static void ComposeArray(NSArray value, XmlWriter writer)
        {
            writer.WriteStartElement("array");

            var enumerator = value.GetEnumerator();

            while (enumerator.MoveNext())
            {
                var obj = enumerator.Current;
                Compose(obj, writer);
            }

            writer.WriteEndElement();
        }
        /** Adds an animation from an NSDictionary
         * Make sure that the frames were previously loaded in the CCSpriteFrameCache.
         * @since v1.1
         */
        public void addAnimationsWithDictionary(NSDictionary dictionary)
        {
            NSDictionary animations = dictionary.objectForKey <NSDictionary>("animations");

            if (animations == null)
            {
                CCDebug.Log("cocos2d: CCAnimationCache: No animations were found in provided dictionary.");
                return;
            }

            int          version    = 1;
            NSDictionary properties = dictionary.objectForKey <NSDictionary>("properties");

            if (properties != null)
            {
                version = properties.objectForKey <int>("format");
            }

            NSArray spritesheets = properties.objectForKey <NSArray>("spritesheets");

            var enumerator = spritesheets.GetEnumerator();

            while (enumerator.MoveNext())
            {
                string name = (string)enumerator.Current;
                CCSpriteFrameCache.sharedSpriteFrameCache.addSpriteFramesWithFile(name);
            }
            switch (version)
            {
            case 1:
                parseVersion1(animations);
                break;

            case 2:
                parseVersion2(animations);
                break;

            default:
                NSUtils.Assert(false, "Invalid animation format");
                break;
            }
        }
        void parseVersion2(NSDictionary animations)
        {
            CCSpriteFrameCache frameCache = CCSpriteFrameCache.sharedSpriteFrameCache;

            var enumerator = animations.GetEnumerator();

            while (enumerator.MoveNext())
            {
                KeyValuePair <object, object> kv = enumerator.Current;
                string       name          = (string)kv.Key;
                NSDictionary animationDict = (NSDictionary)kv.Value;

                int    loops    = 0;
                object loopsObj = loops;
                if (!animationDict.TryGetValue("loops", out loopsObj))
                {
                    loops = 1;
                }
                else
                {
                    loops = (int)loopsObj;
                }
                bool    restoreOriginalFrame = (bool)animationDict["restoreOriginalFrame"];
                NSArray frameArray           = (NSArray)animationDict["frames"];


                if (frameArray == null)
                {
                    CCDebug.Log(@"cocos2d: CCAnimationCache: Animation '%@' found in dictionary without any frames - cannot add to animation cache.", name);
                    continue;
                }

                // Array of AnimationFrames
                List <CCAnimationFrame> array = new List <CCAnimationFrame>(frameArray.Count);
                var frameArrayEnumerator      = frameArray.GetEnumerator();
                while (frameArrayEnumerator.MoveNext())
                {
                    NSDictionary  entry           = (NSDictionary)frameArrayEnumerator.Current;
                    string        spriteFrameName = (string)entry["spriteframe"];
                    CCSpriteFrame spriteFrame     = frameCache.spriteFrameByName(spriteFrameName);

                    if (spriteFrame == null)
                    {
                        CCDebug.Log("cocos2d: CCAnimationCache: Animation '{0}' refers to frame '{1}' which is not currently in the CCSpriteFrameCache. This frame will not be added to the animation.", name, spriteFrameName);

                        continue;
                    }

                    float        delayUnits = float.Parse(entry["delayUnits"].ToString());
                    NSDictionary userInfo   = entry.objectForKey <NSDictionary>("notification");

                    CCAnimationFrame animFrame = new CCAnimationFrame(spriteFrame, delayUnits, userInfo);

                    array.Add(animFrame);
                }

                float       delayPerUnit = (float)animationDict["delayPerUnit"];
                CCAnimation animation    = new CCAnimation(array, delayPerUnit, (uint)loops);

                animation.restoreOriginalFrame = restoreOriginalFrame;

                CCAnimationCache.sharedAnimationCache.addAnimation(animation, name);
            }
        }
Beispiel #4
0
        void addSpriteFrames(NSDictionary dictionary, Texture2D texture, string textureFileName)
        {
            NSDictionary metadataDict = dictionary.objectForKey <NSDictionary>("metadata");
            NSDictionary framesDict   = dictionary.objectForKey <NSDictionary>("frames");

            // get the format
            int format = 0;

            if (metadataDict != null)
            {
                format = metadataDict.objectForKey <int> ("format");
            }

            // get texture size
            Vector2 textureSize = new Vector2(texture.width, texture.height);

