Beispiel #1
0
 public static int SortSelBox(SelBox a, SelBox b)
 {
     return((int)(a.m_Val) - (int)(b.m_Val));
 }
Beispiel #2
0
    protected void Update()
    {
        if (dataSource == null)
        {
            return;
        }

        if (BSInput.s_MouseOnUI)
        {
            return;
        }

        if (_datasource == dataSource)
        {
            // Clear and rebuild;
            ClearSelection(null);
            _datasource = dataSource;
        }

        if (seletionBoxeRenderer != null)
        {
            seletionBoxeRenderer.m_Boxes = m_SelectionBoxes;
            seletionBoxeRenderer.scale   = dataSource.Scale;
            seletionBoxeRenderer.offset  = dataSource.Offset;
        }

        if (m_RecalcBoxes)
        {
            CalcBoxes();
            m_RecalcBoxes = false;
        }

        if (GameConfig.IsInVCE)
        {
            return;
        }

        // Depth
        if (!BSInput.s_Shift && Input.GetKeyDown(KeyCode.UpArrow))
        {
            Depth      = ++Depth >= maxDragSize ? maxDragSize : Depth;
            m_GUIAlpha = 5;
        }
        else if (!BSInput.s_Shift && Input.GetKeyDown(KeyCode.DownArrow))
        {
            Depth      = --Depth >= 1 ? Depth : 1;
            m_GUIAlpha = 5;
        }

        m_GUIAlpha = Mathf.Lerp(m_GUIAlpha, 0, 0.05f);



        // Drag Box
        //
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        if (!m_Selecting)
        {
            // Cancel
            if (BSInput.s_Cancel)
            {
                if (!canDo)
                {
                    return;
                }

                Dictionary <IntVector3, byte> old_seletion = new Dictionary <IntVector3, byte>(m_Selections);
                Cancel();
                Dictionary <IntVector3, byte> new_selection = new Dictionary <IntVector3, byte>(m_Selections);

                // For History
                if (old_seletion.Count != 0)
                {
                    BSSelectedBoxModify modify = new BSSelectedBoxModify(old_seletion, new_selection, this);
                    m_Action.AddModify(modify);

                    DoHistory();
                }

                return;
            }

            if (BSMath.RayCastDrawTarget(ray, dataSource, out m_Target, minvol, true, BuildingMan.Datas))
            {
                m_Drawing = true;

                m_Begin   = m_Target.snapto;
                _beginPos = m_Begin;
                m_End     = m_Begin;

                float vx = Mathf.Abs(m_Target.rch.normal.x);
                float vy = Mathf.Abs(m_Target.rch.normal.y);
                float vz = Mathf.Abs(m_Target.rch.normal.z);

                if (vx > 0.9f * m_Target.ds.Scale)
                {
                    m_Coord    = ECoordPlane.ZY;
                    m_PlanePos = m_Target.rch.point.x;
                }
                else if (vy > 0.9f * m_Target.ds.Scale)
                {
                    m_Coord    = ECoordPlane.XZ;
                    m_PlanePos = m_Target.rch.point.y;
                }
                else if (vz > 0.9f * m_Target.ds.Scale)
                {
                    m_Coord    = ECoordPlane.XY;
                    m_PlanePos = m_Target.rch.point.z;
                }

                if (Input.GetMouseButtonDown(0))
                {
                    if (canDo)
                    {
                        m_Selecting = true;
                    }
                }
            }
            else
            {
                m_Drawing = false;
            }
        }
        // Selecting
        else
        {
            m_Drawing = true;

            // Cancel
            if (BSInput.s_Cancel)
            {
                if (!canDo)
                {
                    return;
                }
                m_Selecting = false;
                m_Begin     = new Vector3(-10000, -10000, -10000);
                m_End       = new Vector3(-10000, -10000, -10000);
                return;
            }

