public void Collision(Player player)
        {
            Rectangle bulletCollisionBox;

            Santa attacker = player as Santa;
            if (attacker == null)
            {
                return;
            }

            if (player.CollisionBox.TouchAnywhere(this.CollisionBox))
            {
                player.Health -= 1;
            }

            for (int i = 0; i < attacker.BulletFactory.GeneratedBullets.Count; i++)
            {
                bulletCollisionBox = new Rectangle(attacker.BulletFactory.GeneratedBullets[i].PositionX,
                    attacker.BulletFactory.GeneratedBullets[i].PositionY,
                    attacker.BulletFactory.GeneratedBullets[i].ProjectileTexture.Width,
                    attacker.BulletFactory.GeneratedBullets[i].ProjectileTexture.Height);

                if (bulletCollisionBox.TouchAnywhere(this.CollisionBox))
                {
                    this.Health -= (int)player.Damage;
                    attacker.BulletFactory.GeneratedBullets.Remove(attacker.BulletFactory.GeneratedBullets[i]);
                }

            }
        }
 public void PlayerMovement(Player player)
 {
     if (Keyboard.GetState().IsKeyDown(Keys.Up))
     {
         player.IsMovingUp = true;
     }
     if (Keyboard.GetState().IsKeyDown(Keys.Down))
     {
         player.IsMovingDown = true;
     }
     if (Keyboard.GetState().IsKeyDown(Keys.Left))
     {
         player.IsMovingLeft = true;
     }
     if (Keyboard.GetState().IsKeyDown(Keys.Right))
     {
         player.IsMovingRight = true;
     }
     if (Keyboard.GetState().IsKeyDown(Keys.E))
     {
         player.IsShtrak = true;
     }
     if (Keyboard.GetState().IsKeyDown(Keys.Space) && !player.IsAttacking)
     {
         player.IsAttacking = true;
     }
 }