OnBleDidCompletePeripheralScan() public method

public OnBleDidCompletePeripheralScan ( string message ) : void
message string
return void
Beispiel #1
0
 public static void ScanForPeripherals()
 {
     // We check for UNITY_IPHONE again so we don't try this if it isn't iOS platform.
                 #if UNITY_IPHONE
     // Now we check that it's actually an iOS device/simulator, not the Unity Player. You only get plugins on the actual device or iOS Simulator.
     if (Application.platform == RuntimePlatform.IPhonePlayer)
     {
         _ScanForPeripherals();
     }
                 #elif UNITY_ANDROID
     if (Application.platform == RuntimePlatform.Android)
     {
         System.Action <string> callback = ((string message) =>
         {
             BLEControllerEventHandler.OnBleDidCompletePeripheralScan(message);
         });
         PluginInstance.Call("_ScanForPeripherals", new object[] { new UnityCallback(callback) });
     }
                 #endif
 }
Beispiel #2
0
 void OnBleDidCompletePeripheralScanMessage(string message)
 {
     BLEControllerEventHandler.OnBleDidCompletePeripheralScan(message);
 }