            RaycastHit rch;
            if (BSMath.RayCastCoordPlane(ray, m_Coord, m_PlanePos, out rch))
            {
                Vector3 point = rch.point - dataSource.Offset;
                if (m_Coord == ECoordPlane.XY)
                {
                    // x componet
                    float x = 0;
                    m_Begin.x = CalcValue(point.x, _beginPos.x, out x);

                    // y componet
                    float y = 0;
                    m_Begin.y = CalcValue(point.y, _beginPos.y, out y);

                    m_End.x = x;
                    m_End.y = y;
                    m_End.z = Mathf.FloorToInt(point.z * dataSource.ScaleInverted) * dataSource.Scale;


                    if (m_Target.rch.normal.z > 0)
                    {
                        m_Begin.z = m_PlanePos - Depth * dataSource.Scale;
                    }
                    else
                    {
                        m_Begin.z = m_PlanePos + Depth * dataSource.Scale;
                    }

                    m_End = Clamp(m_Begin, m_End);
                }
                else if (m_Coord == ECoordPlane.XZ)
                {
                    // x componet
                    float x = 0;
                    m_Begin.x = CalcValue(point.x, _beginPos.x, out x);

                    // z componet
                    float z = 0;
                    m_Begin.z = CalcValue(point.z, _beginPos.z, out z);

                    m_End.x = x;
                    m_End.y = Mathf.FloorToInt(point.y * dataSource.ScaleInverted) * dataSource.Scale;
                    m_End.z = z;

                    if (m_Target.rch.normal.y > 0)
                    {
                        m_Begin.y = m_PlanePos - Depth * dataSource.Scale;
                    }
                    else
                    {
                        m_Begin.y = m_PlanePos + Depth * dataSource.Scale;
                    }

                    m_End = Clamp(m_Begin, m_End);
                }
                else if (m_Coord == ECoordPlane.ZY)
                {
                    // y componet
                    float y = 0;
                    m_Begin.y = CalcValue(point.y, _beginPos.y, out y);

                    // z componet
                    float z = 0;
                    m_Begin.z = CalcValue(point.z, _beginPos.z, out z);

                    m_End.x = Mathf.FloorToInt(point.x * dataSource.ScaleInverted) * dataSource.Scale;
                    m_End.y = y;
                    m_End.z = z;

                    if (m_Target.rch.normal.x > 0)
                    {
                        m_Begin.x = m_PlanePos - Depth * dataSource.Scale;
                    }
                    else
                    {
                        m_Begin.x = m_PlanePos + Depth * dataSource.Scale;
                    }

                    m_End = Clamp(m_Begin, m_End);
                }
            }

            // In Valid area ?
            if (m_PrevDS != null && m_PrevDS == dataSource)
            {
                if (m_Selections.Count != 0)
                {
                    BSTools.SelBox box = new BSTools.SelBox();
                    box.m_Box.xMin = (short)Mathf.FloorToInt(Mathf.Min(m_Begin.x, m_End.x) * dataSource.ScaleInverted);
                    box.m_Box.yMin = (short)Mathf.FloorToInt(Mathf.Min(m_Begin.y, m_End.y) * dataSource.ScaleInverted);
                    box.m_Box.zMin = (short)Mathf.FloorToInt(Mathf.Min(m_Begin.z, m_End.z) * dataSource.ScaleInverted);
                    box.m_Box.xMax = (short)Mathf.FloorToInt(Mathf.Max(m_Begin.x, m_End.x) * dataSource.ScaleInverted);
                    box.m_Box.yMax = (short)Mathf.FloorToInt(Mathf.Max(m_Begin.y, m_End.y) * dataSource.ScaleInverted);
                    box.m_Box.zMax = (short)Mathf.FloorToInt(Mathf.Max(m_Begin.z, m_End.z) * dataSource.ScaleInverted);

                    // Add current box to list temporarily
                    m_SelectionBoxes.Add(box);
                    BSTools.IntBox bound = BSTools.SelBox.CalculateBound(m_SelectionBoxes);

