Accesses an entity's interpolated states. Interpolated states are blended states between the previous and current entity states based on the time remainder from interal timestepping.
 ///<summary>
 /// Constructs a new buffered states entry.
 ///</summary>
 ///<param name="entity">Owning entity.</param>
 public EntityBufferedStates(Entity entity)
 {
     Entity             = entity;
     States             = new BufferedStatesAccessor(this);
     InterpolatedStates = new InterpolatedStatesAccessor(this);
 }
 ///<summary>
 /// Constructs a new buffered states entry.
 ///</summary>
 ///<param name="entity">Owning entity.</param>
 public EntityBufferedStates(Entity entity)
 {
     Entity = entity;
     States = new BufferedStatesAccessor(this);
     InterpolatedStates = new InterpolatedStatesAccessor(this);
 }