public ModelCore() { //モデルどうしのイベント購読を設定 AngleDataSender.DataSendCompleted += (_, __) => _fpsWatcherDataSend.Count(); KinectConnector.BodyUpdated += OnBodyUpdated; AngleUpdated += (_, __) => AngleDataSender.SendAngleData(AngleOutputs); }
public void Dispose() { AngleDataSender.Dispose(); KinectConnector.Dispose(); }