Beispiel #1
0
        public override void Update(GameTime gameTime)
        {
            SoundManager.Update(gameTime);
            ParticleManager.Update(gameTime);
            InstanceManager.Update(gameTime);
            FactionManager.Update(gameTime);

#if DRAWQUAD
            DrawGridTimer += gameTime.ElapsedGameTime.Milliseconds;
            if (DrawGridTimer > MaxDrawGridTimer)
            {
                DrawGridTimer = 0;
                DrawQuadGrid.SetObjects(DrawChildren);
            }
#endif
            SolidQuadGrid.SetObjects(SolidChildren);

            base.Update(gameTime);
        }
 public override void UpdateEditor(Microsoft.Xna.Framework.GameTime gameTime)
 {
     ParticleManager.Update(gameTime);
     base.UpdateEditor(gameTime);
 }
 public override void Update(GameTime gameTime)
 {
     base.Update(gameTime);
     ParticleManager.Update(gameTime);
 }