private void DrawPianoTrackArea(object sender, BalthasarLib.D2DPainter.D2DPaintEventArgs e, PianoRollPoint startPoint)
        {
            D2DGraphics g = e.D2DGraphics;

            int y = rconf.Const_TitleHeight;//绘制点纵坐标
            int w = e.ClipRectangle.Width - rconf.Const_VScrollBarWidth;
            //绘制钢琴窗
            int cNote = (int)pprops.PianoTopNote; //绘制区域第一个阶的音符

            while (y < e.ClipRectangle.Height)    //若未画超界
            {
                //计算绘制区域
                Point     LT   = new Point(rconf.Const_RollWidth, y);                                                //矩形左上角
                Point     LB   = new Point(rconf.Const_RollWidth, y + rconf.Const_RollNoteHeight);                   //矩形左下角
                Point     RT   = new Point(w, y);                                                                    //矩形右上角
                Point     RB   = new Point(w, y + rconf.Const_RollNoteHeight);                                       //矩形右下角
                Rectangle Rect = new Rectangle(LT, new Size(w - rconf.Const_RollWidth, rconf.Const_RollNoteHeight)); //矩形区域
                //计算色域
                PitchValuePair NoteValue = new PitchValuePair((uint)cNote, 0);
                NoteValue.OctaveType = pprops.OctaveType;
                int   Octave     = NoteValue.OctaveType == PitchValuePair.OctaveTypeEnum.Voice ? NoteValue.Octave : NoteValue.Octave - 1;
                int   Key        = NoteValue.Key;
                bool  isBlackKey = NoteValue.IsBlackKey;
                Color KeyColor   = isBlackKey ? rconf.RollColor_BlackKey_NormalSound : rconf.RollColor_WhiteKey_NormalSound;
                Color LineColor  = rconf.RollColor_LineKey_NormalSound;
                Color OLineColor = rconf.RollColor_LineOctive_NormalSound;
                switch (rconf.getVoiceArea(cNote))
                {
                case RollConfigures.VoiceKeyArea.OverSound: KeyColor = isBlackKey ? rconf.RollColor_BlackKey_OverSound : rconf.RollColor_WhiteKey_OverSound; LineColor = rconf.RollColor_LineKey_OverSound; OLineColor = rconf.RollColor_LineOctive_OverSound; break;

                case RollConfigures.VoiceKeyArea.NoSound: KeyColor = isBlackKey ? rconf.RollColor_BlackKey_NoSound : rconf.RollColor_WhiteKey_NoSound; LineColor = rconf.RollColor_LineKey_NoSound; OLineColor = rconf.RollColor_LineOctive_OverSound; break;
                }
                //绘制矩形
                g.FillRectangle(Rect, KeyColor);
                //绘制边线
                g.DrawLine(LB, RB, (Key == 5 || Key == 0) ? OLineColor : LineColor, 2);//isB ? LineL : LineB);
                //递归
                y     = y + rconf.Const_RollNoteHeight;
                cNote = cNote - 1;
            }
            //绘制分节符
            //初始化
            double x               = rconf.Const_RollWidth;                        //起点画线
            long   BeatNumber      = startPoint.BeatNumber;                        //获取起点拍号
            double BeatPixelLength = pprops.dertTick2dertPixel(pprops.BeatLength); //一拍长度

            if (startPoint.DenominatolTicksBefore != 0)                            //非完整Beats
            {
                //起点不在小节线
                BeatNumber = startPoint.NextWholeBeatNumber;
                x          = x + pprops.dertTick2dertPixel(startPoint.NextWholeBeatDistance);
            }
            while (x <= w)
            {
                g.DrawLine(
                    new Point((int)Math.Round(x, 0), rconf.Const_TitleHeight),
                    new Point((int)Math.Round(x, 0), e.ClipRectangle.Height),
                    BeatNumber % pprops.BeatsCountPerSummery == 0 ? Color.Black : rconf.RollColor_LineOctive_NormalSound
                    );
                BeatNumber = BeatNumber + 1;
                x          = x + BeatPixelLength;
            }
            //Rise 绘制Note等//传递事件
            Rectangle CurrentRect = new Rectangle(
                rconf.Const_RollWidth,
                rconf.Const_TitleHeight,
                w - rconf.Const_RollWidth,
                e.ClipRectangle.Height - rconf.Const_TitleHeight);//可绘制区域

            if (TrackPaint != null)
            {
                D2DPaintEventArgs d2de = new D2DPaintEventArgs(
                    e.D2DGraphics,
                    CurrentRect,
                    e.MousePoint
                    );
                TrackPaint(sender, new BalthasarLib.PianoRollWindow.DrawUtils.TrackDrawUtils(d2de, rconf, pprops));
            }
        }