Beispiel #1
0
        private LuaGrammar() :
            base(true)
        {
            #region Declare Terminals Here
            StringLiteral STRING = CreateLuaString(LuaTerminalNames.String);
            NumberLiteral NUMBER = CreateLuaNumber(LuaTerminalNames.Number);

            LuaLongStringTerminal LONGSTRING = new LuaLongStringTerminal(LuaTerminalNames.LongString);

            // This includes both single-line and block comments
            var Comment = new LuaCommentTerminal(LuaTerminalNames.Comment);
            //var TypeSymbol = new LuaTypeSymbolTerminal(LuaTerminalNames.TypeSymbol);
            //  Regular Operators
            var DOT   = ToTerm(LuaTerminalNames.Dot);
            var COLON = ToTerm(LuaTerminalNames.Colon);
            var SEMIC = ToTerm(LuaTerminalNames.Semic);
            var COMMA = ToTerm(LuaTerminalNames.Comma);

            //  Standard Operators
            var EQ = Operator(LuaTerminalNames.Equal);

            var OpeAdd = Operator("+");
            var OpeSub = Operator("-");
            var OpeMul = Operator("*");
            var OpeDiv = Operator("/");
            var OpePow = Operator("^");

            var OpeEQ    = Operator("==");
            var OpeNEQ   = Operator("~=");
            var OpeBig   = Operator(">");
            var OpeBigEQ = Operator(">=");
            var OpeSm    = Operator("<");
            var OpeSmEQ  = Operator("<=");

            var OpeLink = Operator("..");

            var OpePre  = Operator("%");
            var OpeWell = Operator("#");

            //NonGrammarTerminals.Add(TypeSymbol);
            //NonGrammarTerminals.Add(Comment);

            #region Keywords
            var LOCAL      = Keyword("local");
            var DO         = Keyword("do");
            var END        = Keyword("end");
            var WHILE      = Keyword("while");
            var REPEAT     = Keyword("repeat");
            var UNTIL      = Keyword("until");
            var IF         = Keyword("if");
            var THEN       = Keyword("then");
            var ELSEIF     = Keyword("elseif");
            var ELSE       = Keyword("else");
            var FOR        = Keyword("for");
            var IN         = Keyword("in");
            var FUNCTION   = Keyword("function");
            var RETURN     = Keyword("return");
            var BREAK      = Keyword("break");
            var NIL        = Keyword("nil");
            var FALSE      = Keyword("false");
            var TRUE       = Keyword("true");
            var NOT        = Keyword("not");
            var AND        = Keyword("and");
            var OR         = Keyword("or");
            var TypeSymbol = Keyword("--@");

            //var CLASS = Keyword("class");
            //var NEW = Keyword("new");
            #endregion
            IdentifierTerminal Name = new IdentifierTerminal(LuaTerminalNames.Identifier);

            #endregion

            #region Declare NonTerminals Here
            NonTerminal Chunk = new NonTerminal(LuaTerminalNames.Chunk);
            NonTerminal Block = new NonTerminal(LuaTerminalNames.Block);

