Beispiel #1
0
        /// <summary>
        /// Determine the closest point on a segmentwise-defined line to a test point
        /// </summary>
        /// <param name="point">The test point</param>
        /// <param name="linePointList">List of points defining the line</param>
        /// <param name="extrusionAmountAbs">Absolute value of the extrusion distance</param>
        /// <param name="closestSegmentDifference">Start-to-end vector of the segment containing the closest point</param>
        /// <param name="getPoint">Deleate to return the position <see cref="Vector2"/> from the point type <typeparamref name="T"/></param>
        /// <param name="average">Delegate to average two points of type <typeparamref name="T"/></param>
        private static T ClosestPointAlongSegmentwiseLine <T>(Vector2 point, SegmentwisePointList <T> linePointList, float extrusionAmountAbs, Func <T, Vector2> getPoint, Func <T, T, float, T> average, out float fractionAlongClosestSegment, out Vector2 closestSegmentDifference, out int closestSegmentIndex) where T : struct
        {
            var linePoints             = linePointList.Points;
            var linePointsMaximumDelta = linePointList.MaxSegmentDistance;
            var numSegments            = linePoints.Count - 1;

            float minDistanceSquared = float.MaxValue;
            T     closestPoint       = new T();

            closestSegmentDifference    = Vector2.zero;
            closestSegmentIndex         = 0;
            fractionAlongClosestSegment = 0f;

            //We'll look every *numSteps* points to see what's closest. We will increase it if the line point is much further away than the extrusion distance.
            int numSteps = 1;

            for (int i = 0; i < numSegments; i += numSteps)
            {
                float distanceSquaredToSegment;

                var     segmentStart = linePoints[i];
                var     segmentEnd   = linePoints[i + 1];
                Vector2 startVector  = getPoint(segmentStart);
                Vector2 endVector    = getPoint(segmentEnd);
                var     currentClosestFractionToSegment = LineSegmentUtil.ClosestFractionAlongSegment(startVector, endVector, point, out distanceSquaredToSegment);

                if (distanceSquaredToSegment < minDistanceSquared)
                {
                    minDistanceSquared          = distanceSquaredToSegment;
                    closestPoint                = average(segmentStart, segmentEnd, currentClosestFractionToSegment);
                    fractionAlongClosestSegment = currentClosestFractionToSegment;
                    closestSegmentDifference    = endVector - startVector;
                    closestSegmentIndex         = i;
                }

                var distanceDiff = Math.Max(Math.Sqrt(distanceSquaredToSegment) - extrusionAmountAbs, 0);
                numSteps = Mathf.FloorToInt(Mathf.Max(1f, (float)distanceDiff / linePointsMaximumDelta));
            }

            return(closestPoint);
        }
Beispiel #2
0
        /// <summary>
        /// Determines if an extruded point is closer to a line (on a segment-by-segment basis) than the extrusion amount.
        /// </summary>
        /// <param name="extrudedPoint">Extruded test point</param>
        /// <param name="linePointList">List of points defining the line</param>
        /// <param name="extrusionAmount">The extrusion amount</param>
        internal static bool IsCloserThanExtrusionDistance_Segmentwise(ExtrudedPointUV extrudedPoint, SegmentwiseLinePointListUV linePointList, float extrusionAmount)
        {
            var linePoints             = linePointList.Points;
            var linePointsMaximumDelta = linePointList.MaxSegmentDistance;

            var numSegments = linePoints.Count - 1;

            Vector2 point                  = extrudedPoint.Point;
            var     segmentIndex           = Math.Max(0, Math.Min(numSegments - 1, extrudedPoint.LinePointSegmentIndex));
            var     segmentIndex2          = Math.Max(0, Math.Min(numSegments - 1, extrudedPoint.LinePointSegmentIndex2));
            bool    isCloser               = false;
            var     extrusionAmountAbs     = Mathf.Abs(extrusionAmount);
            var     extrusionAmountSquared = extrusionAmount * extrusionAmount;

            //We'll look every *numSteps* points to see what's closest. We will increase it if the line point is much further away than the extrusion distance.
            int numSteps = 1;

            for (int i = 0; i < numSegments; i += numSteps)
            {
                if (i != segmentIndex && i != segmentIndex2)
                {
                    isCloser = LineSegmentUtil.IsPointWithinDistanceOfSegment(linePoints[i].Point, linePoints[i + 1].Point, point, extrusionAmountSquared);
                }
                if (isCloser)
                {
                    break;
                }
                else
                {
                    var distanceDiff = (linePoints[i].Point - point).magnitude - extrusionAmountAbs;
                    numSteps = Mathf.FloorToInt(Mathf.Max(1f, distanceDiff / linePointsMaximumDelta));
                }
            }

            return(isCloser);
        }