NotifyParent() public method

public NotifyParent ( OverlayElementContainer parent, Overlay overlay ) : void
parent OverlayElementContainer
overlay Overlay
return void
Beispiel #1
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        /// <summary>
        ///    Adds a 2d element to this overlay.
        /// </summary>
        /// <remarks>
        ///    Containers are created and managed using the GuiManager. A container
        ///    could be as simple as a square panel, or something more complex like
        ///    a grid or tree view. Containers group collections of other elements,
        ///    giving them a relative coordinate space and a common z-order.
        ///    If you want to attach a gui widget to an overlay, you have to do it via
        ///    a container.
        /// </remarks>
        /// <param name="element"></param>
        public void AddElement(OverlayElementContainer element)
        {
            elementList.Add(element);
            elementLookup.Add(element.Name, element);

            // notify the parent
            element.NotifyParent(null, this);

            // Set Z order, scaled to separate overlays
            // max 100 container levels per overlay, should be plenty
            element.NotifyZOrder(zOrder * 100);
        }
Beispiel #2
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        /// <summary>
        /// Removes a 2D container from the overlay.
        /// </summary>
        /// <remarks>
        /// Consider using <see>Hide</see>.
        /// </remarks>
        /// <param name="element"></param>
        public void RemoveElement(OverlayElementContainer element)
        {
            if (this.elementList.Contains(element))
            {
                this.elementList.Remove(element);
            }
            if (this.elementLookup.ContainsKey(element.Name))
            {
                this.elementLookup.Remove(element.Name);
            }

            AssignZOrders();
            element.NotifyParent(null, null);
        }
Beispiel #3
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        /// <summary>
        ///    Adds a 2d element to this overlay.
        /// </summary>
        /// <remarks>
        ///    Containers are created and managed using the OverlayManager. A container
        ///    could be as simple as a square panel, or something more complex like
        ///    a grid or tree view. Containers group collections of other elements,
        ///    giving them a relative coordinate space and a common z-order.
        ///    If you want to attach a gui widget to an overlay, you have to do it via
        ///    a container.
        /// </remarks>
        /// <param name="element"></param>
        public void AddElement(OverlayElementContainer element)
        {
            this.elementList.Add(element);
            this.elementLookup.Add(element.Name, element);

            // notify the parent
            element.NotifyParent(null, this);

            AssignZOrders();

            GetWorldTransforms(this.xform);

            element.NotifyWorldTransforms(this.xform);
            element.NotifyViewport();
        }
Beispiel #4
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		/// <summary>
		/// Removes a 2D container from the overlay.
		/// </summary>
		/// <remarks>
		/// Consider using <see>Hide</see>.
		/// </remarks>
		/// <param name="element"></param>
		public void RemoveElement( OverlayElementContainer element )
		{
			if ( this.elementList.Contains( element ) )
			{
				this.elementList.Remove( element );
			}
			if ( this.elementLookup.ContainsKey( element.Name ) )
			{
				this.elementLookup.Remove( element.Name );
			}

			AssignZOrders();
			element.NotifyParent( null, null );
		}
Beispiel #5
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		/// <summary>
		///    Adds a 2d element to this overlay.
		/// </summary>
		/// <remarks>
		///    Containers are created and managed using the OverlayManager. A container
		///    could be as simple as a square panel, or something more complex like
		///    a grid or tree view. Containers group collections of other elements,
		///    giving them a relative coordinate space and a common z-order.
		///    If you want to attach a gui widget to an overlay, you have to do it via
		///    a container.
		/// </remarks>
		/// <param name="element"></param>
		public void AddElement( OverlayElementContainer element )
		{
			this.elementList.Add( element );
			this.elementLookup.Add( element.Name, element );

			// notify the parent
			element.NotifyParent( null, this );

			AssignZOrders();

			GetWorldTransforms( this.xform );

			element.NotifyWorldTransforms( this.xform );
			element.NotifyViewport();
		}
        /// <summary>
        ///    Adds a 2d element to this overlay.
        /// </summary>
        /// <remarks>
        ///    Containers are created and managed using the GuiManager. A container
        ///    could be as simple as a square panel, or something more complex like
        ///    a grid or tree view. Containers group collections of other elements,
        ///    giving them a relative coordinate space and a common z-order.
        ///    If you want to attach a gui widget to an overlay, you have to do it via
        ///    a container.
        /// </remarks>
        /// <param name="element"></param>
        public void AddElement(OverlayElementContainer element)
        {
            elementList.Add(element);
            elementLookup.Add(element.Name, element);

            // notify the parent
            element.NotifyParent(null, this);

            // Set Z order, scaled to separate overlays
            // max 100 container levels per overlay, should be plenty
            element.NotifyZOrder(zOrder * 100);
        }