Beispiel #1
0
        // ReSharper disable once UseNegatedPatternMatching, LoopCanBeConvertedToQuery
        public void OnItemTakenFromPlayer(CharacterInventory inventory, Client yoinker, Item item)
        {
            Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == inventory.Owner);

            Character yoinkerCharacter = yoinker?.Character;
            Character targetCharacter  = inventory.Owner as Character;

            if (yoinker == null || item == null || yoinkerCharacter == null || targetCharacter == null || yoinkerCharacter == targetCharacter)
            {
                return;
            }

            if (targetClient == null && (!DangerousItemStealBots || targetCharacter.AIController == null))
            {
                return;
            }

            // Only if the target is alive and they are stunned, unconscious or handcuffed
            if (targetCharacter.IsDead || targetCharacter.Removed || !(targetCharacter.Stun > 0) && !targetCharacter.IsUnconscious && !targetCharacter.LockHands)
            {
                return;
            }

            if (GameMain.Server.TraitorManager?.Traitors != null)
            {
                if (GameMain.Server.TraitorManager.Traitors.Any(t => t.Character == targetCharacter || t.Character == yoinkerCharacter))
                {
                    // Don't penalize traitors
                    return;
                }
            }

            var foundItem = Inventory.FindItemRecursive(item, it => it.Prefab.Identifier == "idcard" || it.GetComponent <RangedWeapon>() != null || it.GetComponent <MeleeWeapon>() != null);

            if (foundItem == null)
            {
                return;
            }

            bool isIdCard = foundItem.prefab.Identifier == "idcard";
            bool isWeapon = foundItem.GetComponent <RangedWeapon>() != null || foundItem.GetComponent <MeleeWeapon>() != null;

            if (isIdCard)
            {
                string name = string.Empty;

                foreach (var tag in foundItem.Tags.Split(','))
                {
                    string[] split = tag.Split(':');
                    string   key   = split.Length > 0 ? split[0] : string.Empty;
                    string   value = split.Length > 1 ? split[1] : string.Empty;
                    if (key == "name")
                    {
                        name = value;
                    }
                }

                // Name tag doesn't belong to anyone in particular or we own the ID card
                if (name == null || name == yoinkerCharacter.Name)
                {
                    return;
                }
            }

            if (MathUtils.NearlyEqual(DangerousItemStealKarmaDecrease, 0))
            {
                return;
            }

            const float calcUpper = 1, calcLower = -1;

            float upper = DangerousItemStealKarmaDecrease + 10.0f;
            float lower = DangerousItemStealKarmaDecrease - 10.0f;

            if (lower < 0)
            {
                upper += Math.Abs(lower);
                lower  = 0;
            }

            // If we're stealing from a bot assume the bot has 50 karma
            var targetKarma = targetClient?.Karma ?? 50;

            float karmaDifference = Math.Clamp((targetKarma - yoinker.Karma) / 50.0f, calcLower, calcUpper);
            float karmaDecrease   = lower + (karmaDifference - calcLower) * (upper - lower) / (calcUpper - calcLower);

            JobPrefab clientJob = yoinker.CharacterInfo?.Job?.Prefab;

            // security officers receive less karma penalty
            if (clientJob != null && clientJob.Identifier == "securityofficer" && isWeapon)
            {
                karmaDecrease *= 0.5f;
            }

            AdjustKarma(yoinkerCharacter, -karmaDecrease, "Stolen dangerous item");
        }