Beispiel #1
0
 public void Dispose()
 {
     this.Active  = false;
     activeStates = null;
     stateMachine = null;
     enterL.Dispose();
     enterL = null;
     exitL.Dispose();
     exitL         = null;
     enterCallback = null;
     exitCallback  = null;
 }
Beispiel #2
0
 public StateEnterWatcher(StateMachine stateMachine, List <int> activeStates, Action enterState, Action exitState)
 {
     this.stateMachine  = stateMachine;
     this.activeStates  = activeStates;
     this.enterCallback = enterState;
     this.exitCallback  = exitState;
     enterL             = new SimpleListener <int>((state) => {
         if (!inState && activeStates.Contains(state))
         {
             inState = true;
             enterCallback();
         }
     });
     exitL = new SimpleListener <int, int>((exit, enter) => {
         if (inState && !activeStates.Contains(enter))
         {
             inState = false;
             exitCallback();
         }
     });
     NotifyActiveStatesChanged();
 }