                    Vector3 size = new Vector3(bound.xMax - bound.xMin, bound.yMax - bound.yMin, bound.zMax - bound.zMin);

                    if (size.x > maxSelectBoxSize.x || size.y > maxSelectBoxSize.y || size.z > maxSelectBoxSize.z)
                    {
                        m_IsValidBox = false;
                    }
                    else
                    {
                        m_IsValidBox = true;
                    }

                    // revert the list
                    m_SelectionBoxes.RemoveAt(m_SelectionBoxes.Count - 1);
                }
                else
                {
                    m_IsValidBox = true;
                }
            }
            else
            {
                m_IsValidBox = true;
            }

            if (Input.GetMouseButtonUp(0))
            {
                if (!canDo)
                {
                    return;
                }

//				bool result = false;

                if (m_IsValidBox)
                {
                    // Add
                    if (m_PrevDS == dataSource)
                    {
                        if (BSInput.s_Shift)
                        {
                            if (m_PrevDS == dataSource)
                            {
                                /*result = */ CalcSelection(0);
                            }
                        }
                        // Substract
                        else if (BSInput.s_Alt)
                        {
                            /*result = */ CalcSelection(1);
                        }
                        // Cross
                        else if (BSInput.s_Control)
                        {
                            /*result = */ CalcSelection(2);
                        }
                        else
                        {
                            ClearSelection(m_Action);
                            /*result = */ CalcSelection(0);
                        }

                        m_PrevDS = dataSource;
                    }
                    else
                    {
                        ClearSelection(m_Action);
                        /*result = */ CalcSelection(0);

                        m_PrevDS = dataSource;
                    }
                }

                m_Selecting = false;
                ResetValue();
            }
        }
        // Other Ajust
        if (AfterSelectionUpdate())
        {
            DoHistory();
        }
    }
Beispiel #3
0
        public static void Calculate(Dictionary <IntVector3, byte> bitmap, ref List <SelBox> leastboxes)
        {
            // Clear old result
            leastboxes.Clear();

            // Fetch key array
            IntVector3 [] keyarr = new IntVector3 [bitmap.Count];
            int           index  = 0;

            foreach (IntVector3 k in bitmap.Keys)
            {
                keyarr[index] = new IntVector3(k);
                index++;
            }

            // Unmark all voxels
            foreach (IntVector3 key in keyarr)
            {
                (bitmap[key]) &= (0xfe);
            }

            // Traverse all voxels
            foreach (IntVector3 key in keyarr)
            {
                // bitmap[key] & 1 is the voxel mark.
                if ((bitmap[key] & 1) == 0)
                {
                    // box value
                    byte box_val = bitmap[key];
                    box_val = (byte)((box_val == 0xfe) ? (0xfe) : (box_val & 0xe0));

                    // Mark this voxel
                    (bitmap[key]) |= (1);

                    // Begin & end of this box
                    IntVector3 begin = key;
                    IntVector3 end   = new IntVector3(begin);

                    // Can extend on xyz direction
                    bool can_extend_x = true;
                    bool can_extend_y = true;
                    bool can_extend_z = true;