            // check the format
            NSUtils.Assert(format >= 0 && format <= 3, @"cocos2d: WARNING: format is not supported for CCSpriteFrameCache addSpriteFramesWithDictionary:texture:");

            // SpriteFrame info
            Rect    rect           = new Rect();
            bool    textureRotated = false;
            Vector2 spriteOffset   = Vector2.zero;
            Vector2 originalSize   = Vector2.zero;
            bool    semi           = false;

            var enumerator = framesDict.GetEnumerator();

            while (enumerator.MoveNext())
            {
                KeyValuePair <object, object> frameDictKeyValue = enumerator.Current;
                string       frameDictKey = (string)frameDictKeyValue.Key;
                NSDictionary frameDict    = (NSDictionary)frameDictKeyValue.Value;
                if (format == 0)
                {
                    float x  = frameDict.objectForKey <float>("x");
                    float y  = frameDict.objectForKey <float>("y");
                    float w  = frameDict.objectForKey <float>("width");
                    float h  = frameDict.objectForKey <float>("height");
                    float ox = frameDict.objectForKey <float>("offsetX");
                    float oy = frameDict.objectForKey <float>("offsetY");
                    int   ow = frameDict.objectForKey <int>("originalWidth");
                    int   oh = frameDict.objectForKey <int>("originalHeight");
                    // check ow/oh
                    if (ow == 0 || oh == 0)
                    {
                        CCDebug.Warning("cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist");
                    }

                    // abs ow/oh
                    ow = Math.Abs(ow);
                    oh = Math.Abs(oh);

                    // set frame info
                    rect           = new Rect(x, y, w, h);
                    textureRotated = false;
                    spriteOffset   = new Vector2(ox, oy);
                    originalSize   = new Vector2(ow, oh);
                    semi           = frameDict.objectForKey <bool>("semi");
                }
                else if (format == 1 || format == 2)
                {
                    Rect frame   = ccUtils.RectFromString(frameDict.objectForKey <string>("frame"));
                    bool rotated = false;

                    // rotation
                    if (format == 2)
                    {
                        rotated = frameDict.objectForKey <bool>("rotated");
                    }

                    Vector2 offset     = ccUtils.PointFromString(frameDict.objectForKey <string>("offset"));
                    Vector2 sourceSize = ccUtils.PointFromString(frameDict.objectForKey <string>("sourceSize"));

                    // set frame info
                    rect           = frame;
                    textureRotated = rotated;
                    spriteOffset   = offset;
                    originalSize   = sourceSize;
                    semi           = frameDict.objectForKey <bool>("semi");
                }
                else if (format == 3)
                {
                    // get values
                    Vector2 spriteSize       = ccUtils.PointFromString(frameDict.objectForKey <string>("spriteSize"));
                    Vector2 spriteOffset_    = ccUtils.PointFromString(frameDict.objectForKey <string>("spriteOffset"));
                    Vector2 spriteSourceSize = ccUtils.PointFromString(frameDict.objectForKey <string>("spriteSourceSize"));
                    Rect    textureRect      = ccUtils.RectFromString(frameDict.objectForKey <string>("textureRect"));
                    bool    textureRotated_  = frameDict.objectForKey <bool>("textureRotated");

                    // get aliases
                    NSArray aliases           = frameDict.objectForKey <NSArray>("aliases");
                    var     aliasesEnumerator = aliases.GetEnumerator();
                    while (aliasesEnumerator.MoveNext())
                    {
                        string alias = (string)aliasesEnumerator.Current;
                        if (_spriteFramesAliases.ContainsKey(alias))
                        {
                            CCDebug.Warning("cocos2d: WARNING: an alias with name {0} already exists", alias);
                        }

                        _spriteFramesAliases[alias] = frameDictKey;
                    }

                    // set frame info
                    rect           = new Rect(textureRect.position.x, textureRect.position.y, spriteSize.x, spriteSize.y);
                    textureRotated = textureRotated_;
                    spriteOffset   = spriteOffset_;
                    originalSize   = spriteSourceSize;
                    semi           = frameDict.objectForKey <bool>("semi");
                }
                if (textureRotated)
                {
                    rect.size = new Vector2(rect.size.y, rect.size.x);
                }
                rect.y = textureSize.y - rect.y - rect.height;

                // add sprite frame
                CCSpriteFrame spriteFrame = new CCSpriteFrame(texture, rect, textureRotated, spriteOffset, originalSize, semi);
                spriteFrame.frameFileName    = frameDictKey;
                spriteFrame.textureFilename  = textureFileName;
                _spriteFrames [frameDictKey] = spriteFrame;
            }
        }