BeginReceive() public method

Begins the process of receiving a message from the client. This method must manually be called to Begin receiving data
public BeginReceive ( ) : void
return void
        /// <summary>
        /// Constructor
        /// </summary>
        public GpcmClient(GamespyTcpStream ConnectionStream, int ConnectionId)
        {
            // Set default variable values
            PlayerNick = "Connecting...";
            PlayerId = 0;
            RemoteEndPoint = (IPEndPoint)ConnectionStream.RemoteEndPoint;
            Disposed = false;
            Status = LoginStatus.None;

            // Set the connection ID
            this.ConnectionId = ConnectionId;

            // Create our Client Stream
            Stream = ConnectionStream;
            Stream.OnDisconnect += Stream_OnDisconnect;
            Stream.DataReceived += Stream_DataReceived;
            Stream.BeginReceive();
        }
        /// <summary>
        /// When a new connection is established, we the parent class are responsible
        /// for handling the processing
        /// </summary>
        /// <param name="Stream">A GamespyTcpStream object that wraps the I/O AsyncEventArgs and socket</param>
        protected override void ProcessAccept(GamespyTcpStream Stream)
        {
            try
            {
                // Convert the TcpClient to a MasterClient
                GpspClient client = new GpspClient(Stream);
                Clients.TryAdd(client.ConnectionId, client);

                // Begin accepting data now that we are fully connected
                Stream.BeginReceive();
            }
            catch (Exception e)
            {
                Program.ErrorLog.Write("WARNING: An Error occured at [Gpsp.ProcessAccept] : Generating Exception Log");
                ExceptionHandler.GenerateExceptionLog(e);
                base.Release(Stream);
            }
        }
        /// <summary>
        /// Accepts a TcpClient, and begin the serverlist fetching process for the client. 
        /// This method is executed when the user updates his server browser ingame
        /// </summary>
        protected override void ProcessAccept(GamespyTcpStream Stream)
        {
            // End the operation and display the received data on
            // the console.
            try
            {
                // Convert the TcpClient to a MasterClient
                MasterClient client = new MasterClient(Stream);
                Clients.TryAdd(client.ConnectionId, client);

                // Begin accepting data now that we are fully connected
                Stream.BeginReceive();
            }
            catch (Exception e)
            {
                Program.ErrorLog.Write("WARNING: An Error occured at [MstrServer.AcceptClient] : Generating Exception Log");
                ExceptionHandler.GenerateExceptionLog(e);
                base.Release(Stream);
            }
        }