Beispiel #1
0
        private void PerformEndOfGame()
        {
            PhaseStarting(this, new PhaseEventArgs {
                PhaseHeader = ResolutionPhase.FinalRocketMove.GetDescription()
            });
            var rocketFiredLastTurn = SittingDuck.BlueZone.LowerBlueStation.RocketsComponent.RocketFiredLastTurn;

            if (rocketFiredLastTurn != null)
            {
                ResolveDamage(new [] { rocketFiredLastTurn.PerformAttack(null) }, new List <PlayerInterceptorDamage>());
            }

            PhaseStarting(this, new PhaseEventArgs {
                PhaseHeader = ResolutionPhase.InterceptorsReturnToShip.GetDescription()
            });
            var playersInFarInterceptors = SittingDuck.InterceptorStations
                                           .Where(station => station.StationLocation.DistanceFromShip() > 1)
                                           .SelectMany(station => station.Players);

            foreach (var player in playersInFarInterceptors)
            {
                player.KnockOut();
            }

            ThreatController.MoveThreats(CurrentTurn);

            PhaseStarting(this, new PhaseEventArgs {
                PhaseHeader = ResolutionPhase.JumpToHyperspace.GetDescription()
            });
            ThreatController.OnJumpingToHyperspace();

            CalculateScore();
            GameStatus = GameStatus.Won;
        }
Beispiel #2
0
        public void PerformTurn()
        {
            try
            {
                if (CurrentTurn == NumberOfTurns + 1)
                {
                    PerformEndOfGame();
                    return;
                }
                ThreatController.AddNewThreatsToTracks(CurrentTurn);

                PerformPlayerActions();

                var damage            = GetStandardDamage();
                var interceptorDamage = GetInterceptorDamage();
                ResolveDamage(damage, interceptorDamage);

                ThreatController.MoveThreats(CurrentTurn);

                PerformEndOfTurn();

                if (SittingDuck.WhiteZone.UpperWhiteStation.ComputerComponent.ShouldCheckComputer(CurrentTurn))
                {
                    CheckForComputer();
                }

                var isEndOfPhase = phaseEndTurns.Contains(CurrentTurn);
                if (isEndOfPhase)
                {
                    PerformEndOfPhase();
                }

                CurrentTurn++;
            }
            catch (LoseException loseException)
            {
                GameStatus = GameStatus.Lost;
                KilledBy   = loseException.Threat.DisplayName;
                LostGame(this, EventArgs.Empty);
            }
        }