Beispiel #1
0
        public override void MouseOver(int i, int j)
        {
            Player player = Main.LocalPlayer;

            player.noThrow      = 2;
            player.showItemIcon = true;
            //player.showItemIcon2 = ItemType<Items.SuperBannerItem>();
            player.showItemIcon2 = -1;

            Tile tile = Main.tile[i, j];
            int  left = i - (tile.frameX % 54 / 18);
            int  top  = j - (tile.frameY / 18);

            int index = GetInstance <BannerRackTE>().Find(left, top);

            if (index == -1)
            {
                return;
            }
            BannerRackTE bannerRackTE = (BannerRackTE)TileEntity.ByID[index];

            player.showItemIconText = bannerRackTE.GetHoverString();
            // GUI Window:
            // % Total, vanilla, modded 1/249
            // % per event too.
            // Event is based on which event is happening?
        }
Beispiel #2
0
        // SP, Server, Client
        public override void KillTile(int i, int j, ref bool fail, ref bool effectOnly, ref bool noItem)
        {
            Tile tile = Main.tile[i, j];
            int  left = i - (tile.frameX % 54 / 18);
            int  top  = j - (tile.frameY / 18);

            int index = GetInstance <BannerRackTE>().Find(left, top);

            if (index == -1)
            {
                return;
            }
            BannerRackTE bannerRackTE = (BannerRackTE)TileEntity.ByID[index];

            if (bannerRackTE.bannerItems.Count > 0)
            {
                fail = true;
                if (WorldGen.destroyObject)
                {
                    fail = false;
                }
                if (Main.netMode == NetmodeID.MultiplayerClient)
                {
                    // TODO: Send ModPacket identifying selected Banner.
                    return;
                }
                Item item = bannerRackTE.bannerItems[bannerRackTE.bannerItems.Count - 1];
                Item.NewItem(i * 16, j * 16, 54, 72, item.type);
                bannerRackTE.bannerItems.RemoveAt(bannerRackTE.bannerItems.Count - 1);
                bannerRackTE.updateNeeded = true;
                bannerRackTE.UpdateDrawItemIndexes();
                bannerRackTE.stringUpToDate = false;
            }

            // Old code that let you chose which banner to pick.
            //int itemIndex = -1;
            //if(superBannerTE.drawItemIndexs[1] != -1)
            //{
            //	itemIndex = superBannerTE.drawItemIndexs[1];
            //}
            //if (itemIndex >= 0)
            //{
            //	Item item = superBannerTE.bannerItems[itemIndex];
            //	Item.NewItem(i * 16, j * 16, 32, 48, item.type);
            //	superBannerTE.bannerItems.Remove(item);
            //	superBannerTE.drawItemIndexs[1] = -1;
            //	for (int k = 0; k < 3; k++)
            //	{
            //		if(superBannerTE.drawItemIndexs[k] >= itemIndex)
            //		{
            //			superBannerTE.drawItemIndexs[k] = superBannerTE.drawItemIndexs[k] - 1;
            //		}
            //	}
            //}
            //}
        }
Beispiel #3
0
        private string MapEntryFunction(string arg1, int i, int j)
        {
            Tile tile  = Main.tile[i, j];
            int  left  = i - (tile.frameX % 54 / 18);
            int  top   = j - (tile.frameY / 18);
            int  index = GetInstance <BannerRackTE>().Find(left, top);

            if (index == -1)
            {
                return(arg1 + "\n" + "Error");
            }
            BannerRackTE bannerRackTE = (BannerRackTE)TileEntity.ByID[index];

            return(arg1 + "\n" + bannerRackTE.GetHoverString());
        }
Beispiel #4
0
        public override void NearbyEffects(int i, int j, bool closer)
        {
            Tile tile = Main.tile[i, j];

            if (tile.frameX == 0 && tile.frameY == 0)
            {
                if (closer)
                {
                    Player player = Main.LocalPlayer;
                    int    left   = i - (tile.frameX % 54 / 18);
                    int    top    = j - (tile.frameY / 18);

                    int index = GetInstance <BannerRackTE>().Find(left, top);
                    if (index == -1)
                    {
                        return;
                    }
                    BannerRackTE bannerRackTE = (BannerRackTE)TileEntity.ByID[index];
                    bannerRackTE.Nearby();
                }
            }
        }
Beispiel #5
0
        public override void SpecialDraw(int i, int j, SpriteBatch spriteBatch)
        {
            Vector2 zero = new Vector2((float)Main.offScreenRange, (float)Main.offScreenRange);

            if (Main.drawToScreen)
            {
                zero = Vector2.Zero;
            }