                    // Start extending, make box
                    while (can_extend_x || can_extend_y || can_extend_z)
                    {
                        // Try to extend x
                        if (can_extend_x)
                        {
                            bool ext_p = true;
                            bool ext_n = true;
                            List <IntVector3> ext_key_p = new List <IntVector3> ();
                            List <IntVector3> ext_key_n = new List <IntVector3> ();
                            for (int y = begin.y; y <= end.y; y++)
                            {
                                for (int z = begin.z; z <= end.z; z++)
                                {
//									int _tst_key_p = VCIsoData.IPosToKey(end.x + 1,y,z);
//									int _tst_key_n = VCIsoData.IPosToKey(begin.x - 1,y,z);
                                    IntVector3 _tst_key_p = new IntVector3(end.x + 1, y, z);
                                    IntVector3 _tst_key_n = new IntVector3(begin.x - 1, y, z);
                                    byte       _tst_val_p = 0xff;
                                    byte       _tst_val_n = 0xff;
                                    if (bitmap.ContainsKey(_tst_key_p))
                                    {
                                        _tst_val_p = bitmap[_tst_key_p];
                                    }
                                    if (bitmap.ContainsKey(_tst_key_n))
                                    {
                                        _tst_val_n = bitmap[_tst_key_n];
                                    }
                                    _tst_val_p = (byte)((_tst_val_p == 0xfe) ? (0xfe) : (_tst_val_p & 0xe1));
                                    _tst_val_n = (byte)((_tst_val_n == 0xfe) ? (0xfe) : (_tst_val_n & 0xe1));
                                    if (_tst_val_p != box_val)
                                    {
                                        ext_p = false;
                                    }
                                    else
                                    {
                                        ext_key_p.Add(_tst_key_p);
                                    }
                                    if (_tst_val_n != box_val)
                                    {
                                        ext_n = false;
                                    }
                                    else
                                    {
                                        ext_key_n.Add(_tst_key_n);
                                    }
                                    if (!ext_p && !ext_n)
                                    {
                                        break;
                                    }
                                }
                                if (!ext_p && !ext_n)
                                {
                                    break;
                                }
                            }
                            if (ext_p)
                            {
                                foreach (IntVector3 __key in ext_key_p)
                                {
                                    // Mark this voxel
                                    (bitmap[__key]) |= (1);
                                }
                                end.x++;
                            }
                            if (ext_n)
                            {
                                foreach (IntVector3 __key in ext_key_n)
                                {
                                    // Mark this voxel
                                    (bitmap[__key]) |= (1);
                                }
                                begin.x--;
                            }
                            if (!ext_p && !ext_n)
                            {
                                can_extend_x = false;
                            }
                            ext_key_p.Clear();
                            ext_key_n.Clear();
                        }
                        // Try to extend z
                        if (can_extend_z)
                        {
                            bool ext_p = true;
                            bool ext_n = true;
                            List <IntVector3> ext_key_p = new List <IntVector3> ();
                            List <IntVector3> ext_key_n = new List <IntVector3> ();
                            for (int y = begin.y; y <= end.y; y++)
                            {
                                for (int x = begin.x; x <= end.x; x++)
                                {
//									int _tst_key_p = VCIsoData.IPosToKey(x,y,end.z + 1);
//									int _tst_key_n = VCIsoData.IPosToKey(x,y,begin.z - 1);
                                    IntVector3 _tst_key_p = new IntVector3(x, y, end.z + 1);
                                    IntVector3 _tst_key_n = new IntVector3(x, y, begin.z - 1);
                                    byte       _tst_val_p = 0xff;
                                    byte       _tst_val_n = 0xff;
                                    if (bitmap.ContainsKey(_tst_key_p))
                                    {
                                        _tst_val_p = bitmap[_tst_key_p];
                                    }
                                    if (bitmap.ContainsKey(_tst_key_n))
                                    {
                                        _tst_val_n = bitmap[_tst_key_n];
                                    }
                                    _tst_val_p = (byte)((_tst_val_p == 0xfe) ? (0xfe) : (_tst_val_p & 0xe1));
                                    _tst_val_n = (byte)((_tst_val_n == 0xfe) ? (0xfe) : (_tst_val_n & 0xe1));
                                    if (_tst_val_p != box_val)
                                    {
                                        ext_p = false;
                                    }
                                    else
                                    {
                                        ext_key_p.Add(_tst_key_p);
                                    }
                                    if (_tst_val_n != box_val)
                                    {
                                        ext_n = false;
                                    }
                                    else
