Beispiel #1
0
        public static PlotData GetLinePlot(
            float[] dataPoints,
            Vector2?xRangeOpt  = null,
            Vector2?yRangeOpt  = null,
            int texH           = 300,
            int texW           = 400,
            Color?lineColorOpt = null)
        {
            Color   lineColor;
            Vector2 xRange;
            Vector2 yRange;

            if (lineColorOpt.HasValue)
            {
                lineColor = lineColorOpt.Value;
            }
            else
            {
                lineColor = Color.blue;
            }

            if (xRangeOpt.HasValue)
            {
                xRange = xRangeOpt.Value;
            }
            else
            {
                xRange = new Vector2(0, dataPoints.Length + 1);
            }

            if (yRangeOpt.HasValue)
            {
                yRange = yRangeOpt.Value;
            }
            else
            {
                float yMin = float.PositiveInfinity;
                float yMax = float.NegativeInfinity;

                //Find min and max
                for (int i = 0; i < dataPoints.Length; i++)
                {
                    if (dataPoints[i] > yMax)
                    {
                        yMax = dataPoints[i];
                    }

                    if (dataPoints[i] < yMin)
                    {
                        yMin = dataPoints[i];
                    }
                }

                //Find the magnitude of the difference
                float diff       = yMax - yMin;
                float orderOfMag = Mathf.Log10(diff);

                float newYMin = Mathf.Floor(yMin * Mathf.Pow(10f, orderOfMag)) / Mathf.Pow(10f, orderOfMag);
                float newYMax = Mathf.Ceil(yMax * Mathf.Pow(10f, orderOfMag)) / Mathf.Pow(10f, orderOfMag);

                yRange = new Vector2(newYMin, newYMax);
            }

            Texture2D tex = new Texture2D(texW, texH);

            float xScaleFactor = texW / (xRange.y - xRange.x);
            float yScaleFactor = texH / (yRange.y - yRange.x);

            int xPixel;
            int yPixel;

            //First white out texture
            for (xPixel = 0; xPixel < texW; xPixel++)
            {
                for (yPixel = 0; yPixel < texH; yPixel++)
                {
                    tex.SetPixel(xPixel, yPixel, Color.white);
                }
            }

            if (yRange.x < 0f && 0f < yRange.y)
            {
                //Draw XAxis
                yPixel = Mathf.FloorToInt(texH * -yRange.x / (yRange.y - yRange.x));
                for (xPixel = 0; xPixel < texW; xPixel++)
                {
                    tex.SetPixel(xPixel, yPixel, Color.black);
                }
            }

            if (xRange.x < 0f && 0f < xRange.y)
            {
                //Draw YAxis
                xPixel = Mathf.FloorToInt(texW * -xRange.x / (xRange.y - xRange.x));
                for (yPixel = 0; yPixel < texH; xPixel++)
                {
                    tex.SetPixel(xPixel, yPixel, Color.black);
                }
            }

            int x0;
            int x1 = Mathf.FloorToInt(xScaleFactor * (1 - xRange.x));
            int y0;
            int y1 = Mathf.FloorToInt(yScaleFactor * (dataPoints[0] - yRange.x));

            //Draw Lines
            for (int sample = 1; sample < dataPoints.Length; sample++)
            {
                x0 = x1;
                x1 = Mathf.FloorToInt(xScaleFactor * (1 + sample - xRange.x));

                y0 = y1;
                y1 = Mathf.FloorToInt(yScaleFactor * (dataPoints[sample] - yRange.x));

                DrawLine(x0, y0, x1, y1, tex, lineColor);
            }

            tex.Apply();

            SimplePlotData data = new SimplePlotData()
            {
                plot    = tex,
                xBounds = xRange,
                yBounds = yRange,
            };

            return(data);
        }
Beispiel #2
0
        public static PlotData GetPointAndLinePlot(
            List <PlotPoint> dataPoints,
            Vector2?xRangeOpt       = null,
            Vector2?yRangeOpt       = null,
            int texH                = 600,
            int texW                = 800,
            Color?lineColorOpt      = null,
            Color?goodPointColorOpt = null,
            Color?badPointColorOpt  = null,
            int pointRadius         = 3)
        {
            Color   lineColor      = Color.blue;
            Color   goodPointColor = Color.green;
            Color   badPointColor  = Color.red;
            Vector2 xRange;
            Vector2 yRange;

            if (lineColorOpt.HasValue)
            {
                lineColor = lineColorOpt.Value;
            }

            if (goodPointColorOpt.HasValue)
            {
                goodPointColor = goodPointColorOpt.Value;
            }

            if (badPointColorOpt.HasValue)
            {
                badPointColor = badPointColorOpt.Value;
            }

            if (xRangeOpt.HasValue)
            {
                xRange = xRangeOpt.Value;
            }
            else
            {
                xRange = new Vector2(0, dataPoints.Count + 2);
            }

            if (yRangeOpt.HasValue)
            {
                yRange = yRangeOpt.Value;
            }
            else
            {
                float yMin = float.PositiveInfinity;
                float yMax = float.NegativeInfinity;

