Beispiel #1
0
        public static void LogoutPersona(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();

            AsyncUserSessions.NotifyUserRemoved(pi, p, pi.userId, ns);
            AsyncUserSessions.NotifyUserStatus(pi, p, pi, ns);
        }
Beispiel #2
0
        public static void UpdateMeshConnection(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf>       input   = Blaze.ReadPacketContent(p);
            List <Blaze.TdfStruct> entries = (List <Blaze.TdfStruct>)((Blaze.TdfList)input[1]).List;

            Blaze.TdfInteger pid  = (Blaze.TdfInteger)entries[0].Values[1];
            Blaze.TdfInteger stat = (Blaze.TdfInteger)entries[0].Values[2];
            byte[]           buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, new List <Blaze.Tdf>());
            ns.Write(buff, 0, buff.Length);
            ns.Flush();

            PlayerInfo target = null;

            foreach (PlayerInfo info in BlazeServer.allClients)
            {
                if (info.userId == pid.Value)
                {
                    target = info;
                    break;
                }
            }
            if (target != null)
            {
                if (stat.Value == 2)
                {
                    if (pi.isServer)
                    {
                        AsyncUserSessions.UserSessionExtendedDataUpdateNotification(pi, p, target, ns);
                        AsyncGameManager.NotifyGamePlayerStateChange(pi, p, target, ns, 4);
                        AsyncGameManager.NotifyPlayerJoinCompleted(pi, p, target, ns);
                    }
                    else
                    {
                        AsyncGameManager.NotifyGamePlayerStateChange(pi, p, pi, ns, 4);
                        AsyncGameManager.NotifyPlayerJoinCompleted(pi, p, pi, ns);
                    }
                }
                else
                {
                    AsyncUserSessions.NotifyUserRemoved(pi, p, pid.Value, ns);
                }
            }
        }