            Tile t = Main.tile[i, j];
            //int style = t.frameX / 54;

            int index = GetInstance <BannerRackTE>().Find(i, j);

            if (index == -1)
            {
                return;
            }
            BannerRackTE bannerRackTE = (BannerRackTE)TileEntity.ByID[index];

            if (bannerRackTE.bannerItems.Count > 0)
            {
                bannerRackTE.ClientUpdate();
                int leftItemTrim  = bannerRackTE.counter / 2;
                int rightItemTrim = 16 - leftItemTrim;
                for (int drawItemNumber = 0; drawItemNumber < 3; drawItemNumber++)
                {
                    Color color = Lighting.GetColor(i + drawItemNumber, j + 1);
                    if (bannerRackTE.drawItemIndexs[drawItemNumber] < 0)
                    {
                        continue;
                    }

                    Item item = bannerRackTE.bannerItems[bannerRackTE.drawItemIndexs[drawItemNumber]];

                    //if(drawItemNumber > 0 && superBannerTE.drawItemIndexs[drawItemNumber] == superBannerTE.drawItemIndexs[drawItemNumber - 1])
                    //{
                    //	continue;
                    //}

                    int itemXOffset = 8 + (-bannerRackTE.counter / 2 + drawItemNumber * 16);

                    if (item != null && item.createTile > TileID.Dirt)                     // unloaded....spawn in world when you can.
                    {
                        var tod = TileObjectData.GetTileData(item.createTile, item.placeStyle);

                        int x = item.placeStyle * tod.CoordinateFullWidth;
                        int y = 0;
                        if (tod.StyleWrapLimit > 0)
                        {
                            x = (item.placeStyle % tod.StyleWrapLimit) * tod.CoordinateFullWidth;
                            y = (item.placeStyle / tod.StyleWrapLimit) * tod.CoordinateFullHeight;
                        }

                        Main.instance.LoadTiles(item.createTile);
                        Texture2D tileTexture         = Main.tileTexture[item.createTile];
                        int[]     heights             = tod.CoordinateHeights;
                        int       heightOffSet        = 0;
                        int       heightOffSetTexture = 0;
                        int       leftItemNudge       = 0;
                        for (int sub = 0; sub < heights.Length; sub++)
                        {
                            //Rectangle sourceRectangle = new Rectangle(x, y + heightOffSet, 1, 1);
                            Rectangle sourceRectangle = new Rectangle(x, y + heightOffSetTexture, tod.CoordinateWidth, tod.CoordinateHeights[sub]);
                            if (drawItemNumber == 0)
                            {
                                sourceRectangle.X     += leftItemTrim;
                                sourceRectangle.Width -= leftItemTrim;
                                leftItemNudge          = leftItemTrim;
                            }
                            if (drawItemNumber == 2)
                            {
                                sourceRectangle.Width -= rightItemTrim;
                            }
                            Main.spriteBatch.Draw(tileTexture,
                                                  new Vector2(
                                                      leftItemNudge + itemXOffset + (i * 16) - (int)Main.screenPosition.X + 0,
                                                      j * 16 - (int)Main.screenPosition.Y + 8 + heightOffSet) + zero,
                                                  sourceRectangle, color, 0f, Vector2.Zero, 1, SpriteEffects.None, 0f);
                            heightOffSet        += heights[sub];
                            heightOffSetTexture += heights[sub] + tod.CoordinatePadding;
                        }
                    }
                }
            }
        }
Beispiel #6
0
        public override void RightClick(int i, int j)
        {
            Player player = Main.LocalPlayer;
            Tile   tile   = Main.tile[i, j];
            int    left   = i - (tile.frameX % 54 / 18);
            int    top    = j - (tile.frameY / 18);

            int index = GetInstance <BannerRackTE>().Find(left, top);

            if (index == -1)
            {
                return;
            }
            BannerRackTE bannerRackTE = (BannerRackTE)TileEntity.ByID[index];

