Beispiel #1
0
 internal GameObjCheck(TravelState parent, GameObject obj)
     : base(parent)
 {
     _obj = obj;
 }
Beispiel #2
0
 internal QuestObjectiveCheck(TravelState parent, AbstractQuestObjective qobj)
     : base(parent)
 {
     _qobj = qobj;
 }
Beispiel #3
0
 protected AbstractCheck(TravelState parent)
 {
     Parent = parent;
 }