                //Find min and max
                for (int i = 0; i < dataPoints.Count; i++)
                {
                    if (dataPoints[i].parameterValue > yMax)
                    {
                        yMax = dataPoints[i].parameterValue;
                    }

                    if (dataPoints[i].parameterValue < yMin)
                    {
                        yMin = dataPoints[i].parameterValue;
                    }
                }

                //Find the magnitude of the difference
                float diff       = yMax - yMin;
                float orderOfMag = Mathf.Floor(Mathf.Log10(diff));

                float newYMin = Mathf.Floor(yMin / Mathf.Pow(10f, orderOfMag) - 1) * Mathf.Pow(10f, orderOfMag);
                float newYMax = Mathf.Ceil(yMax / Mathf.Pow(10f, orderOfMag) + 1) * Mathf.Pow(10f, orderOfMag);

                yRange = new Vector2(newYMin, newYMax);
            }

            Texture2D tex = new Texture2D(texW, texH);

            float xScaleFactor = texW / (xRange.y - xRange.x);
            float yScaleFactor = texH / (yRange.y - yRange.x);

            int xPixel;
            int yPixel;

            //First white out texture
            for (xPixel = 0; xPixel < texW; xPixel++)
            {
                for (yPixel = 0; yPixel < texH; yPixel++)
                {
                    tex.SetPixel(xPixel, yPixel, Color.white);
                }
            }

            //Draw XAxis
            if (yRange.x < 0f && 0f < yRange.y)
            {
                yPixel = Mathf.FloorToInt(yScaleFactor - yRange.x);
                for (xPixel = 0; xPixel < texW; xPixel++)
                {
                    tex.SetPixel(xPixel, yPixel, Color.black);
                }
            }

            //Draw YAxis
            if (xRange.x < 0f && 0f < xRange.y)
            {
                xPixel = Mathf.FloorToInt(xScaleFactor * -xRange.x);
                for (yPixel = 0; yPixel < texH; xPixel++)
                {
                    tex.SetPixel(xPixel, yPixel, Color.black);
                }
            }

            //Draw Grid
            {
                float diff;
                float gridDelta;
                int   gridLineCount;

                //Draw X Gridlines
                diff          = yRange.y - yRange.x;
                gridDelta     = Mathf.Pow(10f, Mathf.Floor(Mathf.Log10(diff / 5)));
                gridLineCount = Mathf.RoundToInt(diff / gridDelta) + 1;
                for (int i = 0; i < gridLineCount; i++)
                {
                    yPixel = Mathf.Clamp(Mathf.FloorToInt(yScaleFactor * i * gridDelta), 0, texH - 1);
                    for (xPixel = 0; xPixel < texW; xPixel++)
                    {
                        tex.SetPixel(xPixel, yPixel, Color.gray);
                    }
                }

                //Draw Y Gridlines
                diff          = xRange.y - xRange.x;
                gridDelta     = Mathf.Pow(10f, Mathf.Floor(Mathf.Log10(diff / 5)));
                gridLineCount = Mathf.RoundToInt(diff / gridDelta) + 1;
                for (int i = 0; i < gridLineCount; i++)
                {
                    xPixel = Mathf.Clamp(Mathf.FloorToInt(xScaleFactor * i * gridDelta), 0, texW - 1);
                    for (yPixel = 0; yPixel < texH; yPixel++)
                    {
                        tex.SetPixel(xPixel, yPixel, Color.gray);
                    }
                }
            }

            int x0;
            int y0;
            int x1 = Mathf.FloorToInt(xScaleFactor * (1 - xRange.x));
            int y1 = Mathf.FloorToInt(yScaleFactor * (dataPoints[0].parameterValue - yRange.x));

            //Draw Lines
            for (int sample = 1; sample < dataPoints.Count; sample++)
            {
                x0 = x1;
                x1 = Mathf.FloorToInt(xScaleFactor * (1 + sample - xRange.x));

                y0 = y1;
                y1 = Mathf.FloorToInt(yScaleFactor * (dataPoints[sample].parameterValue - yRange.x));

                DrawLine(x0, y0, x1, y1, tex, lineColor);
            }

            //Draw Points
            for (int sample = 0; sample < dataPoints.Count; sample++)
            {
                x0 = Mathf.FloorToInt(xScaleFactor * (1 + sample - xRange.x));
                y0 = Mathf.FloorToInt(yScaleFactor * (dataPoints[sample].parameterValue - yRange.x));

                if (dataPoints[sample].responseCorrect)
                {
                    DrawCircle(x0, y0, pointRadius, tex, goodPointColor);
                }
                else
                {
                    DrawCircle(x0, y0, pointRadius, tex, badPointColor);
                }
            }

            tex.Apply();

            SimplePlotData data = new SimplePlotData()
            {
                plot    = tex,
                xBounds = xRange,
                yBounds = yRange,
            };

            return(data);
        }