            NonTerminal Statement        = new NonTerminal(LuaTerminalNames.Statement);
            NonTerminal LastStatement    = new NonTerminal(LuaTerminalNames.LastStatement);
            NonTerminal FuncName         = new NonTerminal(LuaTerminalNames.FunctionName);
            NonTerminal VarList          = new NonTerminal(LuaTerminalNames.VarList);
            NonTerminal Var              = new NonTerminal(LuaTerminalNames.Var);
            NonTerminal NameList         = new NonTerminal(LuaTerminalNames.NameList);
            NonTerminal ExprList         = new NonTerminal(LuaTerminalNames.ExprList);
            NonTerminal Expr             = new NonTerminal(LuaTerminalNames.Expr);
            NonTerminal PrefixExpr       = new NonTerminal(LuaTerminalNames.PrefixExpr);
            NonTerminal FunctionCall     = new NonTerminal(LuaTerminalNames.FunctionCall);
            NonTerminal Args             = new NonTerminal(LuaTerminalNames.Args);
            NonTerminal NamedFunction    = new NonTerminal(LuaTerminalNames.NamedFunction);
            NonTerminal NamelessFunction = new NonTerminal(LuaTerminalNames.NamelessFunction);
            NonTerminal FuncBody         = new NonTerminal(LuaTerminalNames.FunctionBody);
            NonTerminal ParList          = new NonTerminal(LuaTerminalNames.ParList);
            NonTerminal TableConstructor = new NonTerminal(LuaTerminalNames.TableConstructor);
            NonTerminal FieldList        = new NonTerminal(LuaTerminalNames.FieldList);
            NonTerminal Field            = new NonTerminal(LuaTerminalNames.Field);
            NonTerminal FieldSep         = new NonTerminal(LuaTerminalNames.FieldSeperator);
            NonTerminal BinOp            = new NonTerminal(LuaTerminalNames.Binop);
            NonTerminal UnOp             = new NonTerminal(LuaTerminalNames.Unop);

            NonTerminal LoopBlock   = new NonTerminal(LuaTerminalNames.LoopBlock);
            NonTerminal BranchBlock = new NonTerminal(LuaTerminalNames.BranchBlock);
            NonTerminal Assign      = new NonTerminal(LuaTerminalNames.Assign);
            NonTerminal LocalVar    = new NonTerminal(LuaTerminalNames.LocalVar);
            //NonTerminal TypeSymbol = new NonTerminal(LuaTerminalNames.TypeSymbol);
            #endregion

            #region Place Rules Here
            //Using Lua 5.1 grammar as defined in
            //http://www.lua.org/manual/5.1/manual.html#8
            this.Root = Chunk;

            //chunk ::= {stat [`;´]} [laststat [`;´]]
            Chunk.Rule = MakeStarRule(Chunk, Statement + SEMIC.Q()) + (LastStatement + SEMIC.Q()).Q();

            //block ::= chunk
            Block = Chunk;

            //stat ::=  varlist `=´ explist |
            //     functioncall |
            //     do block end |
            //     while exp do block end |
            //     repeat block until exp |
            //     if exp then block {elseif exp then block} [else block] end |
            //     for Name `=´ exp `,´ exp [`,´ exp] do block end |
            //     for namelist in explist do block end |
            //     function funcname funcbody |
            //     local function Name funcbody |
            //     local namelist [`=´ explist]
            //TypeSymbol.Rule = TypeSymbol;

            Statement.Rule = Assign |
                             FunctionCall |
                             DO + Block + END |
                             LoopBlock |
                             BranchBlock |
                             NamedFunction |
                             LocalVar
            ;
            Assign.Rule    = VarList + EQ + ExprList;
            LoopBlock.Rule = WHILE + Expr + DO + Block + END |
                             REPEAT + Block + UNTIL + Expr |
                             FOR + Name + EQ + Expr + COMMA + Expr + (COMMA + Expr).Q() + DO + Block + END |
                             FOR + NameList + IN + ExprList + DO + Block + END;
            BranchBlock.Rule = IF + Expr + THEN + Block + MakeStarRule(BranchBlock, ELSEIF + Expr + THEN + Block) + (ELSE + Block).Q() + END;
            LocalVar.Rule    = LOCAL + NamedFunction |
                               LOCAL + NameList + (EQ + ExprList).Q() |
                               TypeSymbol + Name |
                               TypeSymbol + NameList;
            ;

            //laststat ::= return [explist] | break
            LastStatement.Rule = RETURN + ExprList.Q() | BREAK;

            //funcname ::= Name {`.´ Name} [`:´ Name]
            FuncName.Rule = Name + MakeStarRule(DOT + Name) + (COLON + Name).Q();

