Beispiel #1
0
        //water = new TerrainChunk(m_world, 0, -500, 200);
        //earth = new TerrainChunk(m_world, 0, 500, 200);
        //air = new TerrainChunk(m_world,  -500, 0, 200);
        //fire = new TerrainChunk(m_world, 500, 0, 200);
        //plane5 = new TerrainChunk(m_world, -300, -300, 100);
        //plane6 = new TerrainChunk(m_world, 300,300, 100);
        //plane7 = new TerrainChunk(m_world, -300, 300, 100);
        //plane8 = new TerrainChunk(m_world, 300, -300, 100);
        public PlaneManager(int seed)
        {
            Planes[] p_list = { Planes.Earth, Planes.Air, Planes.Fire, Planes.Water };
            int[] x_offsets = {0, 500, 0, -500 };
            int[] y_offsets = {-500, 0, 500, 0 };

            ShuffleArray.Seed = seed;

            p_list = ShuffleArray.Shuffle2<Planes>(p_list);

            prime.LoadPlane(seed, 0, 0, 250);

            // Randomize Primary Planes
            System.Threading.Tasks.Parallel.For(0, 4, d =>
            {
                planes[d] = new Plane(p_list[d]);
                planes[d].IsVisible = true;
                //planes[d].chunk = new Assets.TerrainChunk(world, x_offsets[d], y_offsets[d], 200);
                planes[d].LoadPlane(seed >> d, x_offsets[d], y_offsets[d], 200);
            });
        }