public static void Main(string[] args)
        {
            DatabaseInterface db = new DatabaseInterface("BAGOLOOT_DB");

            db.CheckChildTable();
            db.CheckToyTable();

            MainMenu      menu = new MainMenu();
            ChildRegister book = new ChildRegister(db);
            ToyRegister   bag  = new ToyRegister(db);

            // Choice will hold the number entered by the user
            // after main menu ws displayed
            int choice;

            do
            {
                // Show the main menu
                choice = menu.Show();

                switch (choice)
                {
                // Menu option 1: Adding child
                case 1:
                    CreateChild.DoAction(book);
                    break;

                // Menu option 2: Adding toy
                case 2:
                    AddToy.DoAction(bag, book);
                    break;
                }
            } while (choice != 3);
        }
Beispiel #2
0
        public static void Main(string[] args)
        {
            var db = new DatabaseInterface();

            db.Check();

            Console.WriteLine("WELCOME TO THE BAG O' LOOT SYSTEM");
            Console.WriteLine("*********************************");
            Console.WriteLine("1. Add a child");
            Console.Write("> ");

            // Read in the user's choice
            int choice;

            Int32.TryParse(Console.ReadLine(), out choice);

            if (choice == 1)
            {
                Console.WriteLine("Enter child name");
                Console.Write("> ");
                string        childName = Console.ReadLine();
                ChildRegister registry  = new ChildRegister();
                bool          childId   = registry.AddChild(childName);
                Console.WriteLine(childId);
            }
        }
        public static void Main(string[] args)
        {
            var db = new DatabaseInterface();

            db.Check();

            Console.WriteLine("WELCOME TO THE BAG O' LOOT SYSTEM");
            Console.WriteLine("*********************************");
            Console.WriteLine("1. Add a child");
            Console.WriteLine("2. Assign toy to a child");
            Console.WriteLine("3. Revoke toy from child");
            Console.WriteLine("4. Review child's toy list");
            Console.WriteLine("5. Child toy delivery complete");
            Console.WriteLine("6. Yuletime Delivery Report");
            Console.Write("> ");

            // Read in the user's choice
            int choice;

            Int32.TryParse(Console.ReadLine(), out choice);

            if (choice == 1)
            {
                Console.WriteLine("Enter child name");
                Console.Write("> ");
                string        childName = Console.ReadLine();
                ChildRegister registry  = new ChildRegister();
                bool          childId   = registry.AddChild(childName);
                Console.WriteLine(childId);
            }
            else if (choice == 2)
            {
                ChildRegister            registry  = new ChildRegister();
                Dictionary <int, string> _children = registry.GetChildren();
                Dictionary <int, string> _kids     = new Dictionary <int, string>();
                Console.WriteLine("Assign toy to which child?");
                int i = 1;
                foreach (var child in _children)
                {
                    Console.WriteLine($"{i}. {child.Value}");
                    _kids.Add(i, child.Value);
                    i++;
                }
                Console.Write("> ");
                int chosenChild = int.Parse(Console.ReadLine());
                int childID     = _children.FirstOrDefault(y => y.Value == _kids[chosenChild]).Key;
                Console.WriteLine($"Enter toy to add to {_children[childID]}'s Bag o' Loot");
                string      toyName = Console.ReadLine();
                SantaHelper addToy  = new SantaHelper();
                addToy.AddToyToBag(toyName, childID);
            }
            else if (choice == 3)
            {
                ChildRegister            registry  = new ChildRegister();
                Dictionary <int, string> _children = registry.GetChildren();
                Console.WriteLine("Remove toy from which child?");
                int i = 1;
                foreach (var child in _children)
                {
                    Console.WriteLine($"{i++}. {child.Value}");
                }
                Console.Write("> ");
                int         chosenNumber           = int.Parse(Console.ReadLine());
                SantaHelper helper                 = new SantaHelper();
                Dictionary <int, string> childToys = helper.GetAllToysForChild(chosenNumber);
                Console.WriteLine($"Choose toy to revoke from {_children[chosenNumber]}'s Bag o' Loot");
                if (childToys.Count > 0)
                {
                    Dictionary <int, string> toyList = new Dictionary <int, string>();
                    int j = 1;
                    foreach (var toy in childToys)
                    {
                        Console.WriteLine($"{j}. {toy.Value}");
                        toyList.Add(j, toy.Value);
                        j++;
                    }
                    Console.Write("> ");
                    int chosenToy = int.Parse(Console.ReadLine());
                    int toyID     = childToys.FirstOrDefault(x => x.Value == toyList[chosenToy]).Key;
                    helper.RemoveToyFromBag(toyID);
                }
                else
                {
                    Console.WriteLine("\n This child doesn't have any toys. \n");
                }
            }
            else if (choice == 4)
            {
                ChildRegister            registry  = new ChildRegister();
                SantaHelper              helper    = new SantaHelper();
                Dictionary <int, string> _children = registry.GetChildren();