            //NamedFunction = 'function' + FuncName + FuncBody
            NamedFunction.Rule = FUNCTION + FuncName + FuncBody;

            //varlist ::= var {`,´ var}
            VarList.Rule = MakePlusRule(VarList, COMMA, Var);

            //namelist ::= Name {`,´ Name}
            NameList.Rule = MakePlusRule(NameList, COMMA, Name);

            //explist ::= {exp `,´} exp
            ExprList.Rule = MakePlusRule(ExprList, COMMA, Expr);

            //exp ::=  nil | false | true | Number | String | `...´ | function |
            //     prefixexp | tableconstructor | exp binop exp | unop exp
            Expr.Rule = NIL | FALSE | TRUE | NUMBER | STRING | LONGSTRING | "..." | NamelessFunction |
                        PrefixExpr | TableConstructor | Expr + BinOp + Expr | UnOp + Expr;

            //var ::=  Name | prefixexp `[´ exp `]´ | prefixexp `.´ Name
            Var.Rule = Name | PrefixExpr + "[" + Expr + "]" | PrefixExpr + DOT + Name;

            //prefixexp ::= var | functioncall | `(´ exp `)´
            PrefixExpr.Rule = Var | FunctionCall | "(" + Expr + ")";

            //functioncall ::=  prefixexp args | prefixexp `:´ Name args
            FunctionCall.Rule = PrefixExpr + Args | PrefixExpr + COLON + Name + Args;

            //args ::=  `(´ [explist] `)´ | tableconstructor | String
            Args.Rule = "(" + ExprList.Q() + ")" | TableConstructor | STRING | LONGSTRING;

            //function ::= function funcbody
            NamelessFunction.Rule = FUNCTION + FuncBody;

            //funcbody ::= `(´ [parlist] `)´ block end
            FuncBody.Rule = "(" + ParList.Q() + ")" + Block + END;

            //parlist ::= namelist [`,´ `...´] | `...´
            ParList.Rule = NameList + (COMMA + "...").Q() | "...";

            //tableconstructor ::= `{´ [fieldlist] `}´
            TableConstructor.Rule = "{" + FieldList.Q() + "}";

            //fieldlist ::= field {fieldsep field} [fieldsep]
            //FieldList.Rule = Field + MakeStarRule(FieldSep + Field) + FieldSep.Q();
            FieldList.Rule = MakePlusRule(FieldList, Field + FieldSep.Q());

            //field ::= `[´ exp `]´ `=´ exp | Name `=´ exp | exp
            Field.Rule = "[" + Expr + "]" + EQ + Expr | Name + EQ + Expr | Expr;

            //fieldsep ::= `,´ | `;´
            FieldSep.Rule = COMMA | SEMIC;

            //binop ::= `+´ | `-´ | `*´ | `/´ | `^´ | `%´ | `..´ |
            //     `<´ | `<=´ | `>´ | `>=´ | `==´ | `~=´ |
            //     and | or
            BinOp.Rule = OpeAdd | OpeSub | OpeMul | OpeDiv | OpePow | OpePre | OpeLink |
                         OpeSm | OpeSmEQ | OpeBig | OpeBigEQ | OpeEQ | OpeNEQ |
                         AND | OR;

            //unop ::= `-´ | not | `#´
            UnOp.Rule = NOT | OpeSub | OpeWell;

            #endregion

            #region Define Keywords and Register Symbols
            this.RegisterBracePair("(", ")");
            this.RegisterBracePair("{", "}");
            this.RegisterBracePair("[", "]");

            this.MarkPunctuation(",", ";");

            this.RegisterOperators(1, OR);
            this.RegisterOperators(2, AND);
            this.RegisterOperators(3, OpeBigEQ, OpeBig, OpeSm, OpeSmEQ, OpeNEQ, OpeEQ);
            this.RegisterOperators(4, Associativity.Right, OpeLink);
            this.RegisterOperators(5, OpeAdd, OpeSub);
            this.RegisterOperators(6, OpeMul, OpeDiv, OpePre);
            this.RegisterOperators(7, NOT);
            this.RegisterOperators(8, Associativity.Right, OpePow);

