.IsHighlighted = false; } if (wiringMode && dummyCharacter.SelectedConstruction == null) { List <Wire> wires = new List <Wire>(); foreach (Item item in Item.ItemList) { var wire = item.GetComponent <Wire>(); if (wire != null) { wires.Add(wire); } } Wire.UpdateEditing(wires); } if (dummyCharacter.SelectedConstruction == null) { Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition); foreach (Limb limb in dummyCharacter.AnimController.Limbs) { limb.body.SetTransform(mouseSimPos, 0.0f); } dummyCharacter.AnimController.Collider.SetTransform(mouseSimPos, 0.0f); } dummyCharacter.ControlLocalPlayer((float)deltaTime, cam, false); dummyCharacter.Control((float)deltaTime, cam); dummyCharacter.Submarine = Submarine.MainSub; cam.TargetPos = Vector2.Zero; } } else { MapEntity.UpdateSelecting(cam); } //GUIComponent.ForceMouseOn(null); if (!characterMode && !wiringMode) { if (MapEntityPrefab.Selected != null) { MapEntityPrefab.Selected.UpdatePlacing(cam); } MapEntity.UpdateEditor(cam); } leftPanel.Update((float)deltaTime); topPanel.Update((float)deltaTime); if (wiringMode) { if (!dummyCharacter.SelectedItems.Any(it => it != null && it.HasTag("Wire"))) { wiringToolPanel.GetChild <GUIListBox>().Deselect(); } wiringToolPanel.Update((float)deltaTime); } if (loadFrame != null) { loadFrame.Update((float)deltaTime); if (PlayerInput.RightButtonClicked()) { loadFrame = null; } } else if (saveFrame != null) { saveFrame.Update((float)deltaTime); } else if (selectedTab > -1) { GUItabs[selectedTab].Update((float)deltaTime); if (PlayerInput.RightButtonClicked()) { selectedTab = -1; } } if ((characterMode || wiringMode) && dummyCharacter != null) { dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false); foreach (Item item in dummyCharacter.SelectedItems) { if (item == null) { continue; } item.SetTransform(dummyCharacter.SimPosition, 0.0f); item.Update((float)deltaTime, cam); item.SetTransform(item.body.SimPosition, 0.0f); } if (dummyCharacter.SelectedConstruction != null) { if (dummyCharacter.SelectedConstruction != null) { dummyCharacter.SelectedConstruction.UpdateHUD(cam, dummyCharacter); } if (PlayerInput.KeyHit(InputType.Select) && dummyCharacter.FocusedItem != dummyCharacter.SelectedConstruction) { dummyCharacter.SelectedConstruction = null; } } CharacterHUD.Update((float)deltaTime, dummyCharacter); } GUI.Update((float)deltaTime); }