Beispiel #1
0
        public void InitLuaSetting()
        {
            LuaSettings = new Dictionary <string, LuaSet>();

            List <XElement> invalids = new List <XElement>();

            foreach (XElement element in XMLLuaSettings.Elements(SettingConstants.SettingKeys.Set))
            {
                var fe       = element.Element(SettingConstants.SettingKeys.FileEncoding);
                var encoding = EncodingName.UTF8;
                if (fe == null)
                {
                    element.Add(new XElement(SettingConstants.SettingKeys.FileEncoding, encoding));
                }
                else
                {
                    encoding = (EncodingName)Enum.Parse(typeof(EncodingName), fe.Value);
                }

                var wp          = string.Empty;
                var workingpath = element.Element(SettingConstants.SettingKeys.WorkingPath);
                if (workingpath == null)
                {
                    element.Add(new XElement(SettingConstants.SettingKeys.WorkingPath, ""));
                }
                else
                {
                    wp = workingpath.Value;
                }

                LuaSet set = new LuaSet(
                    element.Element(SettingConstants.SettingKeys.LuaFolder).Value,
                    element.Element(SettingConstants.SettingKeys.LuaExec).Value,
                    wp,
                    element.Element(SettingConstants.SettingKeys.LuaExecArg).Value,
                    encoding
                    );

                if (Directory.Exists(set.Folder))
                {
                    LuaSettings.Add(element.Element(SettingConstants.SettingKeys.SetName).Value, set);
                }
                else
                {
                    invalids.Add(element);
                }
            }

            foreach (XElement element in invalids)
            {
                element.Remove();
            }
            Save();
        }
Beispiel #2
0
        public void AddSetting(string Name, string Folder, string LuaExecutable, string WorkingPath, string CommandLine, EncodingName Encoding)
        {
            var set = new LuaSet(Folder, LuaExecutable, WorkingPath, CommandLine, Encoding);

            if (LuaSettings.ContainsKey(Name))
            {
                LuaSettings[Name] = set;
            }
            else
            {
                LuaSettings.Add(Name, set);
            }


            XElement element = null;

            foreach (var xl in XMLLuaSettings.Elements(SettingConstants.SettingKeys.Set))
            {
                if (xl.Element(SettingConstants.SettingKeys.SetName).Value.Contains(Name))
                {
                    element = xl;
                    break;
                }
            }

            if (element == null)
            {
                element = new XElement(SettingConstants.SettingKeys.Set);
                element.Add(new XElement(SettingConstants.SettingKeys.SetName, Name));
                element.Add(new XElement(SettingConstants.SettingKeys.LuaFolder, Folder));
                element.Add(new XElement(SettingConstants.SettingKeys.LuaExec, LuaExecutable));
                element.Add(new XElement(SettingConstants.SettingKeys.WorkingPath, WorkingPath));
                element.Add(new XElement(SettingConstants.SettingKeys.LuaExecArg, CommandLine));
                element.Add(new XElement(SettingConstants.SettingKeys.FileEncoding, Encoding));
                XMLLuaSettings.Add(element);
            }
            else
            {
                element.ReplaceNodes(
                    new XElement(SettingConstants.SettingKeys.SetName, Name),
                    new XElement(SettingConstants.SettingKeys.LuaFolder, Folder),
                    new XElement(SettingConstants.SettingKeys.LuaExec, LuaExecutable),
                    new XElement(SettingConstants.SettingKeys.WorkingPath, WorkingPath),
                    new XElement(SettingConstants.SettingKeys.LuaExecArg, CommandLine),
                    new XElement(SettingConstants.SettingKeys.FileEncoding, Encoding)
                    );
            }
        }
Beispiel #3
0
        void InitLuaSetting()
        {
            if (XMLLuaSettings.Element(SettingConstants.SettingKeys.CurrentSet) == null)
            {
                XMLLuaSettings.Add(new XElement(SettingConstants.SettingKeys.CurrentSet));
            }

            LuaSettings = new Dictionary <string, LuaSet>();

            if (XMLLuaSettings.Elements().Count() > 1 && XMLLuaSettings.Elements(SettingConstants.SettingKeys.Set).Count() == 0)
            {
                var node = XMLLuaSettings.FirstNode as XElement;
                while (node.NextNode != null)
                {
                    node = node.NextNode as XElement;
                    node.Add(new XElement(SettingConstants.SettingKeys.SetName, node.Name.LocalName));
                    node.Name = SettingConstants.SettingKeys.Set;
                }
                Save();
            }

