ToTree() public method

Converts the list to tree view. If there is only 1 sub criteria on an "And" or "Or" type list, then the list will not collapse into the sub criteria. Invalid Sub condition nodes will be highlighted in Red.
public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode
Beispiel #1
0
        /// <summary>
        /// Brings up the Criteria Editor for an Award
        /// </summary>
        public void EditCriteria()
        {
            // Grab the selected treenode
            TreeNode SelectedNode = ConditionTree.SelectedNode;

            // Make sure we have a node selected
            if (SelectedNode == null)
            {
                MessageBox.Show("Please select a criteria to edit.");
                return;
            }

            // Make sure its a child node, and not the topmost
            if (SelectedNode.Parent == null) // && SelectedNode.Nodes.Count != 0)
            {
                return;
            }

            // Open correct condition editor form
            if (SelectedNode.Tag is ObjectStat)
            {
                Child = new ObjectStatForm(SelectedNode);
            }
            else if (SelectedNode.Tag is PlayerStat)
            {
                Child = new ScoreStatForm(SelectedNode);
            }
            else if (SelectedNode.Tag is MedalOrRankCondition)
            {
                Child = new MedalConditionForm(SelectedNode);
            }
            else if (SelectedNode.Tag is GlobalStatMultTimes)
            {
                Child = new GlobalStatMultTimesForm(SelectedNode);
            }
            else if (SelectedNode.Tag is ConditionList)
            {
                Child = new ConditionListForm(SelectedNode);
            }
            else
            {
                return;
            }

            if (Child.ShowDialog() == DialogResult.OK)
            {
                ConditionList NN = new ConditionList(List.Type);
                NN = (ConditionList)MedalDataParser.ParseNodeConditions(ConditionTree.Nodes[0]);

                ConditionTree.Nodes.Clear();
                ConditionTree.Nodes.Add(NN.ToTree());
                ConditionTree.Refresh();
                ConditionTree.ExpandAll();
            }
        }
Beispiel #2
0
        /// <summary>
        /// Intializes the condition tree
        /// </summary>
        private void Initialize()
        {
            // Add Conditions to tree view
            ConditionTree.BeginUpdate();
            ConditionTree.Nodes.Clear();
            ConditionTree.Nodes.Add(List.ToTree());
            ConditionTree.EndUpdate();
            ConditionTree.ExpandAll();

            // Get the list name
            ListTypeBox.Text = ConditionList.Names[(int)List.Type];

            // Proccess list descritpion
            if (List.Type == ConditionType.And || List.Type == ConditionType.Or)
            {
                ConditionDescBox.Text = "Can contain unlimited number of sub criteria's";
            }
            else
            {
                ConditionDescBox.Text  = "Must contain ";
                ConditionDescBox.Text += (List.Type == ConditionType.Not)
                    ? "1 Sub Criteria."
                    : "2 Sub Criteria's. An optinal 3rd \"Value\" Criteria can be applied.";
            }

            // Hide value box's for unsupporting condition lists
            if (List.Type != ConditionType.Plus && List.Type != ConditionType.Div)
            {
                EnableValue.Visible = false;
                ValueBox.Visible    = false;
            }
            else
            {
                // Get our condition value, and add its value to the valuebox
                List <Condition> CL = List.GetConditions();
                if (CL.Count == 3)
                {
                    EnableValue.Checked = true;
                    ValueBox.Value      = Int32.Parse(CL[2].ToString());
                }
                else
                {
                    EnableValue.Checked = false;
                }
            }
        }
Beispiel #3
0
        private void UpdateRoot()
        {
            ConditionList NList = new ConditionList(List.Type);

            // Add existing nodes to the new list
            foreach (TreeNode E in ConditionTree.Nodes[0].Nodes)
            {
                NList.Add((Condition)E.Tag);
            }

            // Add condition value if enabled
            if (ValueBox.Enabled)
            {
                NList.Add(new ConditionValue(ValueBox.Value.ToString()));
            }

            // update tree
            ConditionTree.BeginUpdate();
            ConditionTree.Nodes.Clear();
            ConditionTree.Nodes.Add(NList.ToTree());
            ConditionTree.ExpandAll();
            ConditionTree.EndUpdate();
        }
        private void UpdateRoot()
        {
            ConditionList NList = new ConditionList(List.Type);

            // Add existing nodes to the new list
            foreach (TreeNode E in ConditionTree.Nodes[0].Nodes)
                NList.Add((Condition)E.Tag);

            // Add condition value if enabled
            if (ValueBox.Enabled)
                NList.Add(new ConditionValue(ValueBox.Value.ToString()));

            // update tree
            ConditionTree.BeginUpdate();
            ConditionTree.Nodes.Clear();
            ConditionTree.Nodes.Add(NList.ToTree());
            ConditionTree.ExpandAll();
            ConditionTree.EndUpdate();
        }
        /// <summary>
        /// Brings up the Criteria Editor for an Award
        /// </summary>
        public void EditCriteria()
        {
            // Grab the selected treenode
            TreeNode SelectedNode = ConditionTree.SelectedNode;

            // Make sure we have a node selected
            if (SelectedNode == null)
            {
                MessageBox.Show("Please select a criteria to edit.");
                return;
            }

            // Make sure its a child node, and not the topmost
            if (SelectedNode.Parent == null) // && SelectedNode.Nodes.Count != 0)
                return;

            // Open correct condition editor form
            if (SelectedNode.Tag is ObjectStat)
                Child = new ObjectStatForm(SelectedNode);
            else if (SelectedNode.Tag is PlayerStat)
                Child = new ScoreStatForm(SelectedNode);
            else if (SelectedNode.Tag is MedalOrRankCondition)
                Child = new MedalConditionForm(SelectedNode);
            else if (SelectedNode.Tag is GlobalStatMultTimes)
                Child = new GlobalStatMultTimesForm(SelectedNode);
            else if (SelectedNode.Tag is ConditionList)
                Child = new ConditionListForm(SelectedNode);
            else
                return;

            if (Child.ShowDialog() == DialogResult.OK)
            {
                ConditionList NN = new ConditionList(List.Type);
                NN = (ConditionList) MedalDataParser.ParseNodeConditions(ConditionTree.Nodes[0]);

                ConditionTree.Nodes.Clear();
                ConditionTree.Nodes.Add(NN.ToTree());
                ConditionTree.Refresh();
                ConditionTree.ExpandAll();
            }
        }