                Dictionary <int, string> _childrenReference = new Dictionary <int, string>();
                Console.WriteLine("View Bag o' Loot for which child?");
                int i = 1;
                foreach (var child in _children)
                {
                    Console.WriteLine($"{i}. {child.Value}");
                    _childrenReference.Add(i, child.Value);
                    i++;
                }
                Console.WriteLine("> ");
                int chosenChild = int.Parse(Console.ReadLine());
                int childID     = _children.FirstOrDefault(x => x.Value == _childrenReference[chosenChild]).Key;
                Dictionary <int, string> childToys = helper.GetAllToysForChild(chosenChild);
                if (_children.Count > 0)
                {
                    int j = 1;
                    foreach (var toy in childToys)
                    {
                        Console.WriteLine($"{j}. {toy.Value}");
                    }
                }
                else
                {
                    Console.WriteLine("\n This child doesn't have any toys. \n");
                }
            }
            else if (choice == 5)
            {
                ChildRegister            registry           = new ChildRegister();
                SantaHelper              helper             = new SantaHelper();
                DeliveryReport           isDelivered        = new DeliveryReport();
                Dictionary <int, string> _children          = registry.GetChildren();
                Dictionary <int, string> _childrenReference = new Dictionary <int, string>();
                Console.WriteLine("Which child had all of their toys delivered?");
                int i = 1;
                foreach (var child in _children)
                {
                    Console.WriteLine($"{i}. {child.Value}");
                    _childrenReference.Add(i, child.Value);
                    i++;
                }
                Console.WriteLine("> ");
                int chosenChild = int.Parse(Console.ReadLine());
                isDelivered.Delivered(chosenChild);
            }
            else if (choice == 6)
            {
                Console.WriteLine("\n Yuletime Delivery Report \n %%%%%%%%%%%%%%%%%%%%%%%% \n");
                ChildRegister            registry    = new ChildRegister();
                SantaHelper              helper      = new SantaHelper();
                DeliveryReport           isDelivered = new DeliveryReport();
                Dictionary <int, string> _children   = isDelivered.GetAllToysForChild();
                foreach (var child in _children)
                {
                    Console.WriteLine($"{child.Value}");
                    Dictionary <int, string> childToys = helper.GetAllToysForChild(child.Key);
                    int i = 1;
                    foreach (var toy in childToys)
                    {
                        Console.WriteLine($"  {i++}. {toy.Value}");
                    }
                    Console.WriteLine("\n *********************** \n");
                }
            }
        }
        public static void Main(string[] args)
        {
            var db = new DatabaseInterface();

            db.Check();

            Console.WriteLine("WELCOME TO THE BAG O' LOOT SYSTEM");
            Console.WriteLine("*********************************");
            Console.WriteLine("1. Register a child");
            Console.WriteLine("2. Assign toy to a child");
            Console.WriteLine("3. Revoke toy from child");
            Console.WriteLine("4. Review childs toy list");
            Console.WriteLine("5. Child toy delivery complete");
            Console.WriteLine("6. Yuletime Delivery Report");

            Console.Write("> ");

            // Read in the user's choice
            int choice;

            Int32.TryParse(Console.ReadLine(), out choice);

            if (choice == 1)
            {
                Console.WriteLine("Enter child name");
                Console.Write("> ");
                string        childName = Console.ReadLine();
                ChildRegister registry  = new ChildRegister();
                bool          childId   = registry.AddChild(childName);
                Console.WriteLine(childId);
            }
            else if (choice == 2)
            {
                Console.WriteLine("Enter child Id to  Assign toy to a child");
                ChildRegister childList2 = new ChildRegister();
                List <Child>  things     = childList2.GetChildren();
                foreach (var item in things)
                {
                    Console.WriteLine($"{item.childId}" + ".  " + $"{item.name}");
                }
                Console.WriteLine("Assign toy to which child");
                Console.Write("> ");
                int ChildId2 = int.Parse(Console.ReadLine());