            List <XElement> invalids = new List <XElement>();

            foreach (XElement element in XMLLuaSettings.Elements(SettingConstants.SettingKeys.Set))
            {
                var fe       = element.Element(SettingConstants.SettingKeys.FileEncoding);
                var encoding = EncodingName.UTF8;
                if (fe == null)
                {
                    element.Add(new XElement(SettingConstants.SettingKeys.FileEncoding, encoding));
                }
                else
                {
                    encoding = (EncodingName)Enum.Parse(typeof(EncodingName), fe.Value);
                }

                var wp          = string.Empty;
                var workingpath = element.Element(SettingConstants.SettingKeys.WorkingPath);
                if (workingpath == null)
                {
                    element.Add(new XElement(SettingConstants.SettingKeys.WorkingPath, ""));
                }
                else
                {
                    wp = workingpath.Value;
                }

                LuaSet set = new LuaSet(
                    element.Element(SettingConstants.SettingKeys.LuaFolder).Value,
                    element.Element(SettingConstants.SettingKeys.LuaExec).Value,
                    wp,
                    element.Element(SettingConstants.SettingKeys.LuaExecArg).Value,
                    encoding
                    );

                if (Directory.Exists(set.Folder))
                {
                    LuaSettings.Add(element.Element(SettingConstants.SettingKeys.SetName).Value, set);
                }
                else
                {
                    invalids.Add(element);
                }
            }

            foreach (XElement element in invalids)
            {
                element.Remove();
            }
            Save();
        }
Beispiel #4
0
		public void AddSetting(string Name, string Folder, string LuaExecutable, string WorkingPath, string CommandLine, EncodingName Encoding)
		{
			var set = new LuaSet(Folder, LuaExecutable, WorkingPath, CommandLine, Encoding);
			if (LuaSettings.ContainsKey(Name))
			{
				LuaSettings[Name] = set;
			}
			else
			{
				LuaSettings.Add(Name, set);
			}


			XElement element = null;

			foreach (var xl in XMLLuaSettings.Elements(SettingConstants.SettingKeys.Set))
			{
				if (xl.Element(SettingConstants.SettingKeys.SetName).Value.Contains(Name))
				{
					element = xl;
					break;
				}
			}

			if (element == null)
			{
				element = new XElement(SettingConstants.SettingKeys.Set);
				element.Add(new XElement(SettingConstants.SettingKeys.SetName, Name));
				element.Add(new XElement(SettingConstants.SettingKeys.LuaFolder, Folder));
				element.Add(new XElement(SettingConstants.SettingKeys.LuaExec, LuaExecutable));
				element.Add(new XElement(SettingConstants.SettingKeys.WorkingPath, WorkingPath));
				element.Add(new XElement(SettingConstants.SettingKeys.LuaExecArg, CommandLine));
				element.Add(new XElement(SettingConstants.SettingKeys.FileEncoding, Encoding));
				XMLLuaSettings.Add(element);
			}
			else
			{
				element.ReplaceNodes(
					new XElement(SettingConstants.SettingKeys.SetName, Name),
					new XElement(SettingConstants.SettingKeys.LuaFolder, Folder),
					new XElement(SettingConstants.SettingKeys.LuaExec, LuaExecutable),
					new XElement(SettingConstants.SettingKeys.WorkingPath, WorkingPath),
					new XElement(SettingConstants.SettingKeys.LuaExecArg, CommandLine),
					new XElement(SettingConstants.SettingKeys.FileEncoding, Encoding)
					);
			}
		}
Beispiel #5
0
		public void InitLuaSetting()
		{
			LuaSettings = new Dictionary<string, LuaSet>();

			List<XElement> invalids = new List<XElement>();
			foreach (XElement element in XMLLuaSettings.Elements(SettingConstants.SettingKeys.Set))
			{
				var fe = element.Element(SettingConstants.SettingKeys.FileEncoding);
				var encoding = EncodingName.UTF8;
				if (fe == null)
				{
					element.Add(new XElement(SettingConstants.SettingKeys.FileEncoding, encoding));
				}
				else
				{
					encoding = (EncodingName)Enum.Parse(typeof(EncodingName), fe.Value);
				}

				var wp = string.Empty;
				var workingpath = element.Element(SettingConstants.SettingKeys.WorkingPath);
				if (workingpath == null)
				{
					element.Add(new XElement(SettingConstants.SettingKeys.WorkingPath, ""));
				}
				else
				{
					wp = workingpath.Value;
				}

				LuaSet set = new LuaSet(
					element.Element(SettingConstants.SettingKeys.LuaFolder).Value,
					element.Element(SettingConstants.SettingKeys.LuaExec).Value,
					wp,
					element.Element(SettingConstants.SettingKeys.LuaExecArg).Value,
					encoding
					);

				if (Directory.Exists(set.Folder))
				{
					LuaSettings.Add(element.Element(SettingConstants.SettingKeys.SetName).Value, set);
				}
				else
				{
					invalids.Add(element);
				}
			}

			foreach (XElement element in invalids)
			{
				element.Remove();
			}
			Save();
		}