Beispiel #1
0
 private void DefineTriangles()
 {
     TriangleManager.Triangles = new List <Triangle>();
     NodManager.Noduri         = new List <Nod>();
     DrumManager.Drumuri       = new List <Drum>();
     foreach (var s in SegmentsManager.Segments)
     {
         var listFirstSegments  = SegmentsManager.GetSegmentsThatContainsASpecificPoint(s.A);
         var listSecondSegments = SegmentsManager.GetSegmentsThatContainsASpecificPoint(s.B);
         listFirstSegments.Remove(s);
         listSecondSegments.Remove(s);
         for (var i = 0; i < listFirstSegments.Count; i++)
         {
             var a = listFirstSegments[i].GetTheOtherPoint(s.A);
             for (var j = 0; j < listSecondSegments.Count; j++)
             {
                 var b = listSecondSegments[j].GetTheOtherPoint(s.B);
                 if (a.Equals(b))
                 {
                     var t = new Triangle(s.A, s.B, a);
                     if (!TriangleManager.CheckIfPointIsInsideTriangle(t) && !PolygonManager.CheckIfTriangleIsAShape(t))
                     {
                         if (TriangleManager.Triangles.Count > 0)
                         {
                             if (!TriangleManager.CheckIfTriangleAlreadyExists(t))
                             {
                                 TriangleManager.Triangles.Add(t);
                             }
                         }
                         else
                         {
                             TriangleManager.Triangles.Add(t);
                         }
                     }
                 }
             }
         }
     }
     foreach (var p in TriangleManager.Triangles.Select(tr => tr.GetGravityCenter()))
     {
         var n = new Nod(Id, p);
         if (NodManager.Noduri.Count > 0)
         {
             if (!NodManager.CheckIfNodExists(n))
             {
                 _g.FillEllipse(new SolidBrush(Color.Blue), p.X - 6, p.Y - 6, 12, 12);
                 NodManager.Noduri.Add(n);
                 Id++;
             }
         }
         else
         {
             _g.FillEllipse(new SolidBrush(Color.Blue), p.X - 6, p.Y - 6, 12, 12);
             NodManager.Noduri.Add(n);
             Id++;
         }
     }
 }
Beispiel #2
0
        public static bool CanDraw(Point p, Point x)
        {
            var ls = SegmentsManager.GetSegmentsThatContainsASpecificPoint(p);
            var p1 = ls[0].GetTheOtherPoint(p);
            var p2 = ls[1].GetTheOtherPoint(p);
            var tr = new Triangle(p, p1, p2);

            if (TriangleManager.CheckIfAPointIsInsideATriangle(x, tr))
            {
                return(false);
            }
            return(true);
        }
Beispiel #3
0
        private void CreateGraph()
        {
            foreach (var t in TriangleManager.Triangles)
            {
                var mainT = t;
                var a     = mainT.GetGravityCenter();
                var trianglesNextToMaintT = TriangleManager.GetAllTrianglesNextToMainTriangle(mainT);
                foreach (var tr in trianglesNextToMaintT)
                {
                    var b   = tr.GetGravityCenter();
                    var seg = TriangleManager.GetCommonSegmentFromTwoTriangles(t, tr);
                    if (IntersectieManager.CheckIfTwoPointsIntersectOnlyASpecificSegment(a, b, seg))
                    {
                        Drum d = new Drum(NodManager.GetNod(a), NodManager.GetNod(b), new Segment(a, b).GetLength());
                        if (!DrumManager.CheckIfDrumExists(d))
                        {
                            _g.DrawLine(new Pen(Color.Blue), a, b);
                            DrumManager.Drumuri.Add(d);
                        }
                    }

                    else if (IntersectieManager.CheckIfTwoPointsIntersectAShape(a, b))
                    {
                        var n = new Nod(Id, seg.GetTheMiddlePoint());
                        if (!NodManager.CheckIfNodExists(n))
                        {
                            _g.FillEllipse(new SolidBrush(Color.Blue), seg.GetTheMiddlePoint().X - 6, seg.GetTheMiddlePoint().Y - 6, 12, 12);
                            NodManager.Noduri.Add(n);
                            Id++;
                        }

                        Drum d1 = new Drum(NodManager.GetNod(a), NodManager.GetNod(seg.GetTheMiddlePoint()),
                                           new Segment(a, seg.GetTheMiddlePoint()).GetLength());
                        if (!DrumManager.CheckIfDrumExists(d1))
                        {
                            _g.DrawLine(new Pen(Color.Blue), a, seg.GetTheMiddlePoint());
                            DrumManager.Drumuri.Add(d1);
                        }

                        Drum d2 = new Drum(NodManager.GetNod(seg.GetTheMiddlePoint()), NodManager.GetNod(b),
                                           new Segment(seg.GetTheMiddlePoint(), b).GetLength());
                        if (!DrumManager.CheckIfDrumExists(d2))
                        {
                            _g.DrawLine(new Pen(Color.Blue), seg.GetTheMiddlePoint(), b);
                            DrumManager.Drumuri.Add(d2);
                        }
                    }
                }
            }
        }
Beispiel #4
0
        private void FindTheShortestPath()
        {
            Pen greenPen = new Pen(Color.Purple, 3);

            var tr1 = TriangleManager.ReturnTriangleWithAPointInside(_startPoint);
            var tr2 = TriangleManager.ReturnTriangleWithAPointInside(_endPoint);
            var gr1 = tr1.GetGravityCenter();
            var gr2 = tr2.GetGravityCenter();

            _g.DrawLine(greenPen, _startPoint, gr1);
            _g.DrawLine(greenPen, _endPoint, gr2);
            var startNod = NodManager.GetNod(gr1);
            var endNod   = NodManager.GetNod(gr2);

            var gr = new Graph();

            foreach (var n in NodManager.Noduri)
            {
                var dict = new Dictionary <char, int>();
                var nodesThatCanBeReached = NodManager.CheckWehereANodCanGo(n);
                foreach (var nd in nodesThatCanBeReached)
                {
                    dict.Add(nd.Id, Convert.ToInt32(new Segment(n.P, nd.P).GetLength()));
                }
                gr.add_vertex(n.Id, dict);
            }

            var ls = gr.shortest_path(startNod.Id, endNod.Id);

            if (ls.Count > 0)
            {
                _g.DrawLine(greenPen, startNod.P, NodManager.GetNodWithId(ls[ls.Count - 1]).P);
                for (var i = 0; i < ls.Count() - 1; i++)
                {
                    var n  = NodManager.GetNodWithId(ls[i]);
                    var n2 = NodManager.GetNodWithId(ls[i + 1]);
                    _g.DrawLine(greenPen, n.P, n2.P);
                }
            }
        }