CreateSceneNode() public method

public CreateSceneNode ( ) : SceneNode
return Axiom.Core.SceneNode
        public void TestChildSceneNodeRemoval()
        {
            SceneManager sceneManager = new PCZSceneManager( "Manager under test" );
            SceneNode node = sceneManager.CreateSceneNode( "testNode" );
            SceneNode childNode = node.CreateChildSceneNode( "childNode" );

            Assert.IsTrue( ManagerContainsNode( sceneManager, childNode ), "A child node was created but not added to the scene graph." );

            node.RemoveChild( childNode.Name );

            Assert.IsTrue( ManagerContainsNode( sceneManager, childNode ), "A child node was removed from its parent but also incorrectly removed from the scene graph." );
        }
        public void TestChildSceneNodeDestruction()
        {
            SceneManager sceneManager = new PCZSceneManager( "Manager under test" );
            SceneNode node = sceneManager.CreateSceneNode( "testNode" );
            SceneNode childNode = node.CreateChildSceneNode( "childNode" );

            Assert.IsTrue( ManagerContainsNode( sceneManager, childNode ), "A child node was created but not added to the scene graph." );

            node.RemoveAndDestroyChild( childNode.Name );

            Assert.IsFalse( ManagerContainsNode( sceneManager, childNode ), "A child node was destroryed but not removed from the scene graph." );
        }