Beispiel #1
0
        void InitializeGraph()
        {
            Graph = Instantiate(GraphRef, transform.position, Quaternion.identity);
            Graph.transform.rotation = this.transform.rotation;
            Graph.transform.parent   = this.transform;

            float XLength = xStart + ((xMaxSize - 1) * segmentSizeOnXaxis);
            float YLength = yStart + ((yMaxSize - 1) * segmentSizeOnYaxis);
            float ZLength = zStart + ((zMaxSize - 1) * segmentSizeOnZaxis);

            Graph.setBarScale(barScaleFactor);
            Graph.InitGraphBox(XLength, YLength, ZLength, segmentSizeOnXaxis, segmentSizeOnYaxis, segmentSizeOnZaxis);
            Graph.SetBarRef(barPrefab);
            Graph.InitXAxis(xMaxSize, xStart, segmentSizeOnXaxis, offsetBetweenXRow);
            Graph.InitYAxis(yMaxSize, yStart, segmentSizeOnYaxis);
            Graph.InitZAxis(zMaxSize, zStart, segmentSizeOnZaxis, offsetBetweenZRow, xStart, segmentSizeOnXaxis);

            Graph.GraphUpdated += OnGraphAnimationCompleted;
        }
        void InitializeGraph()
        {
            if (Graph != null)
            {
                Debug.Log("Graph");
                foreach (var g in Graph.ListOfGroups)
                {
                    if (g != null)
                    {
                        if (g.ListOfBar != null)
                        {
                            foreach (var gl in g.ListOfBar)
                            {
                                if (gl != null)
                                {
                                    DestroyImmediate(gl);
                                }
                            }
                            g.ListOfBar.Clear();
                        }
                        DestroyImmediate(g);
                    }
                }

                Graph.ListOfGroups.Clear();

                foreach (var p in Graph.ListOfXPoint)
                {
                    if (p != null)
                    {
                        DestroyImmediate(p.gameObj);
                        DestroyImmediate(p);
                    }
                }

                foreach (var p in Graph.ListOfYPoints)
                {
                    if (p != null)
                    {
                        DestroyImmediate(p.gameObj);
                        DestroyImmediate(p);
                    }
                }

                foreach (var p in Graph.ListOfZPoints)
                {
                    if (p != null)
                    {
                        DestroyImmediate(p.gameObj);
                        DestroyImmediate(p);
                    }
                }

                DestroyImmediate(Graph.XAxis);
                DestroyImmediate(Graph.YAxis);
                DestroyImmediate(Graph.ZAxis);

                DestroyImmediate(Graph.XYPlane);
                DestroyImmediate(Graph.XZPlane);
                DestroyImmediate(Graph.YZPlane);
                DestroyImmediate(Graph);
            }

            Graph = Instantiate(GraphRef, transform.position, Quaternion.identity);
            Graph.transform.rotation = this.transform.rotation;
            Graph.transform.parent   = this.transform;

            float XLength = xStart + ((xMaxSize - 1) * segmentSizeOnXaxis);
            float YLength = yStart + ((yMaxSize - 1) * segmentSizeOnYaxis);
            float ZLength = zStart + ((zMaxSize - 1) * segmentSizeOnZaxis);

            Graph.setBarScale(barScaleFactor);
            Graph.InitGraphBox(XLength, YLength, ZLength, segmentSizeOnXaxis, segmentSizeOnYaxis, segmentSizeOnZaxis);
            Graph.SetBarRef(barPrefab);
            Graph.InitXAxis(xMaxSize, xStart, segmentSizeOnXaxis, offsetBetweenXRow);
            Graph.InitYAxis(yMaxSize, yStart, segmentSizeOnYaxis);
            Graph.InitZAxis(zMaxSize, zStart, segmentSizeOnZaxis, offsetBetweenZRow, xStart, segmentSizeOnXaxis);

            Graph.GraphUpdated += OnGraphAnimationCompleted;
        }