Beispiel #1
0
        // Encode is called by internal services if the BBMD is also an active device
        public int Encode(byte[] buffer, int offset, BacnetBvlcV6Functions function, int msg_length, BacnetAddress address)
        {
            // offset always 0, we are the first after udp

            First7BytesHeaderEncode(buffer, function, msg_length);

            // BBMD service
            if ((function == BacnetBvlcV6Functions.BVLC_ORIGINAL_BROADCAST_NPDU) && (BBMD_FD_ServiceActivated == true))
            {
                IPEndPoint    me = MyTransport.LocalEndPoint;
                BacnetAddress Bacme;
                BacnetIpV6UdpProtocolTransport.Convert(me, out Bacme);
                Array.Copy(VMAC, Bacme.VMac, 3);

                Forward_NPDU(buffer, msg_length, false, me, Bacme); // send to all BBMDs and FDs

                return(7);                                          // ready to send
            }
            if (function == BacnetBvlcV6Functions.BVLC_ORIGINAL_UNICAST_NPDU)
            {
                buffer[7] = address.VMac[0];
                buffer[8] = address.VMac[1];
                buffer[9] = address.VMac[2];
                return(10); // ready to send
            }

            return(0); // ?
        }
Beispiel #2
0
        // Never tested
        private void Forward_NPDU(byte[] buffer, int msg_length, bool ToGlobalBroadcast, IPEndPoint EPsender, BacnetAddress BacSender)
        {
            // Forms the forwarded NPDU from the original (broadcast npdu), and send it to all

            // copy, 18 bytes shifted (orignal bvlc header : 7 bytes, new one : 25 bytes)
            byte[] b = new byte[msg_length + 18];    // normaly only 'small' frames are present here, so no need to check if it's to big for Udp
            Array.Copy(buffer, 0, b, 18, msg_length);

            // 7 bytes for the BVLC Header, with the embedded 6 bytes IP:Port of the original sender
            First7BytesHeaderEncode(b, BacnetBvlcV6Functions.BVLC_FORWARDED_NPDU, msg_length + 18);
            // replace my Vmac by the orignal source vmac
            Array.Copy(BacSender.VMac, 0, b, 4, 3);
            // Add IpV6 endpoint
            Array.Copy(BacSender.adr, 0, b, 7, 18);
            // Send To BBMD
            SendToBBMDs(b, msg_length + 18);
            // Send To FD, except the sender
            SendToFDs(b, msg_length + 18, EPsender);
            // Broadcast if required
            if (ToGlobalBroadcast == true)
            {
                IPEndPoint ep;
                BacnetIpV6UdpProtocolTransport.Convert(BroadcastAdd, out ep);
                MyTransport.Send(b, msg_length + 18, ep);
            }
        }
Beispiel #3
0
        // quite the same frame as the previous one
        private void SendAddressResolutionRequest(byte[] VMacDest)
        {
            IPEndPoint ep;

            BacnetIpV6UdpProtocolTransport.Convert(BroadcastAdd, out ep);

            byte[] b = new byte[10];
            First7BytesHeaderEncode(b, BacnetBvlcV6Functions.BVLC_ADDRESS_RESOLUTION, 10);
            Array.Copy(VMacDest, 0, b, 7, 3);
            MyTransport.Send(b, 10, ep);
        }
Beispiel #4
0
        // Decode is called each time an Udp Frame is received
        public int Decode(byte[] buffer, int offset, out BacnetBvlcV6Functions function, out int msg_length, IPEndPoint sender, BacnetAddress remote_address)
        {
            // offset always 0, we are the first after udp
            // and a previous test by the caller guaranteed at least 4 bytes into the buffer

            function   = (BacnetBvlcV6Functions)buffer[1];
            msg_length = (buffer[2] << 8) | (buffer[3] << 0);
            if ((buffer[0] != BVLL_TYPE_BACNET_IPV6) || (buffer.Length != msg_length))
            {
                return(-1);
            }

