Beispiel #1
0
 public IList<PointInt32> FindPath(IMover mover, PointInt32 start, PointInt32 target)
 {
     if (m_Map.IsBlocked(mover, target)) {
     return null;
       }
       m_Nodes.Clear();
       m_Nodes[start].Cost = 0f;
       m_Nodes[start].Depth = 0;
       m_Closed.Clear();
       m_Open.Clear();
       m_Open.Add(m_Nodes[start]);
       m_Nodes[target].Parent = null;
       int maxDepth = 0;
       while ((maxDepth < m_MaxSearchDistance) && (m_Open.Count != 0)) {
     var current = m_Open.First();
     if (current == m_Nodes[target]) {
       break;
     }
     m_Open.Remove(current);
     m_Closed.Add(current);
     for (int x = -1; x < 2; x++) {
       for (int y = -1; y < 2; y++) {
     if (((x != 0) || (y != 0)) && (m_AllowDiagMovement || ((x == 0) || (y == 0)))) {
       var point = new PointInt32(current.Point.X + x, current.Point.Y + y);
       if (IsValidLocation(mover, start, point)) {
         float nextStepCost = current.Cost + m_Map.GetCost(mover, current.Point, point);
         var neighbour = m_Nodes[point];
         m_Map.PathfinderCallback(point);
         if (nextStepCost < neighbour.Cost) {
           if (m_Open.Contains(neighbour)) {
             m_Open.Remove(neighbour);
           }
           if (m_Closed.Contains(neighbour)) {
             m_Closed.Remove(neighbour);
           }
         }
         if (!(m_Open.Contains(neighbour) || m_Closed.Contains(neighbour))) {
           neighbour.Cost = nextStepCost;
           neighbour.Heuristic = m_Heuristic.GetCost(m_Map, mover, point, start, target);
           maxDepth = System.Math.Max(maxDepth, neighbour.SetParent(current));
           m_Open.Add(neighbour);
         }
       }
     }
       }
     }
       }
       if (m_Nodes[target].Parent == null) {
     return null;
       }
       var path = new List<PointInt32>();
       for (var targetNode = m_Nodes[target]; targetNode != m_Nodes[start]; targetNode = targetNode.Parent) {
     path.Insert(0, targetNode.Point);
       }
       path.Insert(0, start);
       return path;
 }
Beispiel #2
0
        public AStarNode this[PointInt32 point]
        {
            get {
            int index = point.Y * m_Width + point.X;
            AStarNode result;
            if (!m_Nodes.TryGetValue(index, out result)) {
              result = new AStarNode(point);
              m_Nodes[index] = result;
            }

            return result;
              }
              set {
            int index = point.Y * m_Width + point.X;
            m_Nodes[index] = value;
              }
        }
Beispiel #3
0
        private static void SimpleExample()
        {
            Console.Clear();
              Console.Out.WriteLine("Simple example - empty map.");
              WriteLegend();

              var map = new MapSample();
              Console.Out.Write(map.ToString());
              var pathFinder = new AStarPathfinder(map, 1000, false, new ManhattanDistance());
              var from = new PointInt32(0, 0);
              var to = new PointInt32(map.Width - 1, map.Height - 1);
              Console.Out.WriteLine("Path from {0} to {1}.", from, to);
              var path = pathFinder.FindPath(null, from, to);
              Console.Out.Write(map.ToString(path, true));
              Console.Out.WriteLine("Press any key to continue ...");
              Console.In.ReadLine();
        }
Beispiel #4
0
        private static void BlocksExample()
        {
            Console.Clear();
              Console.Out.WriteLine("Example with blocks in map.");
              WriteLegend();

              var map = new MapSample();
              for (var y = map.Height / 2; y < map.Height; y++) {
            map[map.Width / 3, y].IsBlocker = true;
            map[2 * map.Width / 3, y].IsBlocker = true;
              }
              Console.Out.Write(map.ToString());
              var pathFinder = new AStarPathfinder(map, 1000, false, new ManhattanDistance());
              var from = new PointInt32(0, 0);
              var to = new PointInt32(map.Width - 1, map.Height - 1);
              Console.Out.WriteLine("Path from {0} to {1}.", from, to);
              var path = pathFinder.FindPath(null, from, to);
              Console.Out.Write(map.ToString(path, true));
              Console.Out.WriteLine("Press any key to continue ...");
              Console.In.ReadLine();
        }
Beispiel #5
0
 public float GetCost(ITileMap map, IMover mover, PointInt32 point, PointInt32 start, PointInt32 target)
 {
     float dx = target.X - point.X;
       float dy = target.Y - point.Y;
       return (float)System.Math.Sqrt((double)((dx * dx) + (dy * dy))) * m_Coefficient;
 }
Beispiel #6
0
 private bool IsValidLocation(IMover mover, PointInt32 start, PointInt32 point)
 {
     bool invalid = (((point.X < 0) || (point.Y < 0)) || (point.X >= m_Map.Width)) || (point.Y >= m_Map.Height);
       if (!(invalid || ((start.X == point.X) && (start.Y == point.Y)))) {
     invalid = m_Map.IsBlocked(mover, point);
       }
       return !invalid;
 }
Beispiel #7
0
 public AStarNode(PointInt32 point)
 {
     this.Point = point;
 }
Beispiel #8
0
 public float GetCost(ITileMap map, IMover mover, PointInt32 point, PointInt32 start, PointInt32 target)
 {
     return (System.Math.Abs(point.X - target.X) + System.Math.Abs(point.Y - target.Y)) * m_Coefficient;
 }
Beispiel #9
0
 public void PathfinderCallback(PointInt32 point)
 {
     m_Map[point.X][point.Y].IsVisited = true;
 }
Beispiel #10
0
 public bool IsBlocked(IMover mover, PointInt32 point)
 {
     return m_Map[point.X][point.Y].IsBlocker;
 }
Beispiel #11
0
 public float GetCost(IMover mover, PointInt32 source, PointInt32 target)
 {
     return m_Map[target.X][target.Y].Difficulty;
 }
Beispiel #12
0
 public float GetCost(ITileMap map, IMover mover, PointInt32 point, PointInt32 start, PointInt32 target)
 {
     return System.Math.Max(System.Math.Abs(point.X - target.X), System.Math.Abs(point.Y - target.Y));
 }