                                    {
                                        ext_key_n.Add(_tst_key_n);
                                    }
                                    if (!ext_p && !ext_n)
                                    {
                                        break;
                                    }
                                }
                                if (!ext_p && !ext_n)
                                {
                                    break;
                                }
                            }
                            if (ext_p)
                            {
                                foreach (IntVector3 __key in ext_key_p)
                                {
                                    // Mark this voxel
                                    (bitmap[__key]) |= (1);
                                }
                                end.z++;
                            }
                            if (ext_n)
                            {
                                foreach (IntVector3 __key in ext_key_n)
                                {
                                    // Mark this voxel
                                    (bitmap[__key]) |= (1);
                                }
                                begin.z--;
                            }
                            if (!ext_p && !ext_n)
                            {
                                can_extend_z = false;
                            }
                            ext_key_p.Clear();
                            ext_key_n.Clear();
                        }
                        // Try to extend y
                        if (can_extend_y)
                        {
                            bool ext_p = true;
                            bool ext_n = true;
                            List <IntVector3> ext_key_p = new List <IntVector3> ();
                            List <IntVector3> ext_key_n = new List <IntVector3> ();
                            for (int x = begin.x; x <= end.x; x++)
                            {
                                for (int z = begin.z; z <= end.z; z++)
                                {
//									int _tst_key_p = VCIsoData.IPosToKey(x,end.y + 1,z);
//									int _tst_key_n = VCIsoData.IPosToKey(x,begin.y - 1,z);
                                    IntVector3 _tst_key_p = new IntVector3(x, end.y + 1, z);
                                    IntVector3 _tst_key_n = new IntVector3(x, begin.y - 1, z);
                                    byte       _tst_val_p = 0xff;
                                    byte       _tst_val_n = 0xff;
                                    if (bitmap.ContainsKey(_tst_key_p))
                                    {
                                        _tst_val_p = bitmap[_tst_key_p];
                                    }
                                    if (bitmap.ContainsKey(_tst_key_n))
                                    {
                                        _tst_val_n = bitmap[_tst_key_n];
                                    }
                                    _tst_val_p = (byte)((_tst_val_p == 0xfe) ? (0xfe) : (_tst_val_p & 0xe1));
                                    _tst_val_n = (byte)((_tst_val_n == 0xfe) ? (0xfe) : (_tst_val_n & 0xe1));
                                    if (_tst_val_p != box_val)
                                    {
                                        ext_p = false;
                                    }
                                    else
                                    {
                                        ext_key_p.Add(_tst_key_p);
                                    }
                                    if (_tst_val_n != box_val)
                                    {
                                        ext_n = false;
                                    }
                                    else
                                    {
                                        ext_key_n.Add(_tst_key_n);
                                    }
                                    if (!ext_p && !ext_n)
                                    {
                                        break;
                                    }
                                }
                                if (!ext_p && !ext_n)
                                {
                                    break;
                                }
                            }
                            if (ext_p)
                            {
                                foreach (IntVector3 __key in ext_key_p)
                                {
                                    // Mark this voxel
                                    (bitmap[__key]) |= (1);
                                }
                                end.y++;
                            }
                            if (ext_n)
                            {
                                foreach (IntVector3 __key in ext_key_n)
                                {
                                    // Mark this voxel
                                    (bitmap[__key]) |= (1);
                                }
                                begin.y--;
                            }
                            if (!ext_p && !ext_n)
                            {
                                can_extend_y = false;
                            }
                            ext_key_p.Clear();
                            ext_key_n.Clear();
                        }
                    }

                    // Create box
                    SelBox box = new SelBox();
                    box.m_Box.xMin = (short)(begin.x);
                    box.m_Box.yMin = (short)(begin.y);
                    box.m_Box.zMin = (short)(begin.z);
                    box.m_Box.xMax = (short)(end.x);
                    box.m_Box.yMax = (short)(end.y);
                    box.m_Box.zMax = (short)(end.z);
                    box.m_Val      = (byte)(box_val | 0x07);
                    leastboxes.Add(box);
                }
            }

            // Sort
            leastboxes.Sort(SortSelBox);

            // Increase all voxels
            foreach (IntVector3 key in keyarr)
            {
                (bitmap[key]) |= (0x01);
            }
        }