            // if Client, not SP, ask server to move items for you.
            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                var packet = mod.GetPacket();
                packet.Write((byte)BannerBonanzaMessageType.RequestSuperBannerStealBanners);
                packet.Write(index);
                List <int> indexes = new List <int>();
                for (int itemIndex = 0; itemIndex < 50; itemIndex++)
                {
                    Item item = player.inventory[itemIndex];
                    if (!item.IsAir && !player.inventory[itemIndex].favorited && BannerRackTE.itemToBanner.ContainsKey(item.type))
                    {
                        // Inform Server of current item (just to be safe?)
                        // TODO: I think NetMessage 5 doesn't sync mod data.
                        NetMessage.SendData(MessageID.SyncEquipment, -1, -1, null, player.whoAmI, (float)itemIndex, (float)player.inventory[itemIndex].prefix, 0f, 0, 0, 0);
                        // Mimicing QuickStackAllChests: NetMessage.SendData(85, -1, -1, null, itemIndex, 0f, 0f, 0f, 0, 0, 0);
                        indexes.Add(itemIndex);
                        // Prevents some moving items in ui while waiting for server response.
                        player.inventoryChestStack[itemIndex] = true;
                    }
                }
                packet.Write(indexes.Count);
                foreach (var itemIndex in indexes)
                {
                    packet.Write(itemIndex);
                }
                packet.Send();
                return;
            }
            else             // Single Player
            {
                // foreach item in inventory, if
                bool added = false;
                for (int invIndex = 0; invIndex < 54; invIndex++)
                {
                    Item item = player.inventory[invIndex];
                    if (!item.IsAir && BannerRackTE.itemToBanner.ContainsKey(item.type))
                    {
                        if (!bannerRackTE.bannerItems.Any(x => x.type == item.type))
                        {
                            added = true;
                            Main.NewText($"Banner for {item.Name} added to Banner Rack");
                            Item clone = item.Clone();
                            clone.stack = 1;
                            item.stack--;
                            if (item.IsAir)
                            {
                                item.SetDefaults(0);
                            }
                            //bool updateNeeded = superBannerTE.bannerItems.Count < 1;
                            bannerRackTE.bannerItems.Add(clone);
                            bannerRackTE.stringUpToDate = false;
                            //if(updateNeeded)
                            //	superBannerTE.UpdateDrawItemIndexes();
                        }
                    }
                }
                if (!added)
                {
                    Main.NewText($"No new Banners to add to Banner Rack");
                    // find closest npc that I don't have banner for.
                    //player.NPCBannerBuff
                    int nextNPCToKill     = -1;
                    int nextNPCToKillLeft = 9999;
                    for (int npctype = -10; npctype < NPCLoader.NPCCount; npctype++)
                    {
                        int vanillaBannerID = Terraria.Item.NPCtoBanner(npctype);
                        if (vanillaBannerID > 0 && !NPCID.Sets.ExcludedFromDeathTally[NPCID.FromNetId(npctype)])
                        {
                            int vanillaBannerItemID = Item.BannerToItem(vanillaBannerID);
                            if (ItemID.Sets.BannerStrength[vanillaBannerItemID].Enabled)
                            {
                                int killsToBanner = ItemID.Sets.KillsToBanner[vanillaBannerItemID];
                                int killsLeft     = killsToBanner - (NPC.killCount[vanillaBannerID] % killsToBanner);

                                if (killsLeft < nextNPCToKillLeft && !bannerRackTE.bannerItems.Any(x => x.type == vanillaBannerItemID))
                                {
                                    nextNPCToKillLeft = killsLeft;
                                    nextNPCToKill     = npctype;
                                }
                            }
                        }
                    }
                    if (nextNPCToKill != -1)
                    {
                        Main.NewText($"Try killing {nextNPCToKillLeft} more {Lang.GetNPCNameValue(nextNPCToKill)}");
                    }
                }
            }
        }