            #endregion
        }
Beispiel #2
0
        private LuaGrammar() :
            base(true)
        {
            #region Declare Terminals Here
            StringLiteral STRING = CreateLuaString(LuaTerminalNames.String);
            NumberLiteral NUMBER = CreateLuaNumber(LuaTerminalNames.Number);

            LuaLongStringTerminal LONGSTRING = new LuaLongStringTerminal(LuaTerminalNames.LongString);

            // This includes both single-line and block comments
            var Comment = new LuaCommentTerminal(LuaTerminalNames.Comment);

            //  Regular Operators
            var DOT = ToTerm(LuaTerminalNames.Dot);
            var COLON = ToTerm(LuaTerminalNames.Colon);
            var SEMIC = ToTerm(LuaTerminalNames.Semic);
            var COMMA = ToTerm(LuaTerminalNames.Comma);

            //  Standard Operators
            var EQ = Operator(LuaTerminalNames.Equal);

            var OpeAdd = Operator("+");
            var OpeSub = Operator("-");
            var OpeMul = Operator("*");
            var OpeDiv = Operator("/");
            var OpePow = Operator("^");

            var OpeEQ = Operator("==");
            var OpeNEQ = Operator("~=");
            var OpeBig = Operator(">");
            var OpeBigEQ = Operator(">=");
            var OpeSm = Operator("<");
            var OpeSmEQ = Operator("<=");

            var OpeLink = Operator("..");

            var OpePre = Operator("%");
            var OpeWell = Operator("#");

            NonGrammarTerminals.Add(Comment);

            #region Keywords
            var LOCAL = Keyword("local");
            var DO = Keyword("do");
            var END = Keyword("end");
            var WHILE = Keyword("while");
            var REPEAT = Keyword("repeat");
            var UNTIL = Keyword("until");
            var IF = Keyword("if");
            var THEN = Keyword("then");
            var ELSEIF = Keyword("elseif");
            var ELSE = Keyword("else");
            var FOR = Keyword("for");
            var IN = Keyword("in");
            var FUNCTION = Keyword("function");
            var RETURN = Keyword("return");
            var BREAK = Keyword("break");
            var NIL = Keyword("nil");
            var FALSE = Keyword("false");
            var TRUE = Keyword("true");
            var NOT = Keyword("not");
            var AND = Keyword("and");
            var OR = Keyword("or");

            //var CLASS = Keyword("class");
            //var NEW = Keyword("new");
            #endregion
            IdentifierTerminal Name = new IdentifierTerminal(LuaTerminalNames.Identifier);

            #endregion

            #region Declare NonTerminals Here
            NonTerminal Chunk = new NonTerminal(LuaTerminalNames.Chunk);
            NonTerminal Block = new NonTerminal(LuaTerminalNames.Block);

