public BVHTriangleObject(Vector3 p1, Vector3 p2, Vector3 p3) { mP1 = p1; mP2 = p2; mP3 = p3; mCenter = (mP1 + mP2 + mP3) * 0.33333f; Vector3 min = Vector3.Min(Vector3.Min(mP1, mP2), mP3); Vector3 max = Vector3.Max(Vector3.Max(mP1, mP2), mP3); mBox = new BVHBox(min, max); mNormal = Vector3.Cross(mP2 - mP1, mP3 - mP1); mNormal.Normalize(); }
public void ExpandToInclude(BVHBox b) { mMin = Vector3.Min(mMin, b.mMin); mMax = Vector3.Max(mMax, b.mMax); mExtentSize = mMax - mMin; }
public BVHAABBObject(Vector3 min, Vector3 max) { mAABB = new BVHBox(min, max); }
private void Build() { int stackptr = 0; uint Untouched = 0xffffffff; uint TouchedTwice = 0xfffffffd; PREALLOC[stackptr].mStart = 0; PREALLOC[stackptr].mEnd = (uint)mBuildPrims.Count; PREALLOC[stackptr].mParent = 0xfffffffc; stackptr++; List <BVHFlatNode> buildnodes = new List <BVHFlatNode>(mBuildPrims.Count * 2); while (stackptr > 0) { BVHBuildEntry bnode = PREALLOC[--stackptr]; uint start = bnode.mStart; uint end = bnode.mEnd; uint nPrims = end - start; mNumNodes++; BVHFlatNode node = new BVHFlatNode(); node.mStartIndex = start; node.mLeafCount = nPrims; node.mRightOffset = Untouched; BVHBox bb = new BVHBox(mBuildPrims[(int)start].GetBBox().mMin, mBuildPrims[(int)start].GetBBox().mMax); BVHBox bc = new BVHBox(mBuildPrims[(int)start].GetCentroid()); for (uint p = start + 1; p < end; ++p) { bb.ExpandToInclude(mBuildPrims[(int)p].GetBBox()); bc.ExpandToInclude(mBuildPrims[(int)p].GetCentroid()); } node.mBox = bb; if (nPrims <= mNodeMaxLeafSize) { node.mRightOffset = 0; mNumLeafs++; } buildnodes.Add(node); // 记录父节点关于右孩子结点相对父结点的偏移值mRightOffset // 第一次为左孩子,相对父结点的偏移值为1 // 每个父节点最多被两次 hit if (bnode.mParent != 0xfffffffc) { buildnodes[(int)bnode.mParent].mRightOffset--; if (buildnodes[(int)bnode.mParent].mRightOffset == TouchedTwice) { buildnodes[(int)bnode.mParent].mRightOffset = (uint)mNumNodes - 1 - bnode.mParent; } } if (node.mRightOffset == 0) { continue; } // 选择合适的分割维度 uint split_dim = (uint)bc.MaxDimension(); float split_coord = 0.5f * (bc.mMin[(int)split_dim] + bc.mMax[(int)split_dim]); uint mid = start; // 交换 start 和 end 之间 的数据 for (uint i = start; i < end; ++i) { if (mBuildPrims[(int)i].GetCentroid()[(int)split_dim] < split_coord) { BVHObject temp = mBuildPrims[(int)i]; mBuildPrims[(int)i] = mBuildPrims[(int)mid]; mBuildPrims[(int)mid] = temp; ++mid; } } if (mid == start || mid == end) { mid = start + (end - start) / 2; } // 右孩子 PREALLOC[stackptr].mStart = mid; PREALLOC[stackptr].mEnd = end; PREALLOC[stackptr].mParent = (uint)mNumNodes - 1; stackptr++; // 左孩子 PREALLOC[stackptr].mStart = start; PREALLOC[stackptr].mEnd = mid; PREALLOC[stackptr].mParent = (uint)mNumNodes - 1; stackptr++; } if (mFlatTreeList != null) { mFlatTreeList.Clear(); } mFlatTreeList = new List <BVHFlatNode>(mNumNodes); for (uint n = 0; n < mNumNodes; ++n) { mFlatTreeList.Add(buildnodes[(int)n]); } }