Computes the forces necessary to slow down and stop twisting motion in a collision between two entities.
Inheritance: EntitySolverUpdateable
        ///<summary>
        /// Constructs a new convex contact manifold constraint.
        ///</summary>
        public ConvexContactManifoldConstraint()
        {
            //All of the constraints are always in the solver group.  Some of them are just deactivated sometimes.
            //This reduces some bookkeeping complications.

            penetrationConstraints = new RawList<ContactPenetrationConstraint>(4);

            //Order matters in this adding process.  Sliding friction computes some information used by the twist friction, and both use penetration impulses.
            for (int i = 0; i < 4; i++)
            {
                var penetrationConstraint = new ContactPenetrationConstraint();
                Add(penetrationConstraint);
                penetrationConstraintPool.Push(penetrationConstraint);
            }
            slidingFriction = new SlidingFrictionTwoAxis();
            Add(slidingFriction);
            twistFriction = new TwistFrictionConstraint();
            Add(twistFriction);
        }
        ///<summary>
        /// Constructs a new convex contact manifold constraint.
        ///</summary>
        public ConvexContactManifoldConstraint()
        {
            //All of the constraints are always in the solver group.  Some of them are just deactivated sometimes.
            //This reduces some bookkeeping complications.


            penetrationConstraints = new RawList <ContactPenetrationConstraint>(4);


            //Order matters in this adding process.  Sliding friction computes some information used by the twist friction, and both use penetration impulses.
            for (int i = 0; i < 4; i++)
            {
                var penetrationConstraint = new ContactPenetrationConstraint();
                Add(penetrationConstraint);
                penetrationConstraintPool.Push(penetrationConstraint);
            }
            slidingFriction = new SlidingFrictionTwoAxis();
            Add(slidingFriction);
            twistFriction = new TwistFrictionConstraint();
            Add(twistFriction);
        }