            NonTerminal Statement = new NonTerminal(LuaTerminalNames.Statement);
            NonTerminal LastStatement = new NonTerminal(LuaTerminalNames.LastStatement);
            NonTerminal FuncName = new NonTerminal(LuaTerminalNames.FunctionName);
            NonTerminal VarList = new NonTerminal(LuaTerminalNames.VarList);
            NonTerminal Var = new NonTerminal(LuaTerminalNames.Var);
            NonTerminal NameList = new NonTerminal(LuaTerminalNames.NameList);
            NonTerminal ExprList = new NonTerminal(LuaTerminalNames.ExprList);
            NonTerminal Expr = new NonTerminal(LuaTerminalNames.Expr);
            NonTerminal PrefixExpr = new NonTerminal(LuaTerminalNames.PrefixExpr);
            NonTerminal FunctionCall = new NonTerminal(LuaTerminalNames.FunctionCall);
            NonTerminal Args = new NonTerminal(LuaTerminalNames.Args);
            NonTerminal NamedFunction = new NonTerminal(LuaTerminalNames.NamedFunction);
            NonTerminal NamelessFunction = new NonTerminal(LuaTerminalNames.NamelessFunction);
            NonTerminal FuncBody = new NonTerminal(LuaTerminalNames.FunctionBody);
            NonTerminal ParList = new NonTerminal(LuaTerminalNames.ParList);
            NonTerminal TableConstructor = new NonTerminal(LuaTerminalNames.TableConstructor);
            NonTerminal FieldList = new NonTerminal(LuaTerminalNames.FieldList);
            NonTerminal Field = new NonTerminal(LuaTerminalNames.Field);
            NonTerminal FieldSep = new NonTerminal(LuaTerminalNames.FieldSeperator);
            NonTerminal BinOp = new NonTerminal(LuaTerminalNames.Binop);
            NonTerminal UnOp = new NonTerminal(LuaTerminalNames.Unop);

            NonTerminal LoopBlock = new NonTerminal(LuaTerminalNames.LoopBlock);
            NonTerminal BranchBlock = new NonTerminal(LuaTerminalNames.BranchBlock);
            NonTerminal Assign = new NonTerminal(LuaTerminalNames.Assign);
            NonTerminal LocalVar = new NonTerminal(LuaTerminalNames.LocalVar);

            #endregion

            #region Place Rules Here
            //Using Lua 5.1 grammar as defined in
            //http://www.lua.org/manual/5.1/manual.html#8
            this.Root = Chunk;

            //chunk ::= {stat [`;´]} [laststat [`;´]]
            Chunk.Rule = MakeStarRule(Chunk, Statement + SEMIC.Q()) + (LastStatement + SEMIC.Q()).Q();

            //block ::= chunk
            Block = Chunk;

            //stat ::=  varlist `=´ explist | 
            //     functioncall | 
            //     do block end | 
            //     while exp do block end | 
            //     repeat block until exp | 
            //     if exp then block {elseif exp then block} [else block] end | 
            //     for Name `=´ exp `,´ exp [`,´ exp] do block end | 
            //     for namelist in explist do block end | 
            //     function funcname funcbody | 
            //     local function Name funcbody | 
            //     local namelist [`=´ explist] 

            Statement.Rule = Assign |
                            FunctionCall |
                            DO + Block + END |
                            LoopBlock |
                            BranchBlock |
                            NamedFunction |
                            LocalVar
                            ;
            Assign.Rule = VarList + EQ + ExprList;
            LoopBlock.Rule = WHILE + Expr + DO + Block + END |
                            REPEAT + Block + UNTIL + Expr |
                            FOR + Name + EQ + Expr + COMMA + Expr + (COMMA + Expr).Q() + DO + Block + END |
                            FOR + NameList + IN + ExprList + DO + Block + END;
            BranchBlock.Rule = IF + Expr + THEN + Block + MakeStarRule(BranchBlock, ELSEIF + Expr + THEN + Block) + (ELSE + Block).Q() + END;
            LocalVar.Rule = LOCAL + NamedFunction |
                            LOCAL + NameList + (EQ + ExprList).Q();

            //laststat ::= return [explist] | break
            LastStatement.Rule = RETURN + ExprList.Q() | BREAK;

            //funcname ::= Name {`.´ Name} [`:´ Name]
            FuncName.Rule = Name + MakeStarRule(DOT + Name) + (COLON + Name).Q();

            //NamedFunction = 'function' + FuncName + FuncBody
            NamedFunction.Rule = FUNCTION + FuncName + FuncBody;

            //varlist ::= var {`,´ var}
            VarList.Rule = MakePlusRule(VarList, COMMA, Var);