                // Loop through the dataset to find the selected child
                foreach (var item in things.Where(item => item.childId == ChildId2))
                {
                    Console.WriteLine("Enter toy to add to " + item.name + "'s  Bag o'Loot");
                }
                Console.Write("> ");
                string toyName2 = Console.ReadLine();
                Console.WriteLine();
                AddToy donatedToy = new AddToy();
                bool   ToyId      = donatedToy.AssignToy(ChildId2, toyName2);
            }
            else if (choice == 3)
            {
                //Revoked
                //Displaying chilList again
                Console.WriteLine("Remove toy from which child");
                ChildRegister ChildList3 = new ChildRegister();
                List <Child>  allChild   = ChildList3.GetChildren();
                foreach (var child3 in allChild)
                {
                    Console.WriteLine($"{child3.childId}" + ".  " + $"{child3.name}");
                }
                Console.WriteLine("");
                Console.Write("> ");
                int ChildId3 = int.Parse(Console.ReadLine());
                foreach (var child3 in allChild.Where(child3 => child3.childId == ChildId3))
                {
                    Console.WriteLine("Choose toy to revoke from " + child3.name + "'s  Bag o'Loot");
                }

                AddToy     ToyList = new AddToy();
                List <Toy> Toynew3 = ToyList.GetToy(ChildId3);
                foreach (var toy3 in Toynew3)
                {
                    Console.WriteLine($"{toy3.ToyId}" + ".  " + $"{toy3.ToyName}");
                }
                Console.Write("> ");

                int toyId3 = int.Parse(Console.ReadLine());
                Console.WriteLine();
                revokeToy RemovedToy = new revokeToy();
                bool      ToyId      = RemovedToy.toyRevoke(ChildId3, toyId3);
            }
            else if (choice == 4)
            {
                //Review
                Console.WriteLine("View Bag o' Loot for which child?");
                ChildRegister ChildList4 = new ChildRegister();
                List <Child>  allChild4  = ChildList4.GetChildren();
                foreach (var child4 in allChild4)
                {
                    Console.WriteLine($"{child4.childId}" + ".  " + $"{child4.name}");
                }
                Console.WriteLine("");
                Console.Write("> ");
                int ChildId4 = int.Parse(Console.ReadLine());
                foreach (var child4 in allChild4.Where(child4 => child4.childId == ChildId4))
                {
                    Console.WriteLine(child4.name + "'s  Bag o'Loot");
                }

                AddToy     ToyList = new AddToy();
                List <Toy> Toynew4 = ToyList.GetToy(ChildId4);
                foreach (var toy4 in Toynew4)
                {
                    Console.WriteLine($"{toy4.ToyId}" + ".  " + $"{toy4.ToyName}");
                }
            }
            else if (choice == 5)
            {
                //Delivery
                Console.WriteLine("Which child had all of their toys delivered?");
                ChildRegister childList2 = new ChildRegister();
                List <Child>  things     = childList2.GetChildren();
                foreach (var item in things)
                {
                    Console.WriteLine($"{item.childId}" + ".  " + $"{item.name}");
                }
                Console.WriteLine("Which child had all of their toys delivered?");
                Console.Write("> ");
                int ChildId5 = int.Parse(Console.ReadLine());
                // Loop through the dataset to find the selected child
                deliverToy deliveryMan = new deliverToy();

                deliveryMan.toyDelivered(ChildId5);

                Console.Write("> ");
            }
            else if (choice == 6)
            {
                //Report

                Console.WriteLine("Yuletime Delivery Report");
                Console.WriteLine("%%%%%%%%%%%%%%%%%%%%%%%%");

                ChildRegister childList2 = new ChildRegister();
                List <Child>  things     = childList2.GetChildren();

                AddToy     toylist6 = new AddToy();
                List <Toy> toy6     = toylist6.ListToy();


                foreach (var item in things)
                {
                    Console.WriteLine($"{item.childId}" + ".  " + $"{item.name}");

                    foreach (var itemtoy6 in toy6.Where(itemtoy6 => itemtoy6.childId == item.childId))
                    {
                        Console.WriteLine($"             {itemtoy6.ToyName}");
                    }
                }
            }
        }