private static void InitializeLevels()
        {
            ResourceSet resourceSet = LevelStrings.ResourceManager.GetResourceSet(CultureInfo.CurrentUICulture, true, true);
            List<string> resouresValues = new List<string>();

            foreach (DictionaryEntry entry in resourceSet)
            {
                var resourceKey = entry.Key;
                string resourceValue = (string)entry.Value;
                resouresValues.Add(resourceValue);
            }

            for (int i = 0; i < AllLevelsCount; i++)
            {
                var level = new Level(resouresValues[i]);
                Levels.Add(level);
            }

            //for (int i = 0; i < AllLevelsCount; i++)
            // {
            //     var level = new Level(LevelStrings.ResourceManager.)
            // }
        }
 public static void CompleteCurrentLevel()
 {
     CurrentLevel.Complete();
     CurrentLevel = Levels.FirstOrDefault(x => x.GetIsComplete() == false);
 }
 static GameManager()
 {
     Levels = new List<Level>();
     InitializeLevels();
     CurrentLevel = Levels.FirstOrDefault();
 }