            //namelist ::= Name {`,´ Name}
            NameList.Rule = MakePlusRule(NameList, COMMA, Name);

            //explist ::= {exp `,´} exp
            ExprList.Rule = MakePlusRule(ExprList, COMMA, Expr);

            //exp ::=  nil | false | true | Number | String | `...´ | function | 
            //     prefixexp | tableconstructor | exp binop exp | unop exp 
            Expr.Rule = NIL | FALSE | TRUE | NUMBER | STRING | LONGSTRING | "..." | NamelessFunction |
                PrefixExpr | TableConstructor | Expr + BinOp + Expr | UnOp + Expr;

            //var ::=  Name | prefixexp `[´ exp `]´ | prefixexp `.´ Name 
            Var.Rule = Name | PrefixExpr + "[" + Expr + "]" | PrefixExpr + DOT + Name;

            //prefixexp ::= var | functioncall | `(´ exp `)´
            PrefixExpr.Rule = Var | FunctionCall | "(" + Expr + ")";

            //functioncall ::=  prefixexp args | prefixexp `:´ Name args 
            FunctionCall.Rule = PrefixExpr + Args | PrefixExpr + COLON + Name + Args;

            //args ::=  `(´ [explist] `)´ | tableconstructor | String 
            Args.Rule = "(" + ExprList.Q() + ")" | TableConstructor | STRING | LONGSTRING;

            //function ::= function funcbody
            NamelessFunction.Rule = FUNCTION + FuncBody;

            //funcbody ::= `(´ [parlist] `)´ block end
            FuncBody.Rule = "(" + ParList.Q() + ")" + Block + END;

            //parlist ::= namelist [`,´ `...´] | `...´
            ParList.Rule = NameList + (COMMA + "...").Q() | "...";

            //tableconstructor ::= `{´ [fieldlist] `}´
            TableConstructor.Rule = "{" + FieldList.Q() + "}";

            //fieldlist ::= field {fieldsep field} [fieldsep]
            //FieldList.Rule = Field + MakeStarRule(FieldSep + Field) + FieldSep.Q();
            FieldList.Rule = MakePlusRule(FieldList, Field + FieldSep.Q());

            //field ::= `[´ exp `]´ `=´ exp | Name `=´ exp | exp
            Field.Rule = "[" + Expr + "]" + EQ + Expr | Name + EQ + Expr | Expr;

            //fieldsep ::= `,´ | `;´
            FieldSep.Rule = COMMA | SEMIC;

            //binop ::= `+´ | `-´ | `*´ | `/´ | `^´ | `%´ | `..´ | 
            //     `<´ | `<=´ | `>´ | `>=´ | `==´ | `~=´ | 
            //     and | or
            BinOp.Rule = OpeAdd | OpeSub | OpeMul | OpeDiv | OpePow | OpePre | OpeLink |
                    OpeSm | OpeSmEQ | OpeBig | OpeBigEQ | OpeEQ | OpeNEQ |
                    AND | OR;

            //unop ::= `-´ | not | `#´
            UnOp.Rule = NOT | OpeSub | OpeWell;

            #endregion

            #region Define Keywords and Register Symbols
            this.RegisterBracePair("(", ")");
            this.RegisterBracePair("{", "}");
            this.RegisterBracePair("[", "]");

            this.MarkPunctuation(",", ";");

            this.RegisterOperators(1, OR);
            this.RegisterOperators(2, AND);
            this.RegisterOperators(3, OpeBigEQ, OpeBig, OpeSm, OpeSmEQ, OpeNEQ, OpeEQ);
            this.RegisterOperators(4, Associativity.Right, OpeLink);
            this.RegisterOperators(5, OpeAdd, OpeSub);
            this.RegisterOperators(6, OpeMul, OpeDiv, OpePre);
            this.RegisterOperators(7, NOT);
            this.RegisterOperators(8, Associativity.Right, OpePow);

            #endregion
        }