void OnApplicationQuit()
 {
     if (Client != null && Client.loadBalancingPeer != null) {
         Client.Disconnect();
         Client.loadBalancingPeer.StopThread();
     }
     Client = null;
 }
 void Awake()
 {
     Client = new GameClient();
     Client.AppId = appId;
     Client.AppVersion = appVersion;
 }