Beispiel #1
0
        Type CreateNodeTypeDropdown(BTNode node)
        {
            int  selectedType = (node != null ? Array.IndexOf <Type>(nodeTypes, node.GetType()) : Array.IndexOf <Type>(nodeTypes, typeof(BTActionBlank)));
            Rect rect         = new Rect(0, 0, _nodeWidth - 40.0f, 20.0f);

            selectedType = EditorGUI.Popup(rect, selectedType, nodeTypeNames);
            return(nodeTypes[selectedType]);
        }
Beispiel #2
0
 public virtual void Save(XmlDocument doc, XmlElement xe)
 {
     this.SaveAttribute(doc, xe);
     for (int i = 0; i < m_Children.Count; i++)
     {
         BTNode     node  = m_Children[i];
         XmlElement child = doc.CreateElement(node.GetType().Name);
         node.Save(doc, child);
         xe.AppendChild(child);
     }
 }
Beispiel #3
0
        void DrawNodeWindow(int id)
        {
            // Get EditorNode
            EditorData nodeData = _editorData[id];
            BTNode     node     = nodeData.node;

            Type selectedType = CreateNodeTypeDropdown(node);

            if (selectedType != node.GetType())
            {
                ReplaceNode(nodeData, selectedType);
                node = nodeData.node;
            }

            if (node is BTComposite)
            {
                BTComposite compositor = (BTComposite)node;

                Rect rect = new Rect(0, 20, _nodeWidth, 20);
                if (GUI.Button(rect, "Add Child"))
                {
                    BTNode childNode = CreateNodeWithParent(typeof(BTActionBlank), compositor);
                    compositor.children.Add(childNode);
                }
            }
            else if (node is BTLeaf)
            {
                if (node == null)
                {
                    // Passing null to Editor.CreateEditor() causes the whole editor to hard crash,
                    // so we throw an exception to keep that from happening. node should never be
                    // null in this case, anyway, but if it is we don't want the whole editor to shut down.
                    throw new NullReferenceException();
                }

                Editor editor = Editor.CreateEditor(node);
                editor.OnInspectorGUI();
            }

            // Drag window last because otherwise you can't click on things
            GUI.DragWindow();
        }
Beispiel #4
0
		Type CreateNodeTypeDropdown( BTNode node )
		{
			int selectedType = ( node != null ? Array.IndexOf<Type>( nodeTypes, node.GetType() ) : Array.IndexOf<Type>( nodeTypes, typeof( BTActionBlank ) ) );
			Rect rect = new Rect( 0, 0, _nodeWidth - 40.0f, 20.0f );
			selectedType = EditorGUI.Popup( rect, selectedType, nodeTypeNames );
			return nodeTypes[selectedType];
		}