            Array.Copy(buffer, 4, remote_address.VMac, 0, 3);

            switch (function)
            {
            case BacnetBvlcV6Functions.BVLC_RESULT:
                return(9);      // only for the upper layers

            case BacnetBvlcV6Functions.BVLC_ORIGINAL_UNICAST_NPDU:
                return(10);      // only for the upper layers

            case BacnetBvlcV6Functions.BVLC_ORIGINAL_BROADCAST_NPDU:
                // Send to FDs & BBMDs, not broadcast or it will be made twice !
                if (BBMD_FD_ServiceActivated == true)
                {
                    Forward_NPDU(buffer, msg_length, false, sender, remote_address);
                }
                return(7);      // also for the upper layers

            case BacnetBvlcV6Functions.BVLC_ADDRESS_RESOLUTION:
                // need to verify that the VMAC is mine
                if ((VMAC[0] == buffer[7]) && (VMAC[1] == buffer[8]) && (VMAC[2] == buffer[9]))
                {
                    // coming from myself ? avoid loopback
                    if (!MyTransport.LocalEndPoint.Equals(sender))
                    {
                        SendAddressResolutionAck(sender, remote_address.VMac, BacnetBvlcV6Functions.BVLC_ADDRESS_RESOLUTION_ACK);
                    }
                }
                return(0);     // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_FORWARDED_ADDRESS_RESOLUTION:
                // no need to verify the target VMAC, should be OK
                SendAddressResolutionAck(sender, remote_address.VMac, BacnetBvlcV6Functions.BVLC_ADDRESS_RESOLUTION_ACK);
                return(0);                                          // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_ADDRESS_RESOLUTION_ACK: // adresse conflict
                if ((VMAC[0] == buffer[4]) && (VMAC[1] == buffer[5]) && (VMAC[2] == buffer[6]) && RandomVmac)
                {
                    new Random().NextBytes(VMAC);
                    VMAC[0] = (byte)((VMAC[0] & 0x7F) | 0x40);
                    SendAddressResolutionRequest(VMAC);
                }
                return(0);     // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_VIRTUAL_ADDRESS_RESOLUTION:
                SendAddressResolutionAck(sender, remote_address.VMac, BacnetBvlcV6Functions.BVLC_VIRTUAL_ADDRESS_RESOLUTION_ACK);
                return(0);     // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_VIRTUAL_ADDRESS_RESOLUTION_ACK:
                return(0);     // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_FORWARDED_NPDU:
                if (MyTransport.LocalEndPoint.Equals(sender))
                {
                    return(0);
                }

                // certainly TODO the same code I've put in the IPV4 implementation
                if ((BBMD_FD_ServiceActivated == true) && (msg_length >= 25))
                {
                    bool ret;
                    lock (BBMDs)
                        ret = BBMDs.Exists(items => items.Equals(sender));  // verify sender presence in the table
                                                                            // avoid also loopback

                    if (ret)                                                // message from a know BBMD address, sent to all FDs and broadcast
                    {
                        SendToFDs(buffer, msg_length);                      // send without modification
                        // Assume all BVLC_FORWARDED_NPDU are directly sent to me in the
                        // unicast mode and not by the way of the multicast address
                        // If not, it's not really a big problem, devices on the local net will
                        // receive two times the message (after all it's just WhoIs, Iam, ...)
                        IPEndPoint ep;
                        BacnetIpV6UdpProtocolTransport.Convert(BroadcastAdd, out ep);
                        MyTransport.Send(buffer, msg_length, ep);
                    }
                }
                return(25);     // for the upper layers

            case BacnetBvlcV6Functions.BVLC_REGISTER_FOREIGN_DEVICE:
                if ((BBMD_FD_ServiceActivated == true) && (msg_length == 9))
                {
                    int TTL = (buffer[7] << 8) + buffer[8];                        // unit is second
                    RegisterForeignDevice(sender, TTL);
                    SendResult(sender, BacnetBvlcV6Results.SUCCESSFUL_COMPLETION); // ack
                }
                return(0);                                                         // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_DELETE_FOREIGN_DEVICE_TABLE_ENTRY:
                return(0);     // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_SECURE_BVLC:
                return(0);                                                   // not for the upper layers

            case BacnetBvlcV6Functions.BVLC_DISTRIBUTE_BROADCAST_TO_NETWORK: // Sent by a Foreign Device, not a BBMD
                if (BBMD_FD_ServiceActivated == true)
                {
                    // Send to FDs except the sender, BBMDs and broadcast
                    lock (ForeignDevices)
                    {
                        if (ForeignDevices.Exists(item => item.Key.Equals(sender)))     // verify previous registration
                        {
                            Forward_NPDU(buffer, msg_length, true, sender, remote_address);
                        }
                        else
                        {
                            SendResult(sender, BacnetBvlcV6Results.DISTRIBUTE_BROADCAST_TO_NETWORK_NAK);
                        }
                    }
                }
                return(0);     // not for the upper layers

            // error encoding function or experimental one
            default:
                return(-1);
            }
        }